Using Unity to Teach Game Development

Vladyslav Kuznetsov, Mykhailo Moiseienko, Natalia Moiseienko, Bohdan Rostalny, Arnold Kiv

2020

Abstract

The article gives an overview of issues arising in connection with the organization and conduct of the course “Computer game development” in the master’s program 014.09 Secondary education (Informatics). The study of the experience of similar courses in other educational institutions does not give an idea of what conditions are the best for conducting it, because “Computer game development” is mainly present in the curriculum of the Software Engineering specialty and is not limited to one course. The game development course is described in terms of content, software and teaching methods. This course, which was attended by 40 students in three years, was evaluated in the light of the approach proposed by A. D. Ritzhaupt and based on the students' opinion. As a result of this research, it was concluded that a course in video game development could be based on the Unity Engine, as it has a small entry threshold, free for academic purposes, a crossplatform, real game engine, common in the gaming industry. A team strategy for this course is also effective.

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Paper Citation


in Harvard Style

Kuznetsov V., Moiseienko M., Moiseienko N., Rostalny B. and Kiv A. (2020). Using Unity to Teach Game Development. In Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET, ISBN 978-989-758-558-6, pages 506-515. DOI: 10.5220/0010933400003364


in Bibtex Style

@conference{aet20,
author={Vladyslav Kuznetsov and Mykhailo Moiseienko and Natalia Moiseienko and Bohdan Rostalny and Arnold Kiv},
title={Using Unity to Teach Game Development},
booktitle={Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET,},
year={2020},
pages={506-515},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010933400003364},
isbn={978-989-758-558-6},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET,
TI - Using Unity to Teach Game Development
SN - 978-989-758-558-6
AU - Kuznetsov V.
AU - Moiseienko M.
AU - Moiseienko N.
AU - Rostalny B.
AU - Kiv A.
PY - 2020
SP - 506
EP - 515
DO - 10.5220/0010933400003364