Design Recommendations for Successful Cross-university
Collaborative Group Work: Two Best Practices Cases
Alexander Clauss
1
and Helge Fischer
2
1
Chair of Information Management, TU Dresden, Germany
2
Media Centre, TU Dresden, Germany
Keywords: Cross-university Collaboration, Collaborative Learning, Virtual Teamwork, Virtual Collaborative Learning.
Abstract: The ability to work in decentralised, location-independent, international teams using collaborative
information and communication technology (ICT) has become an essential key competence for the vocational
capability of knowledge workers all over the world. Nevertheless, curricular contents in higher education do
not yet reflect the development of these key competencies to an extent commensurate with their crucial
importance. Concrete best practice application cases and design recommendations are lacking, especially in
a cross-university context. The aim of this paper is therefore to introduce the concept of virtual collaborative
learning (VCL) and compare two concrete application cases of cross-university VCL-arrangements in formal
learning settings in order to create a design framework and to derive concrete design recommendations. The
multi-perspective evaluations of the presented cases show that successful cross-university VCL concepts are
characterized by the e-tutorial support of group work, transparent learning objectives and evaluation criteria,
the selection of relevant, realistic and job related topics and assignments, the intensive participation of the
learners, formative feedback as well as learning analytics. Based on lessons learned during the cross-
university online collaborations concrete design measures for the implementation of cross university VCL
courses are derived.
1 INTRODUCTION
Two major trends on the labour market are the
transformation from manufacturing to knowledge
work and the distribution of work over large
geographical distances. The ability to work in
decentralised, location-independent, international
teams using collaborative information and
communication technology (ICT) has become an
essential key competence for the vocational
capability of knowledge workers all over the world
(Perez-Sabater, Montero-Fleta, MacDonald, &
Garcia-Carbonell, 2015). Both the European Union
and the OECD highlight collaboration skills, virtual
communication, problem solving, the purposeful use
of networked online tools, the development of social
skills and the creation of digital content as central key
competencies for the 21st century (Carretero,
1
The origin of this widespread quote seems controversial,
as Gunderson, Roberts, & Scanland (2004) asociate it
with a former U.S. Secretary of Education Richard
Riley, while Fadel, author of “21st Century Skills.:
Vuorikari, & Punie, 2017; Fadel, 2008; OECD, 2018;
Trilling & Fadel, 2009; Vuorikari, Punie, Carretero
Gomez, & Van den Brande, 2016). The following
general objective of higher education was already
defined in 2010:
“We are currently preparing students for jobs
and technologies that don’t yet exist... in order to
solve problems that we don’t even know are problems
yet.”
1
The development of new jobs and collaborative
technologies has been exponential during the last
decade. Nevertheless, curricular contents in higher
education do not yet reflect the development of these
key competencies to an extent commensurate with
their crucial importance (Aktas, Pitts, Richards, &
Silova, 2017; Lönnblad & Vartiainen, 2012; Perez-
Sabater et al., 2015; Simm & Marvell, 2017).
Learning for Life in Our Times” (Trilling & Fadel,
2009), refers to the well-known YouTube video "Did
You Know; Shift Happens“ by Fisch & McLeod (2007)
as source.
238
Clauss, A. and Fischer, H.
Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases.
DOI: 10.5220/0009385202380248
In Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020) - Volume 1, pages 238-248
ISBN: 978-989-758-417-6
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
Experts criticise that, despite broad theoretical
competence frameworks, concrete best practice
application cases and design recommendations are
lacking (Erdoğan, 2015; Garrison & Kanuka, 2004;
Rovai & Downey, 2010), especially in an cross-
university context (Pisoni, Marchese, & Renouard,
2019). The aim of this paper is therefore to compare
two concrete application cases of virtual collaborative
group work in formal learning settings in order to
create a design framework and to derive concrete
design recommendations. Two different application
scenarios are described, implemented design
measures and concrete interventions in the scenarios
are presented. The two cases were evaluated using
two different evaluation approaches with different
research objectives. In the first case, the focus was on
the perceived usefulness of interventions and in the
second case, on the identification of success factors
of collaborative group work from the students'
perspective. By combining the two evaluation
approaches and research objectives, new findings are
derived. The cases presented, their multi-perspective
evaluation and the analysis of the lessons learned are
aimed at answering the following research question:
Which design measures facilitated successful cross-
university collaborative group work?
