The Development of Practice-based Audio Imagery to Reduce the
Anxiety Level Tennis Athlete
Abdul Alim
1
, Muhammad Yanuar Khilman
1
1
Sport Coaching Department, Universitas Negeri Yogyakarta, Jl. Colombo No.1 Yogyakarta, Indonesia
Keywords: Imagery, Audio Imagery, Levels of Anxiety-Based, Tennis Athlete
Abstract: This research aims to produce a product in the form of audio media to reduce the anxiety level tennis
athletes. Audio media is used to ease athlete and coach in the face of the game. The method of this research
is the research and development (Research and Development). Media audio imagery exercise development
to reduce the anxiety level tennis athlete is first validated by one expert material and one media expert. In
this study researchers use the 7 steps in carrying out development, as for the method of data retrieval
method using incidental sampling, namely the techniques in use for sampling based on accidental or
incidental damages against 30 athletes or students of UKM UNY. The results of research and development:
on the whole, the development of practice-based audio imagery to reduce the level of anxiety this tennis
athletes categorized worthy of use. Upon validation of the experts, the feasibility of the development of
media imagery audio-based exercises to reduce the anxiety level Athlete Tennis expert examiners include:
material by Mr. Komarudin amounted to 84.3% and by Mr. Media expert examiners Nawan Primasoni of
88.89%. From the trials of the products obtained the feasibility of 78.56%. Overall development of media-
based audio imagery exercise to reduce the level of anxiety this decent tennis athletes are used to evaluate
the guidelines and know the anxiety level tennis athlete.
1 INTRODUCTION
Tennis is a sport that is usually played between two
players or two pairs of players. Each player uses a
racket to hit the tennis ball. The aim of this game is
to hit the ball over the net and into the opponent’s
court so the opponent cannot hit the ball back. In
tennis, exercise aspect components are very
important in athlete’s maximum achievement in
court, whereas the aspect components include
physics, techniques, tactics, and mentality.
The physical aspect component of tennis
involves power, speed, power, balance, and athlete’s
agility. Techniques involve forehand, backhand,
smash, service, and volley. The tactical component
of tennis includes game zones, such as the baseline,
¾ court, the mind court, and the net. Based on phase
of play, it includes defending, rallying, and
attacking. However, in tennis the mentality aspect is
an important aspect in the main purpose of an
athlete’s practice, without mentality, other aspect
such as physics, tactics, and technique components
will not be delivered well, for example an athlete is
in good physical condition, has good playing tactics
and techniques but has a poor mentality, so the
athlete cannot apply his physics, techniques, or
tactics that could otherwise easily earn him victory,
but they could turn into weaknesses, resulting in
losing.
Coach becomes an important success factor of an
athlete’s practice in court, yet the limited athlete’s
mentality exercise instruments become an obstacle
in training athlete’s mentality especially athlete’s
anxiety before or towards the game. The minimum
instrumental factor or a coach reference in exercise
aspect is an important factor in exercise, therefore
coach is expected to train athletes with balanced
intensity among physical, technical, and tactical
practices in the court. In doing his role, a coach still
does not give enough component practice for
athletes whose mentality is imbalanced among the
physics, techniques, and tactics. Therefore, a coach
must understand and know the right practice aspects
for the athletes.
Thus, an athlete also needs to train his mentality
in order to have a stable mind during matches, in
which case an athlete’s anxiety usually comes before
or towards the match. It could be obvious that an
664
Alim, A. and Khilman, M.
The Development of Practice-based Audio Imagery to Reduce the Anxiety Level Tennis Athlete.
DOI: 10.5220/0009800506640668
In Proceedings of the 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science in conjunction with the 2nd Conference on Interdisciplinary Approach in Sports
(YISHPESS and CoIS 2019), pages 664-668
ISBN: 978-989-758-457-2
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
athlete is anxious during or prior to a match, such as
his tendency to use the toilet several times, hot and
cold sweat before playing, and being confused of
what to do before the game.
In the condition and situation of the court
during or prior to the match, calmness is a main
factor in athlete’s mentality. However, in reality
there are still many athletes who are nervous or
anxious before or towards the game. Among the
factors causing this anxiety are being afraid of the
opponents, not feeling confidence, being afraid of
the situation of the match or other things that worry
them.
