Motion Graphics as a Marketing Promotion Media of Livi Angjaya
Mandiri Company
Nurul Fatimah
1
, and Afdhol Dzikri
2
1
Department of Multimedia and Networking Engineering, Ploteknik Negeri Batam, Jl.Ahmad Yani, Batam, Indonesia
2
Department of Informatics Engineering, Politeknik Negeri Batam, Batam, Indonesia
Keywords: Motion graphics, promotion, marketing, property.
Abstract: Livi Angjaya Mandiri is a company engaged in the field of property services which had just been established
in September 2018 and has a brand named Livi Property. As the main driver of the company's business
activities, it manages property services including sales, purchasing, and rental services in Batam area.
However, limitations in terms of promotion due to the newly established company, causing the company is
still not well-known enough particularly by Batam residents. Therefore, a promotional media is needed in
purpose to introduce the company. One of the media that can be used is motion graphics. The duration of
motion graphics to be displayed is around 5 minutes by presenting a brief description of the company. Thus,
it is expected to introduce the company to get well-known more with the aim of expanding the marketing
sector, property sales and open up greater business opportunities in the future.
1 INTRODUCTION
The main purpose of a company is to make profits,
optimize profits or wealth, and maximize the value of
the company. Property is a form of intangible
ownership that includes tangible objects (real estate)
and finance (stocks and bonds). Livi Angjaya Mandiri
is a company engaged in the field of property services
which had just been established in September 2018.
The company has a brand or subsidiary named Livi
Property, which is the main driver of the company’s
business activities in the field of property services.
Livi Property provides property sales, purchasing,
and rental services in Batam area.
The opportunity provided by the property sector
in Batam area marked by the increasing number of
residents in Batam is considered as a business
opportunity in the property sector that is seized by this
company. However, limitations in terms of promotion
due to the newly established company, causing the
company is still not well-known enough particularly
by Batam residents. Based on the research results
obtained, after being measured using a Likert scale,
the level of knowledge of respondents amounting to
41.4% is still classified in the category of “Doubtful”,
which indicates as still not well known enough and it
is on a scale of 40% -59.99%. This criterion still does
not adequately meet the eligibility standards on a
Likert scale which must reach a minimum value of
<60% for the "Fair Enough" category.
Based on the background, it is necessary to have
a strong supporting media that can promote and
market this company better and more broadly. One of
the media that can be used is motion graphics. It is
chosen because its excess in presenting information
with a more attractive appearance and convey
complete and detailed information in the form of
audio-visual video which presents sound with
images. Starting from the quality, quality of services
offered, excellence, convenience obtained, and other
offers. It is hoped that this motion graphics can
introduce and promote the company along with the
properties offered in it more widely to the people of
Batam and develop the property sales sector so that it
can open up greater business opportunities.
2 METHOD
The making of motion graphics in this study uses the
R&D (Research & Development) method. This
method is used to produce a product and test the
success of the product. This study applies the
Villamil-Molina method as its development method,
270
Fatimah, N. and Dzikri, A.
Motion Graphics as a Marketing Promotion Media of Livi Angjaya Mandiri Company.
DOI: 10.5220/0010354702700276
In Proceedings of the 2nd International Conference on Applied Economics and Social Science (ICAESS 2020) - Shaping a Better Future Through Sustainable Technology, pages 270-276
ISBN: 978-989-758-517-3
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
which consists of 5 stages, namely Development, Pre-
Production, Production, Delivery and Post-
Production. The target audience for this motion
graphic is the Batam community, which includes
housewives and employees above. The flowchart of
making motion graphics in detail is shown in Figure
1.
Figure 1: Villamil-molina method research flow.
The research is begun by making motion graphics
regarding the introduction of profiles and marketing
of company property and then proceed with content
validation testing to verify the validity of the material
in motion graphics by the Company's Chief Director,
then analysing aspects of motion graphics using
aspects of spatial, temporal, and typography for
testing the level of product feasibility carried out by
motion graphics experts. Finally, it is continued by
analysing aspects of promotional objectives in order
to assess the level of success of motion graphics in
promoting and conveying information about
company profiles. The evaluation results from the
analysis will further determine whether motion
graphics in this study are appropriate for publication
or otherwise.
In order to assure the success rate of motion
graphics in promoting the company, this research will
apply aspects of promotional objectives that consist
of: aspects of information delivery, persuasion,
reminder and behaviour modification.
The product is declared to be feasible to be
continued and tested in the field if the results of the
analysis of each component have a minimum value or
fall into the "Feasible Enough" category. So, if the
product still has a value under that category then it is
declared unfeasible to be tested in the field. The
distance interval rating of feasibility test is as
presented in Table 1.
Table 1: Distance interval rating.
No. Feasibility Average Score
1 4,3 – 5,0 Strongly Feasible (SF)
2 3,5 – 4,2 Feasible (F)
3 2,7 – 3,4 Feasible Enough (FE)
4 1,9 – 2,6 Unfeasible (U)
5 1,0 – 1,8
Strongly Unfeasible
(SU)
Data collection methods used in this study are
quantitative, namely using a questionnaire. The
questionnaire will be distributed to respondents
totalling 30 people consisting of Batam communities
covering the category of housewives to employees.