The underlying theoretical core concepts as
conceptual basis for the comparison of the two
application cases and the subsequent development of
design recommendations will be presented in the
following.
1.1 Computer Supported Collaborative
Learning
Learning is defined as the process of acquiring new
or changing existing knowledge, skills, behaviour,
values or preferences (Gross, 2015). Learning can
occur either individually or as a group activity.
According to Dillenbourg (1999), group learning
processes can be distinguished in cooperative and
collaborative learning. In contrast to cooperative
learning, in which the learners are able to segment a
group task and approach individual parts on their own
responsibility, collaborative learning requires, that
the group accomplishes the task together through
joint development, discussion and common
agreement on a group result.
Computer supported collaborative learning
(CSCL) refers to situations in which computer
technology has a crucial contribution to the design of
collaboration within the learning process (Goodyear,
Jones, & Thompson, 2014). Technology can enhance
collaborative learning in multiple ways. It can
provide, for example, a visual representation of the
task, the collaborative product or the most important
aspects of the process (Kay, Reimann, & Diebold,
2007; Suthers & Hundhausen, 2003). Furthermore, it
can serve as a tool for structuring content and
knowledge development (Lu, Lajoie, & Wiseman,
2010; Marttunen & Laurinen, 2001; Scardamalia &
Bereiter, 2006). CSCL can occur face-to-face, from a
distance, or in combinations of presence and remote
activities (a presence workshop followed by an online
discussion). It includes synchronous (real-time) and
asynchronous channels of communication. The
positive effect of (computer-aided) cooperation in
learning has been empirically confirmed several
times. In general, meta-analyses and systematic
literature reviews show that the results of
collaborative learning are superior to those of
individual and competitive learning situations
(Hattie, 2009; Johnson & Johnson, 1987; Slavin,
1990; Webb & Palincsar, 1996).
1.2 Virtual Collaborative Learning
Virtual Collaborative Learning (VCL) is a suitable
framework that exploits this potential. It is a best
practice framework for innovative blended learning
arrangements, based on years of scientific research at
the Chair of Business Informatics, esp. Information
Management led by Professor Schoop at the TU
Dresden (Balázs, 2005; Rietze, 2019; Tawileh, 2017).
Blended learning refers to the "didactically
meaningful combination of traditional classroom
learning and virtual or online learning on the basis of
new information and communication technologies
(Seuferth & Mayr, 2002). VCL has been used
continuously in formal learning modules since 2001.
VCL arrangements transfer group lessons into the
virtual space. A high level of self-organisation is
required within the groups, as all members of the
group are responsible for their joint work results. The
students work on authentic business cases with clear
practical relevance for a short time period of usually
six weeks. Due to their blended learning character
VCL-scenarios have the phases of knowledge
acquisition, virtual group work and assessment. In
order to enable working interdisciplinary and multi-
perspectively, the students have to adopt different
roles, which are often related to their interdisciplinary
study programmes. For their exchange and process
documentation, participants use social software and
digital communication tools. Learners are supported
in their collaboration by qualified e-tutors to
maximise both individual and group learning
outcomes. VCL focuses on the learning outcomes -
Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases
239
intercultural awareness, the ability to collaborate, the
purposeful use of social tools and case study work -
and offers successful students from all participating
locations ECTS (European Credit Transfer System)
credits and grades based on formative and summative
assessments. "Formative evaluation includes all
activities of the teacher and/or the learner that provide
information that can be used as feedback, to modify
teaching and learning activities" (Black & Wiliam,
1998). The general aim is to recognise and respond to
students' learning to improve it during the learning
process (Cowie & Bell, 1999). Summative evaluation
in contrast is the final evaluation of the created
assignments (Scriven, 1967). The VCL framework is
content-independent. It can be used for a wide range
of formal education topics, for example knowledge
management, intercultural communication or digital
learning.
