Exploratory Study of a Smart System Framework for Educational Process with Gamification: Case Study - Schools in Indonesia
Rahmat Yasirandi, Yusep Rosmansyah, Hana Rifdah Sakinah, Anom Sentanu Prayosa
2019
Abstract
Education in Indonesia is one of the sectors that is always considered by the government. The right to education is legally guaranteed for all children without any discrimination. Therefore, various methods have been carried out by each stakeholder, including trying to adapt multiple technologies in the learning process. Most of the information technology that enters developing countries, notably Indonesia, is still dominated by multimedia applications on mobile devices. Which not support all the development aspects of children’s potential in the learning process. Some things have not been considered, such as lack of attention related to children’s development of motor skill factors and social engagement. Through smart system technology that utilizes hardware as a part of the system as a whole, the system will include those factors that are not noticed in the learning technology that has been adopted today. This research has succeeded in producing a framework for the need to create a smart system in the learning process for Indonesian schools. Through exploratory studies, scientific studies have been carried out based on theory and direct observation of the multi-ethnic learning environment in Indonesia, so the proposed framework will undoubtedly be able to be a guideline for building a smart system.
DownloadPaper Citation
in Harvard Style
Yasirandi R., Rosmansyah Y., Sakinah H. and Prayosa A. (2019). Exploratory Study of a Smart System Framework for Educational Process with Gamification: Case Study - Schools in Indonesia.In Proceedings of the International Conferences on Information System and Technology - Volume 1: CONRIST, ISBN 978-989-758-453-4, pages 286-293. DOI: 10.5220/0009909202860293
in Bibtex Style
@conference{conrist19,
author={Rahmat Yasirandi and Yusep Rosmansyah and Hana Rifdah Sakinah and Anom Sentanu Prayosa},
title={Exploratory Study of a Smart System Framework for Educational Process with Gamification: Case Study - Schools in Indonesia},
booktitle={Proceedings of the International Conferences on Information System and Technology - Volume 1: CONRIST,},
year={2019},
pages={286-293},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009909202860293},
isbn={978-989-758-453-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conferences on Information System and Technology - Volume 1: CONRIST,
TI - Exploratory Study of a Smart System Framework for Educational Process with Gamification: Case Study - Schools in Indonesia
SN - 978-989-758-453-4
AU - Yasirandi R.
AU - Rosmansyah Y.
AU - Sakinah H.
AU - Prayosa A.
PY - 2019
SP - 286
EP - 293
DO - 10.5220/0009909202860293