The basis for taking a minimum number of samples is
based on Roscoe's opinion that states that the size of
each sample in the study must range from 30 to 500.
Therefore, this study took a total sample of 30 People
because they met these minimum requirements.
The data obtained will be processed and analysed
using the Likert scale method as presented in Table 2.
Table 2: Likert scale.
No. Statement Score
1 Strongly Agree (SA) 5
2 Agree (A) 4
3 Hesitation (H) 3
4 Disagree (D) 2
5 Strongly Disagree (SD) 1
The following is the formula used in processing
the calculation of the data obtained, namely by
searching for the formula for the total score,
maximum score and index.
T
s
=
T
x
P
n (1
)
Y =
T x Py
(2
)
=(Ts / Y)
x
100 (3
)
Finally, after all the previous steps done. The last
step to do is defining the whole score by determining
the final index using the Likert Assessment Interval.
The interval’s categories are as presented in Table 3.
Motion Graphics as a Marketing Promotion Media of Livi Angjaya Mandiri Company
271
Table 3: Likert assessment interval.
The resulting product is declared to have a good
success rate if the minimum percentage obtained
reaches a value of 76 or is in the range of 60 <p
80.
After getting a percentage of results, it can be
concluded whether these motion graphics have been
quite successful or otherwise in providing
information and knowledge about the introduction of
company profile to the public.
Finally, the motion graphic video will be
published to the company’s social media such as
YouTube, Facebook and Instagram to distribute and
promote videos to the public.
3 RESULT AND DISCUSSION
Production is the starting stage of the process of
making motion graphics work which contains a
description of the production process of the motion
graphics promotion video of PT Livi Angjaya
Mandiri. This stage is divided into 3 stages namely
graphic development, animation development and
background music selection.
3.1 Graphic Development
Stages of graphic development consist of tracing,
object colouring and collection materials used in
motion graphics using Adobe Illustrator CC software.
The tool used in tracing is the pen tool while the tool
used in the colouring process is the Eyedropper Tool.
3.1.1 Tracing Objects
The object tracing process is done by making the
object follow its original shape. Pen tool is used in the
tracing process because it can create objects in detail.
The process of tracing objects in detail is shown in
Figure 2.
Figure 2: The process of tracing objects.
3.1.2 Colouring Objects
The colouring process or colouring on the object is
done using a tool called the Eyedropper Tool. The
function of this tool is to be able to take and apply the
original colour of the object so that the colour of the
object made can resemble the original colour. This
stage is done by selecting the selected object, then
moving the cursor to the left to select the Eyedropper
Tool, finally pointing the cursor at the colour of the
original object. Thus, the colour display is applied to
objects precisely. The object colouring process in
detail is shown in Figure 3.
Figure 3: The object colouring process.
3.1.3 Material Collection
Material collection is the process of collecting
material objects that have been made based on the
needs in making motion graphics. There are XX
objects used in motion graphics that have gone
through a process of modification to suit their needs.
3.2 Animation Development
The stage of animation development is the process of
moving a series of objects in motion graphics to make
it look livelier and more interesting. The software
used in performing this stage is Adobe After Effects
CC. The techniques used in this stage include:
ICAESS 2020 - The International Conference on Applied Economics and Social Science
272
3.2.1 Create a Framework
The initial step in animating objects is to create a
framework or worksheet in software by selecting the
Composition New Composition menu. The
process of making the Framework in detail is shown
in Figure 4.
Figure 4: The process of making the framework.
3.2.2 Keyframes and Effect
In animate the motion of an object stage the steps
taken are to input the Keyframe at the beginning and
certain parts of the object's movements to get the
desired animation results. In addition, by utilizing
graphic adjustment techniques on object movements
to get smoother motion results. In the process of
moving the elements, a combination of
transformation elements such as position, scale, and
rotation are also used. Likewise, with utilizing
Animation Composer to add the impression of life on
the object. The process of making keyframes and
using the Animation Composer effect in detail are
shown in Figures 5 – 6.
Figure 5: The process of making the keyframes.
Figure 6: The use of effects in animation composer.
3.2.3 Selection of Background Music
Audio is one of the supporting powers of video
besides the visual aspect, so this is also a step that
must be considered in order to animate the contents
of the video to provide a special attraction so that the
audience does not get bored while watching the video.
In this motion graphic there are 3 types of audio
used, namely music, voice over or voice over, and
sound effects. The three types of audio use the mp3
format. This audio is used to support the mood, attract
the attention of the audience and bring the image to
life in motion graphics.
Back sound music used in Motion graphics is
instrumental music licensed by no copyright sound,
so it is free to use it. This back-sound music is titled
Indonesian Modern Back sound Music obtained
through the BacksoundMusikGratis YouTube
account which states that this music is free to use by
pasting the information in the description of the
uploaded Motion graphics video.