VCL scenarios offer opportunities for exchange
regarding cross-university collaboration. In the
framework of VCL, students can take courses beyond
the borders of their own university or exchange ideas
with students of similar study programs without
physically leaving their home university. However,
such scenarios are extremely demanding in terms of
their design, implementation and organization.
Various institutional, curricular and cultural
dimensions must be included in the planning of VCL
scenarios, which reflect the individual characteristics
of the respective institutions or study programs. This
article therefore tries to derive and document the
success factors in the planning and implementation of
cross-university VCL scenarios.
2 CASE 1: DEVELOPMENT OF
LEARNING MATERIALS VIA
VCL
The VCL course of case 1 was held in cooperation of
two universities in Germany. One student group was
from the master programm “Further Education
Research and Organisational Development of the
Dresden University of Technology and the other
group was from Bachelor programm “Media
Communication” of Chemnitz University of
Technology. Both groups study in the fields of
educational management and instructional design
(Breitenstein, Dyrna, Heinz, Fischer, & Heitz, 2018).
The main objective of the course was to create
ten-minute multimedia learning sequences in
working groups across universities facilitated by
educational technologies. As a result, a set of media
products were created: apps, videos, screencasts and
websites. A multilevel didactic concept including a
largely self-organized group work, which is
accompanied by e-tutors, was developed.
2.1 Design Measures in Case One
The following design measures were implemented in
this VCL setting:
Knowledge Acquisition. In presence, students were
provided with relevant content on the main topics, the
use of digital media in further education and
instructional design. The knowledge transfer took
place in joint sessions, some of which were
transmitted live to the other location using Adobe
Connect. On the basis of this content and the
knowledge acquired, the students developed their
own topics for the creation of the digital learning
sequences, which were processed as part of the group
work across the universities.
Group Work. In the second phase, the students
worked in mixed groups on the content and didactic
design as well as on the technical implementation of
the learning sequences. For the implementation, a
concept was first developed in groups, in which
learning goals, subject content and didactic and
technical requirements were taken into account. Then
the lecturers and e-tutors of both universities
evaluated the concept. The students received written
contend related feedback, which could be discussed
within facultative expert constultations.
Assessment. The last step was the final presentation.
This has been gamified by letting the groups compete
against each other by pitches. They presented their
products in short presentations in an online meeting
via Skype. These were assessed both by the students
and by the team of tutors and lecturers. Basis of the
assessment of the group work was a criteria checklist,
in which the individual group performances
(conception, first beta draft of the learning sequence,
final product, presentation, fulfilment of milestones)
were analysed.
To support the virtual group work several
interventions have been implemented, e.g.
e-Tutor Support: Each of the groups was
supported by an e-tutor tandem. The e-tutors
had complementary foci. One e-tutor focused
on technical and instructional psychology and
the second e-tutor on content and didactics.
They advised the students on their requests and
facilitated the realisation of the learning
sequences.
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Content Related Feedback: In the process of
the course, the students created a first beta draft
on which they received content related
feedback from tutors and the supervising
lecturers with regarding the priorities: Subject
content, didactics and technical
implementation.
Expert Consultations: The students were
offered the opportunity to take part in
facultative expert consultations to discuss the
reviews of the lecturers and tutors on their
drafts.
Conceptual Templates: The project team
prepared templates for the creation of the
concept for the learning sequences.
Group Work Concepts: The students were
provided with a group work concept. This
concept presented a total of six different areas
of responsibility (subject contents/didactics,
technology, legal aspects, quality,
planning/coordination, documentation) and the
associated tasks involved in the development of
a digital learning sequence.
Quality Assurance Guidelines: The students
were provided with quality assurance
guidelines in the form of a checklist, which
they were asked to follow when implementing
the learning sequence.
Storyboard Templates: The project team
prepared templates for the development of the
storyboard.