This mental training is very important for
athletes in the court due to athlete’s lack of mental
development practice to prepare him during a match.
This could result in unstable anxiety, and reduce
athlete’s skills in the court. To overcome athlete’s
anxiety level in the court, audio-based imagery
method is used. Audio was chosen because it can
make the athletes happy to listen to some music,
games, and videos, so it will be easier to adjust the
athlete’s anxiety level. Audio became the right
choice because electronics become the first choice
for all groups of people in this global era, from
children to adults. There are some ways to overcome
anxiety in athletes. For example, by using their
favorite equipment, having their favorite drink or
snack, or listening to their favorite music. However,
the fact that there are still many athletes who feel
anxious describes a particular result because the
result is even achieved. With visualization, it is as
though someone were to make an abstract sketch of
the desired result.
Mental imagery is a process or an event when
an individual feels an object, an event, or even a
particular scene, even though the object, event, and
scene are not present to the senses during mental
imagery process (Richardson, 1969).
In order to understand the experience before the
match, individuals form a mental representation
related to their experience. Mental representation or
mental imagery process is an activity which involves
stimulus, senses, and memory. Eyes and ears which
receive information from stimuli are sent to visual
cortex and auditory cortex consecutively (Solso et
al., 2008).
Then it is sent again for the information received
in the frontal area of the brain to be processed
further to find out if a work describes an animate or
an inanimate object. While information processing is
on progress, the understood information will be go
into or stored in short term memory (STM) as a
transitory or temporary storage (Solso et al., 2008).
When a person feels that the information that he
has received is a happy experience or traumatic one
before or towards the game. Therefore, one of the
alternatives to overcome the problem is by audio-
based imagery practice. Mental imagery is
remembered instead of other experiences, so that the
information stored in STM will be rehearsed to be
then stored in long term memory (LTM) (Korn &
Johnson, 1983). LTM also functions as a human
skill to understand the past and use the information
to process “the present” or to relate past experiences
to current experiences.
Mnemonic technique is a technique of improving
storage and retaking information in memory (Solso
et al., 2008). It is from this process that human can
imagine or describe and retrieve past information or
event in memory and connect them with the present
or future events. This is in line with the definition of
mental imagery itself, which is a mental
representation.
Feeling anxious is a general condition faced by
anyone when they are about to face an important
thing, including athletes prior to matches. Anxiety
occurs because there are wrong images of how the
matches will be. Pictures of more powerful
opponents, poor physical condition, a big event or
how everybody expects too much can cause anxiety.
Therefore, the research Audio-Based Imagery
practice Development to Decrease Anxiety Level of
Tennis Athletes in the Special Region of Yogyakarta
is conducted.
2 METHOD
2.1 Research Type
This is a Research and Development (R&D)
research. The steps in this research are adapted from
Sugiyono’s research consisting of 13 steps.
However, due to limited time and fund, the
researchers only adopted 7 steps in line with the
purpose of the developmental research. The
instruments used are assessments and
questionnaires.
2.2 Research Time and Place
This research was conducted on October 17 -18,
2018 which took place in indoor tennis court of
UNY and on FIK campus of west UNY.
The Development of Practice-based Audio Imagery to Reduce the Anxiety Level Tennis Athlete
665
2.3 Research Target/Subject
The trial test subjects were students of UNY, and
tennis athletes of UKM UNY. The subjects in this
research were selected through incidental sampling.
The technique used to select samples based on
coincidence, which means that anyone who sees the
researchers could be used as samples providing that
the researchers find the person suitable as a data
source (Sugiyono, 2015).
2.4 Research Instrument and Data
Collection Technique
Research instrument is one of the devices used to
measure a natural or a social phenomenon which is
observed (Sugiyono, 2014). This research used 2
data collection techniques:
2.4.1 Testing and Observation
A media expert is needed in order to obtain
credibility result from audio-based practice
development media on athlete’s anxiety for this
product repair. The data analysis technique by
Material Expert and Media Expert, as well as
respondents are as follows: (1) Material Expert and
Media Expert Credibility, (2) Qualitative testing and
observation data analysis technique. The result of
the test is explained with data of trial test and direct
observation result.
