Consequently, the use of VR technologies in first-
year architecture education proves itself beneficial.
They provide undeniable benefits in terms of visual
and spatial recognition, as well as student motivation
and enthusiasm. However, conventional methods like
sketching and physical scaled models should not be
abandoned as they are still the main medium of
representation in architecture. Further studies need to
be conducted to come up with strategies about the
implementation of VR technologies into different
phases of architectural education.
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