Group Contracts: Group work began with the
conclusion of a group contract. In this contract,
the students agreed on their areas of
responsibility and decided for a project
manager in their group. This person was
primarily responsible for coordinating and
ensuring communication between lecturers, e-
tutors and the group.
2.2 Evaluation of Case One
In total, 51 participants took part in the course and the
final evaluation. The sample consists of 30
undergraduates (77 % female) in the bachelor
program and 21 master candidates (76 % female).
One part of the analysis was the evaluation of the
above mentioned interventions of the virtual group
work. Those were to be rated regarding to their
perceived helpfulness. It indicates that the students
predominantly perceived any kind of support or
feedback provided by experts (i.e., the lecturer and
the tutors) as most helpful. Furthermore, the provided
conceptual aids (i.e., templates for the teaching and
group concept and quality assurance criteria) were
assessed to be of above average helpfulness. In sum,
six out of the total eight described interventions were
perceived as rather helpful (see figure 1).
Figure 1: Evaluation of Interventions (Breitenstein et al.,
2018).
3 CASE 2: HUMAN RESOURCE
MANAGEMENT
Case 2 was held in Germany as part of a cross-
university cooperation between the business and
economics faculties at the “Technische Universität”
(TU) Dresden, as a full university, and at the
“Hochschule für Technik und Wirtschaft” (HTW)
Dresden, as a university of applied sciences. The
students were Bachelor's and Diploma students and
interdisciplinary mixed. These disciplines included
business, business informatics, business education
and industrial engineering from the technical
university and business from the university of applied
sciences.
The aim of the project, which spans two different
types of higher education institutions, is to implement
a learner-centred and integrative course on the subject
of human resources management. Didactically
prepared case studies, made available in the virtual
classroom under teletutorial supervision for
processing in mixed small groups, enable an
application-oriented deepening of subject knowledge
and are intended to create awareness of real-life
business situations. Furthermore, active work on
authentic and practical scenarios promotes the
development of social skills, media skills and self-
organisation skills of students (Tawileh, Bukvova, &
Schoop, 2013). Thereby the participants are
supported by specially qualified e-tutors. They
provide content related support in case of questions
and misunderstandings, but also offer individual and
group support, technical support, as well as
organisational support.
Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases
241
3.1 Design Measures in Case Two
The following design measures were implemented in
the VCL setting:
Knowledge Acquisition. During the preparation
phase, participating students could access e-lectures
for theoretical knowledge transfer. They were
didactically processed and enriched using the e-
lecture tool "Camtasia". The e-lectures were provided
to the participants before the course, which allowed
them to use time in the real and virtual classroom for
joint discussion and practical application of the
contents provided. The e-lectures supply a
homogeneous basic knowledge among students of
both universities in order to facilitate their entry into
joint group work.
Group Work. In the virtual teamwork phase, the
participants collaborate on a complex, realistic
problem in the form of a case study on the provided
open source platform elgg (https://elgg.org/). The
selection of suitable tools and technical framework
conditions creates the basis for an effective virtual
collaboration between the learners. The necessary
functions for synchronous and asynchronous
communication (e.g. forum, blog, wiki, chat etc.)
were taken into account. The students were free to use
alternative online tools of their choice to complement
the platform. Such external work had to be
protocolled by the students on the platform. The
communicated guiding principle was that only
learning processes that were visible on the platform
can be assessed and evaluated. The focus of the
virtual group work was the solution of tasks with a
close connection to possible company problems and
future professional tasks. The tasks to be solved in the
group work are characterized by open solutions
requiring explanation, which concentrate on gaining
new practical knowledge through discussion and
exchange. The groups composition was arranged by
the course coordinators in order to achieve the highest
possible interdisciplinary mix. To further support the
acquisition of competence, the VCL project is
followed by a phase of individual and group-specific
self-reflection.