2.4.2 Questionnaire
Questionnaire is a data collecting technique by
giving a series of questions or written statements for
the respondents to answer (Sugiyono, 2014). There
are two different ways of giving responses: (1)
Open-ended question is a type of questionnaire
written in such a way that the respondents could give
their own responses as needed. (2) Close-ended
question is a type of questionnaire written in such a
way that the respondents only need to give a check
mark (√) in the corresponding column or space.
Data collecting in this developmental research
used both open-ended and close-ended questions,
with suggestion column provided in the following
page. The questionnaires were given to lecturers of
learning media expert, material expert, students of
UNY, and Tennis athletes of UKM UNY. This
research used check list (√) questionnaire in the
answer column (strongly disagree/ disagree/ agree/
strongly agree).
2.5 Data Analysis Technique
The data obtained through trial test was classified
into two, quantitative data and qualitative data. The
quantitative data was in numbers, collected from the
questionnaires. While the qualitative data was
suggestions for this research using descriptive
statistics, with statements ‘not credible, less credible,
quite credible, credible’ which are converted to
quantitative data on the scale of 4, with scores from
1 to 4.
Table 1: Material expert and media expert credibility
percentage category.
No. Percentage Category
1 < 40 % Not Credible
2 40 % - 55 % Less Credible
3 56 % - 75 % Credible
Respondent Data Analysis, Qualitative data
analysis technique in this research used descriptive
statistics, using statements Strongly Agree, Agree,
Disagree, Strongly Disagree, which are converted
into quantitative fata on a scale of 4, with scores
from 1 to 4.
Table 2: Credibility percentage category.
No Percentage Category
1 < 24,9 % Strongly Disagree
2 25 % - 49,9 % Disagree
3 50 % - 74,5 % Agree
4 75 % - 100 % Strongly Agree
Source: (Suharsimi Arikunto, 2010)
It could be stated mathematically with
assessment percentage equation (Sugiyono, 2009):
𝑠𝑐𝑜𝑟𝑒 𝑜𝑏𝑡𝑎𝑖𝑛𝑒𝑑 𝑏𝑦 𝑡ℎ𝑒 𝑟𝑒𝑠𝑒𝑎𝑟𝑐ℎ𝑒𝑟
𝑖𝑑𝑒𝑎𝑙 𝑠𝑐𝑜𝑟𝑒 𝑜
𝑓
𝑎𝑙𝑙 𝑖𝑡𝑒𝑚𝑠
𝑥 100%
(1)
3 RESULT AND DISCUSSION
3.1 Product Validation Data by
Material Expert
The Material Expert as a validator of this research is
Komarudin, He is a Sports Coaching Education
lecturer at Universitas Negeri Yogyakarta. The
researchers chose him as material expert because of
his excellent competency in sports.
YISHPESS and CoIS 2019 - The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS
2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019)
666
Data collecting by material expert was done on
July 27, 2018 by giving the initial product of audio-
based imagery practice development to reduce
athlete’s anxiety before a match along with the
assessment sheets in the form of questionnaires.
Validation data of material expert was obtained
by using Likert-scale questionnaire of 4 scales.
During the execution, the material expert tried to
read and examine the product and then gave
assessments, comments, and revision suggestions
related to media. The result of the credibility
assessment by the material expert can be seen in the
following:
Table 3: Material expert assessment result data
No Aspect Score Max.Score % Category
1
Material
Indicator
27 32 84.3% Credible
Total 27 32 84.3% Credible
3.2 Product Validation Result Data by
Material Expert
3.2.1 Phase 1
Media expert who becomes a validator in this
research is Nawan Primasoni, whose expertise is in
exercise media and is a lecturer in Sports Coaching
Education. Sports Science Faculty, Universitas
Negeri Yogyakarta.
Data collection by media expert was on July 24,
2018 by giving the initial product of audio-based
imagery practice development to reduce athlete’s
anxiety before a match along with the assessment
sheets in the form of questionnaires.
Validation data of material expert was obtained
by using Likert-scale questionnaire of 4 scales.
During the execution, the media expert tried to read
and examine the product and then gave assessments,
comments, and revision suggestions related to
media. The result of the credibility assessment by
the media expert can be seen in the following.
Table 4: Product validation result data by media expert
phase 1
No Aspect Score Max.Score % Category
1
Material
Indicator
28 32 87.5 % Credible
Total
28 32 87.5% Credible
The product revision is as follows:
(1) The creator’s voice, so there is no plagiarism.