3.3 Post-production
Post-Production is a stage of testing which carried out
on the results of video motion graphics that are
designed which are divided into 2 parts, namely alpha
testing and beta testing. However, before entering the
two stages, firstly an analysis of product
implementation will be analyzed using motion
graphic’s aspects, namely spatial, temporal, live
action, and typography as described below:
3.3.1 Spatial Aspect
Spatial aspect covers and handles sort of position,
scale, rotation which are used in influencing the
movement of direction, movement and size of an
object with other objects. Spatial transformations that
use a combination of position, scale and rotation in
detail are shown in Figure 7.
Motion Graphics as a Marketing Promotion Media of Livi Angjaya Mandiri Company
273
Figure 7: Implementation of spatial aspect of position on
scene 3.
3.3.2 Temporal Aspect
Temporal Aspect is an aspect which regulates the
smoothness of motion in motion graphics using
frames per second (FPS). From a technical point of
view, according to the colour standards of the
National Television System Committee (NTSC), the
ideal frame rate used is the range of 29.97 fps, where
this standard will allow the audience to see in detail
the image due to the large number of frames displayed
in one second. The display of the animation using
29.97 fps in 1 second in detail is shown in Figure 8.
Figure 8: Implementation of 29,97 fps on 1 second
sequence.
3.3.3 Live Action Aspect
The Live Action Aspect is an aspect that includes the
order in the use of colours that have the ability to
create moods and, express story ideas combined in
videos that are supported by animated movements.
The elements that animate this aspect include
Contrast and Tone, Depth-of-Field (DOF), and the
camera's Angle. The tone used in making motion
graphics in this study refers to the background colour
that is adjusted to the main colour characters in the
company logo, namely light blue (light blue:
34C3FF) and dark blue (dark blue: 01018E).
Meanwhile, the application of the DOF and Angle
elements of the camera in detail is shown in Figure 9.
Figure 9: Implementation of depth-of-field (DOF).
3.3.4 Typography Aspect
Typography aspect is aspect which cover techniques
in determining and composing the type of letters in
making motion graphics to build a message and
information in it. Sans Serif typeface was chosen in
making this motion graphics so that the information
presented through visual text can be seen clearly and
easily. Examples of the use of font types in detail are
shown in Figure 10.
Figure 10: Implementation of font sans serif.
3.4 Alpha Testing
This test is a preliminary test on a product that is
conducted to test a product that is designed to ensure
that the product is feasible and is free from all forms
of deficiencies and errors, so that it can be identified
first and continued with improvement. This test was
conducted together with multimedia experts who are
multimedia lecturers at the Batam State Polytechnic.
This test is done by filling out the feasibility
questionnaire from PT. Livi Angjaya Mandiri. After
the questionnaire is filled in, the next step is to
calculate the average score to draw conclusions from
the calculation, whether or not it is appropriate to
have motion video that will be published to the target
audience. The test of motion graphics feasible by
multimedia experts in detail is shown in Table 4.
ICAESS 2020 - The International Conference on Applied Economics and Social Science
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Table 4: Product feasibility assessment result.
Based on the calculation of the formula to find the
interval and calculation in table 13, it can be
concluded that the video motion graphics of PT. Livi
Angjaya Mandiri is included in the Feasible category
to the public as evidenced by the average rating that
has reached the number 3.6, while comments /
criticisms and suggestions will be used as material for
further research improvement.
3.5 Beta Testing
This test is the final test of product testing on aspects
of information and the appearance of motion graphics
to the audience, namely the people of Batam city
which includes housewives to employees using
aspects of promotional objectives which include
aspects of information delivery, reminding, cajoling
and behaviour modification. In beta testing in this
study, as many as 30 respondents participated in
filling out online questionnaires, the results of which
will be calculated using the Likert Scale method to
determine respondents' responses to the introduction
of PT. Livi Angjaya Mandiri. Detailed result of the
respondent's questionnaire is shown in Table 5.
Table 5: Result of the respondent’s questionnaire.
In accordance with the Likert scale assessment
intervals that have been determined that the results of
the value of 85.03% included in the category strongly
agree Which means the respondent thinks strongly
agree that the motion graphics presented have
successfully promoted the company well and fulfilled
all aspects of the promotion objectives. The
application of the aspect of promotional objectives
aims to test whether the resulting motion graphics can
promote the company well in introducing the
company profile to the people of Batam so that the
final value of 85.03% is in the category strongly agree
the main task of making video motion graphics PT.
Livi Angjaya Mandiri is fulfilled.
Motion Graphics as a Marketing Promotion Media of Livi Angjaya Mandiri Company
275
3.6 Delivery
At this stage publications are carried out to
respondents or the public as a target of research. After
the testing phase is completed, then the publication is
done through social media companies, namely via
YouTube, Facebook and Instagram. The display of
uploaded video of motion graphics on company social
media in detail is shown in Figure 11.
Figure 11: Video distribution on YouTube.
4 CONCLUSIONS
Based on testing and analysis that has been done, the
conclusion is motion graphics as a medium to
promote PT. Livi Angjaya Mandiri becomes the right
promotional material by using motion graphic’s
techniques, so that it provides an interactive
appearance and easily understood by the target
audience, namely the people of Batam.
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