Assessment. In the follow-up phase, the focus lies on
the final assessment of the learners. In this context,
not only the contents of the case study solutions were
taken into account, but also observations made during
the VCL project in the sense of a formative
assessment, e.g. on the systematics of the joint
approach, collaboration in the group, commitment
and role conformity of the participants. The
quantitative analysis of the participant’s data traces
generated on the virtual learning platform during the
activity (Learning Analytics) was used to enrich and
objectify these rather subjective assessments.
To support the virtual group work several
interventions have been implemented, e.g.
Role Concept: The orientation towards
different roles for virtual collaboration
promotes the independent organisation and
planning of learning processes as well as the
distribution of tasks between the students
during group work (Bukvova, Gilge, &
Schoop, 2007). Three different roles were
created for this purpose: Team manager,
reporter and members. These roles determine
the function and responsibility of the
participants within the group process. Based on
their self-assessment of individual strengths,
abilities, work and learning experiences, the
participants had to agree democratically on the
distribution of roles. The individual roles are
characterised by the following requirements:
o Team managers: control and
organisation of group work, preparation
of project plans, distribution of tasks,
definition of group deadlines
o Team reporter: preparation of written
documentation (protocols, weekly
reports), publication of interim results
and group results
o Team member: Working on the joint
group solution
Group Contract: Compared to Case 1, the
participants had rather strict guidelines as to
which points should be included in the group
contract. In the Group Contract, the group
members agree on which results they are
aiming for in the course, whether, for example,
they want to achieve the best possible grades or
complete the course with the least effort, they
also agree on common rules of communication,
define the tools to work with, and clarify times
when they are available. The group members
finally sign the contract to be concluded by
consensus and can refer to it in their group
work.
e-Tutors: The e-tutors are master students who
are qualified in a separate one semester course.
The e-tutors were part of the virtual group, but
they were not involved in the creation of the
assignments. They did not provide feedback on
the content of the assignments in sense of right
or wrong. Their main focus was on facilitating
the acquisition of teamwork competencies.
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Formative Feedback: As the module focused
on enhancing such teamwork competencies in
addition to human resource knowledge, the
participants received formative feedback from
the e-tutors on their collaboration at group
level. Formative criteria were structuring the
cooperation, team spirit, decision-making
processes and communication among each
other. During their daily work with the
participants, the e-tutors filled an observation
sheet that can be used by the teaching staff to
objectify their formative assessment.
3.2 Evaluation of Case Two
The evaluation consisted of 56 written reflections by
the students, which were inductively analysed with
Mayring's (2014) qualitative content analysis. In total
25 students (64% female) from the winter semester
2017/18 and 31 (77% female) from 2018/2019. The
data was analysed using MAXQDA software. The
analysis of the data material focused on statements
that pinpoint criteria for successful virtual
collaboration from the student's point of view. A total
of 156 criteria were identified in six main categories.
A detailed description of the evaluation can be found
in Dörl, Kurz, & Clauss (2019). In the following, the
presentation of the results focuses on the two most
frequently mentioned codes per main category (see
figure 2).
Figure 2: Evaluation of success factors.
Individual. The vast majority, 54 out of 56 (96%)
students appreciate working independent of time and
place. This enables flexibility for the individual
through individual work and time management for the
independent development of solutions. Bridging
distances and independence from fixed attendance
times facilitates synchronous and asynchronous
communication between group members. This
reduces private conversations and promotes the
efficient use of time resources. For 32 (57%) students,
the prior knowledge of the group members is relevant.
The knowledge should be homogenous enough to
have a mutual understanding for the group work and
as heterogenous as possible to facilitate optimal
discussion possibilities. This includes previously
attended modules, media competence, practical
experience and methodological knowledge from the
studies. Students primarily mention subject-specific
knowledge.
Case Study/Assignments. Authentic case studies and
assignments are a success criterion for 55 (98%) of
the students. Practice-related, realistic situations
create a comprehensible context and a better
understanding of the contents presented in the course.
They also provide an insight into the course of
business processes. For 36 (64%) of the students,
clearly formulated and well-defined assignments are
an important criterion. However, the participants
wish to have less room for interpretation to
understand and solve the tasks independently.
