integrate different types and technologies of human-
machine interface. Wood has been used as the main
material, because of its authenticity. A prototype
integrating two modules, a master and a terminal, has
been developed and tested with 75 people, receiving
a very positive feedback. Tests also contributed to
identify some leads for future work. First of all,
interfaces must be improved. The gestural interface
must be improved: formal methods to select the
appropriate gestures and to validate the design have
to be implemented, as the one proposed by Vatavu
(2019). A “back button” must be implemented. A
work on the tactile wood has already begun to design
a matrix-like tactile board. The idea is to obtain a
universal board, easily configurable and
programmable, for any application. Moreover, in the
context of Covid-19 pandemic, alternative contactless
methods for selection and/or automatic integrated
sanitizing devices have to be studied. From the
aesthetic point of view, customization of modules and
of the totem according to the environment and the
application is also demanded. Finally, a second
version of the prototype with a third or even a fourth
module (for example a pedagogical module
explaining the steps of winemaking) has to be
developed, completed with real contents, and tested
in a real environment.
REFERENCES
Bell, C.R., & Patterson, J.R. (2011). Wired and Dangerous:
How Your Customers Have Changed and what to Do
about it. Berrett-Koehler Publishers.
Benyon, D. (2013). Designing Interactive Systems: A
Comprehensive Guide to HCI, UX and Interaction
Design. Pearson Education.
Bhatta, S.R., Tiippana, K., Vahtikari, K., Hughes, M., &
Kyttä, M. (2017). Sensory and Emotional Perception of
Wooden Surfaces through Fingertip Touch, Frontiers.
Psychology, 8, 367. https://doi.org/10.3389/fpsyg.
2017.00367
Burnard, M. D. & Kutnar, A. (2019). Human Stress
Responses in Office-Like Environments with Wood
Furniture. Building Research & Information, 48(3),
316-330. https://doi.org/10.1080/09613218.2019.
1660609
D’Attanasio, S., Sotiropoulos, T., Alami, R. (2019,
September). Design and development of the first
prototype of a social, intelligent and connected help
desk. In Proceedings of the 3
rd
International
Conference on Computer-Human Interaction Research
and Applications – Volume 1: CHIRA, 2019, Vienna,
Austria, pp. 120-127. https://doi.org/10.5220/
0008162601200127
Davison, B. (2013). AN1334 - Techniques for Robust
Touch Sensing Design. http://ww1.microchip.com/
downloads/en/DeviceDoc/00001334B.pdf
Frischer, R., Krejcar, O., Maresova, P., Fadeyi, O., Selamat,
A., Kuca, K., Tomsone, S., Teixeira, J.P., Madureira, J.,
& Melero, F.J. (2020). Commercial ICT Smart Solution
for the Elderly: State of the Art and Future Challenges
in the Smart Furniture Sector. Electronics 9(149).
https://doi.org/10.3390/electronics9010149
Ibraheem, A.N., & Khan, R. (2012). Survey on Various
Gesture Recognition Technologies and Techniques.
International Journal of Computer Applications, 50(7),
38-44. https://doi.org/10.5120/7786-0883
Ikei, H., Song, C., & Miyazaki, Y. (2016). Physiological
effects of wood on humans: a review. Journal of Wood
Science, 63, 1–23.
ISO (2019). ISO 9241-210: 2019 Ergonomics of human
system interaction - Part 210: Human-centred design
for interactive systems. https://www.iso.org/obp/ui/
#iso:std:iso:9241:-210:ed-1:v1:en
Krejcar, O., Maresova, P., Selamat, A., & Melero, F.J.
(2019). Smart Furniture as a Component of a Smart City
– Definition Based on Key Technologies Specification.
IEEE Access, 7, pp.94822-94839. https://doi.org/
10.1109/ACCESS.2019.2927778
Law, E. L.-C., Roto, V., Hassenzahl, M., Vermeeren, A.
P.O.S., & Kort, J. (2009, April). Understanding,
Scoping and Defining User eXperience: A Survey
Approach. In Proceedings of the SIGCHI Conference
on Human Factors in Computing Systems, Boston, MA,
USA, pp. 719-728. https://doi.org/10.1145/1518701.
1518813
Liang, C.C. (2017). Enjoyable queuing and waiting time.
Time & Society, 2019, 28(2), pp. 543-566.
https://doi.org/10.1177/0961463X17702164
Rongbo, H., Linner, T., Trummer, J., Güttler, J; Kabouteh,
A., Langosch, K., & Bock, T. (2020). Developing a
Smart Home Solution Based on Personalized Intelligent
Interior Units to Promote Activity and Customized
Healthcare for Aging Society. Journal of Population
Ageing, 13, pp. 257-280. https://doi.org/10.1007/
s12062-020-09267-6
Schrepp, M., Hinderks, A., Thomaschewski, J. (2017).
Construction of a Benchmark for the User Experience
Questionnaire (UEQ). International Journal of
Interactive Multimedia and Artificial Intelligence, 4(4),
pp. 40-44. https://doi.org/10.9781/ijimai.2017.445
Vatavu, R.-D. (2019, May). The Dissimilarity-Consensus
Approach to Agreement Analysis in Gesture Elicitation
Studies. In Proceedings of the 2019 CHI Conference on
Human Factors in Computing Systems, Glasgow,
Scotland UK, pp. 1-13. https://doi.org/10.1145/
3290605.3300454
Wang D. (2014). FDC1004: Basics of Capacitive Sensing
and Applications. Texas Instruments, Application
Report SNOA927. https://www.ti.com/lit/an/snoa927/
snoa927.pdf