phenomena. On the other hand, it is the task of
Archaeologists to determine the impressions and
viewing habits of the ancient viewer and classify
them in terms of cultural history. By contextually
analyzing the respective conditions of reception, one
tries to reconstruct how the ancient beholder may
have absorbed and processed the visual impressions.
The results of archaeological research must therefore
be equally incorporated into the digital recording of
the pictorial works.
Consequently, the project aims to combine
qualitative and quantitative classification methods to
revise the typology of artefacts. Here, the methods of
computer science (object recognition, shape
comparison and shape analysis) and archaeology
(typology, “Kopienkritik” and contextual analysis)
should benefit from each other, so as to overcome the
aforementioned shortcomings. The conceptual
development-oriented reflection of the approach,
which combines the use of pattern recognition with a
consistent methodological reflection, goes hand in
hand with media reflective studies. The dissertations
that will be developed in the course of this project aim
to conduct preliminary work for the development of
large technical or mental image corpora. However,
both studies also investigate the capabilities of
computer-aided analysis, the limits of this approach
for addressing internal structures, the possibility of
developing novel analytical methods, and the
implications that this approach will have in general
for future archaeological research.
2.2 3D Shape Analysis of Terracotta
Figurines as a Case Study
Ancient terracottas are particularly well suited for
questions of precise classification. The term
“terracottas” refers to figurines made of fired clay that
are not hand sculpted, but rather produced serially
from moulds (Burn, 2012; Erlich, 2015). With regard
to production, distribution, and usage, the items in
question are therefore ancient handcrafted products
that rank below marble and bronze figures in terms of
quality and uniqueness. But they do have the
advantage of having survived in large quantities and
in a wide variety of shapes.
Ancient terracottas resemble each other to
differing degrees. These degrees of resemblance can
be precisely defined by archaeologists and evaluated
progressively by means of classification procedures
at different levels of precision (Muller, 1997): There
are figures that were produced from the same mould
and therefore exhibit an exact correspondence;
alternatively, there are those that were produced in
new moulds using an already fired figurine (Fig.
1a/b/c). These terracottas differ only in size from the
source object. Also, there are figures taken from the
same mould that nonetheless differ in appearance due
to additions or changes by hand (Fig. 1b/c), as a result
of which they no longer belong to the same type. The
next category of terracottas bear strong resemblances
to each other in terms of posture and how the costume
is draped, yet they stem from different moulds (Fig.
1a/d). And finally, there are terracottas in which the
same figure schema occurs in various free
configurations (Fig. 1e). Admittedly, it is possible to
verify at the craftsmanship level that two terracottas
were produced in the same workshop. But if this is
not the case, there are not yet sufficient suitable
criteria for determining degrees of similarity.
New possibilities for artistic formal analysis and
classification can be realised by combining geometric
analysis and information known to archaeologists,
because the traditional archaeological method of
typology is based only on 2D photographs and
subjective judgment which is not as convincing as a
quantitative analysis with 3D models.
3 STATUS OF INTERNATIONAL
RESEARCH AND DISCUSSION
3.1 Applied Computer Science /
Computational Archaeology
In their manual, Juan A. Barceló and Igor Bogdanovic
provide a detailed outline of the current state of
research and an in-depth analysis of how archaeology
and computer science might influence each other
(Barceló / Bogdanovic, 2015). They, too, draw
attention to the fact that economic mass digitisation
of 3D artefacts still constitutes an unsolved problem.
Though the semantic enrichment of 3D data itself
remains challenging, methods for using the geometry
of the 3D shape for data mining is a lively area of
research (e.g. De Luca et al., 2014; Aggarwal, 2015;
Fouhey / Gupta / Zissermann, 2017). Various
methods for recognising 3D objects have been around
for years: CAD models, data-driven geometric
primitives, surface type classification using the
Gaussian image (Amann, 1990. Taylor / Kleeman,
2006) and digital image comparison (Hueting et al.,
2015). They mainly involve automatically extracting
primitives from range data and referring to known
patterns in order to classify unknown objects. The
shape analysis is usually performed statistically
(Dryden / Mardia, 1998). Statistical values describing