Furthermore, tasks should be designed in such a way
that they can be easily and fairly divided within the
group.
Platform/Tools. From the point of view of 29 (51%)
participants, the usage of multiple tools is particularly
important. This can avoid channel reduction, speed up
response times and facilitate coordination between
group members. Due to the high flexibility, a
purpose- and solution-oriented usage can take place.
For 22 (39%) students it is important to have a wide
range of platform functionalities that facilitate
communication and organisation of the group.
Functions for synchronous and asynchronous
communication should be available, which allows
archiving of the communication processes.
Group. The majority 53 of the 56 (95%) students
consider a pleasant atmosphere and sympathy within
the group to be particularly important. The prevention
of conflicts, understanding of group members and
respectful interaction are particularly often
mentioned as characteristics of a pleasant group
atmosphere. A high level of communication within
the group is also essential for successful
collaboration, 36 (64%) of the 56 students name this
criterion. This includes openness, quick reactions, an
appropriate tone, adequate organisational
arrangements, the active participation of all group
members in discussions as well as the quality of the
answers. Frustration and conflicts can arise from a
lack of communication.
Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases
243
E-Tutor. For 44 (78%) students, a tutorial contact
person is important for questions about problems
which cannot be solved independently or with the
help of the group. They provide confidence. The
groups work-flow is interrupted by the waiting time
for responses. Therefore, 33 (59%) of the students
request quick responding from their tutors to continue
working on the assignments promptly. They should
also provide feedback as quickly as possible and
intervene if tasks do not meet the requirements or if
the achievement of learning objectives is at risk. The
main focus is on content-related feedback.
Teaching Staff. Twenty-seven (48%) students
emphasise the transparent and fair assessment. Group
members should be assessed as objectively as
possible according to their qualitative contribution.
The assessment criteria must be clearly
communicated in order to make the assessment
comprehensible to all participants. Furthermore, 33 of
the 56 (59%) participants consider the provided
information material, such as available e-lectures and
recommended specialist literature, as an important
criterion.
4 FRAMEWORK FOR VCL
With regard to both presented VCL scenarios, design
principles for a successful implementation of virtual
group learning can be postulated, based on best
practices observed by the educators. A distinction is
made between design dimensions on the macro level
and the micro level.
4.1 Macro Level of VCL-planning
The macro level reflects the field of institutional
planning. University collaborations are embedded in
an organizational framework, e.g. study programs,
study modules or courses, whose framework
conditions strongly influence the design of VCL
scenarios. Therefore, the following dimensions for
the conception of VCL scenarios on the macro level
must be analysed.
Curriculum determines how the VCL should
be integrated into the regular study program.
The curricular conditions, especally course
objectives and module descriptions
(qualification objectives, course contents,
ECTS, Workload) must therefore be in
conformity with the planned scenario.
Study groups reflect different cultural
characteristics, with respect to nationalities,
higher education culture and subject culture.
Cultural differences can be understood as a
resource, as they promote diversity, but they
also harbor potential for conflict, if different
demands for the teaching methods collide.
The technology defines the technological
framework with which university
collaborations can be implemented via VCL.
In addition to a good Internet connection,
these include available hardware and
software, as well as the physical nature of
rooms for teaching and/or group work. In
addition to "hard" technical facts, data
protection regulations and privacy
guidelines of all participating universities
are to be examined in order to clarify which
social media tools and analytics tools can be
used and in which form the permission of the
students for the analysis and evaluation of
their data is necessary.
4.2 Micro Level of VCL-planning
The micro level describes the conditions for
successful implementation of VCL scenarios in
pedagogical and organizational terms, by focusing on
the teaching and learning processes.
