Literature Review on Gamification for Educational Content
Daniel Rinaldi, Selo, Ridi Ferdiana
2019
Abstract
Education is one of many important things that we need as human being. The lessons given at class are repetitive and a bit boring, that is why we need something to be able to engage learners to learn more. To do that, educator can implement gamification for subject they teach, might be with a fun quiz, storytelling, or holding competition. Some other way to motivate learners to learn is by using digital game, an education game. Education game, if done correctly, will make learners even more motivated to learn and more active in class.
DownloadPaper Citation
in Harvard Style
Rinaldi D., Selo. and Ferdiana R. (2019). Literature Review on Gamification for Educational Content.In Proceedings of the International Conference on Creative Economics, Tourism and Information Management - Volume 1: ICCETIM, ISBN 978-989-758-451-0, pages 139-146. DOI: 10.5220/0009866101390146
in Bibtex Style
@conference{iccetim19,
author={Daniel Rinaldi and Selo and Ridi Ferdiana},
title={Literature Review on Gamification for Educational Content},
booktitle={Proceedings of the International Conference on Creative Economics, Tourism and Information Management - Volume 1: ICCETIM,},
year={2019},
pages={139-146},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009866101390146},
isbn={978-989-758-451-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conference on Creative Economics, Tourism and Information Management - Volume 1: ICCETIM,
TI - Literature Review on Gamification for Educational Content
SN - 978-989-758-451-0
AU - Rinaldi D.
AU - Selo.
AU - Ferdiana R.
PY - 2019
SP - 139
EP - 146
DO - 10.5220/0009866101390146