(2) Creator to make closing or dedication at the end
of the work. (3) Give a picture and cover of the
creator in the background music.
3.2.2 Phase 2
The second phase of data collection was done on
October 19th 2018 by giving the revised product of
audio-based imagery practice development media to
reduce athlete’s anxiety before a match along with
the assessment sheets in the form of questionnaires.
Validation data of material expert was obtained
by using Likert-scale questionnaire of 4 scales.
During the execution, the media expert tried to read
and examine the product and then gave assessments,
comments, and revision suggestions related to
media.
Table 5: Product validation result data by media expert
phase 2
No Aspect Score Max.Score % Category
1
Material
Indicator
32 36 88.9 % Credible
Total
32 36 88.89% Credible
3.3 Discussion
In the product “Audio-Based Imagery practice to
Reduce Athlete’s Anxiety Level in the Court” are
guidelines, silence, and encouragement to overcome
athlete’s anxiety in the court.
The developed learning media product can be
used as an innovative step in learning by utilizing
the product. The strength of this audio-based
exercise media is that it can make it easy for athletes
to overcome anxiety in the court. This audio media
can be used anywhere and anytime according to the
athlete’s needs in the court, instead of manual
mental exercise or the previous method of exercise.
This method can also make it easy for coach to find
a mental exercise instrument for athletes during or
prior to the match. The developed media could be
used as one of the sources of exercise for athletes, so
this development of audio-based imagery practice is
expected to be beneficial as a method of exercise to
overcome athlete’s anxiety in the court. The
weakness of this product is that it is not easy for
coaches to use because this audio-based imagery
practice media is applied personally or individually
in a convenient situation and peaceful condition, and
this audio-based imagery practice media to reduce
athlete’s anxiety in court is still limited.
Even though this product is not the top primary
learning source, using the product "Audio-Based
The Development of Practice-based Audio Imagery to Reduce the Anxiety Level Tennis Athlete
667
Imagery Practice to Reduce Athlete's Anxiety Level
in Court" is expected to help overcome athlete's
anxiety problem during or prior to the match in
court.
4 CONCLUSION AND
SUGGESTION
4.1 Conclusion
Based on the credibility of the development research
and discussion, it can be concluded that: This
research has created a product “The Development of
Audio-Based Imaginary Exercise to Reduce Tennis
Athlete’s Anxiety in the Court”. The product
credibility was validated by a material expert and a
media expert. On validation, the Material Expert
gave an assessment under the criterium “Credible
with a percentage of 84.3% while the media expert
gave a 87.5% stated it to be “Credible”. After it was
deemed credible for testing, this product received
assessment from the athletes/pupils and students of
UKM UNY through questionnaires. Overall, the
quality assessment for this product was 78.56% and
was deemed “Strongly Agree” and credible for use.
Therefore, it can be concluded that this assessment
has produced “The Development of Audio-Based
Imagery Practice to Reduce Tennis Athlete’s
Anxiety in the Court” with the criterium “Credible”
to use.
4.2 Suggestions
Based on the media quality, limited research, and the
aforementioned conclusion, the researchers can give
some suggestions of further media development and
usage as follows: (1) The product Produk “The
Development of Audio-Based Imagery Practice to
Reduce Tennis Athlete’s Anxiety in the Court before
Match” can be used as a media to introduce and
explain to athletes and coaches about audio-based
practice for athlete’s anxiety in a more practical and
easier way. (2) Further research and development to
improve audio-based imagery method of practice to
reduce athlete’s anxiety level before match so it will
be better and more efficient in the future.
REFERENCES
Richardson, A., 1969. Mental Imagery, Philosophical
Issues About. In L. Nadel (Ed.), Encyclopedia of
Cognitive.
http://www.imageryimagination.com/mipia.htm
(diakses pada tanggal 16 Oktober 2012).
Solso, R. L., Maclin, O. H., & Maclin, M. K., 2008.
Psikologi Kognitif: Edisi Kedelapan (terjemahan).
Mikael Rahardanto & Kristianto Batuaji (Alih
Bahasa). Erlangga. Jakarta.
Sugiyono, 2014. Metode Penelitian Kuantitatif Kualitatif
dan R & D. ALFABETA, CV. Bandung.
YISHPESS and CoIS 2019 - The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS
2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019)
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