A basic prerequisite for the success of the cross-
university virtual group work is the accompaniment
by e-tutors. E-tutors are the link between learners and
teachers and are prepared for the specific needs of
online group work. In particular, the availability of
one concrete contact person was emphasised in cross-
university settings. Inconsistent statements and
information asymmetries between lecturers of
participating institutions were intercepted by the e-
tutors as an intermediate level and could be cleared
up before they reached the groups. In addition to the
communicative support, the media-didactic
assistance issued by the e-tutors was appreciated. The
e-tutors gave helpful advices on which online tools
are most suitable for which tasks and were available
in case of technical difficulties. For this reason, the
need for e-tutors should be recognized at an early
stage and recruited and qualified as part of the
preparation process. In addition, it is advisable to
involve the e-tutors directly in the design of the
learning arrangement.
The learning objectives and evaluation criteria of
virtual group work must be defined between the
parties involved and communicated to the students.
Already agreeing on common learning goals is
challenging because courses are usually embedded in
study modules, whose qualification objectives often
differ significantly. The adaptation of module
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descriptions and the examination types specified
therein requires a longer preparation time and are
only possible within certain deadlines. As a result,
cross-university modules may have the same amount
of ECTS credits but require different examination
types as defined in the module description. These
differences are an obstacle, as they were perceived as
unfair within the groups and, in the opinion of the
participants, had a negative impact on the motivation
of the group members. It is recommended that the
examination types are as close as possible to each
other so that a formative assessment is possible for all
involved institutions. The evaluation of group work
must be oriented towards the learning objectives and
thus be consistent and transparent for all participants.
The students have to know the requirements for the
VCL outcome (product) and for the VCL procedure
(process) in advance.
The selection of topic and assignments, which are
relevant and interesting for the students is the core of
VCL scenarios. The topics must be practical, realistic
and realizable, and focused on the future working
field of students. The creation of authentic case
studies (case 2) requires a reorientation of the focus
from scientific work to practice-relevant actions. If a
fictional case company is used (case 2), the company
created should be adapted to the desired output of the
participants. For example, case study companies with
modern, flatter hierarchies are more suitable to
achieve innovative, creative results, while classic,
rigid hierarchies in large companies are more suitable
to generate change management approaches.
The implementation of VCL requires the strong
engagement of the students on different levels. On
one hand, they have to achieve the best possible result
(learning outcome). On the other hand, VCL also
requires strong involvement in the group work
process, for example, by assuming responsibility for
special tasks (e.g. coordination, documentation). The
use of game elements may help strengthen students’
engagements (Fischer & Heinz, 2018; Fischer, Heinz,
Schlenker, Münster, & Köhler, 2016). Within case 1
a scoring system was introduced for the evaluation of
group work, and the project presentation was
embedded in a competitive framework (pitch) in
which the students had to present and explain their
project.
The students have to practice the interaction in
virtual group work to succeed. Assistance and clearly
communicated requirements are just as necessary as
regular fromative feedback. In both VCL projects,
several milestones were defined for students to
submit the interim results of their work and then
receive qualified feedback from the tutors. In case 1,
the primary focus was on providing feedback on the
content, while in case 2, the focus was on the
acquisition of competencies for teamwork.
Learning Analytics facilitate formative feedback.
A meaningful assessment of learning processes and
learning outcomes for virtual settings should be
enhanced by “hard”, fixed, automatically measurable,
quantitative indicators. These can only be analysed on
predefined platforms that offer a gateway to analyse
these data (see case 2). For Learning Analytics
meaningful data on user activities and interactions
with learning content as well as between learners in
the virtual room must be identified, recorded,
processed and made available in an understandable
form based on digital traces relevant to learning
objectives and expected learning outcomes. The
visualization of learning analytics data can help to
improve the overview of the group performance of e-
tutors. This allows to enlarge the e-tutors’ span of
supervision. The analysed data can also be used to
develop gamification elements as ad-hoc feedback for
learners in order to achieve a stronger learner-centred
and automated approach for engagement-enhancing
measures.
The following framework (see figure 3)
summarizes the design dimensions of the micro and
macro levels.
Figure 3: Design dimensions for the implementation of
VCL-Scenarios.
4.3 Lessons Learned and Design
Recommendations for
VCL-planning
At this point, selected main findings are compiled and
further concrete design measures for the
implementation of cross-university cooperation are
derived.
Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases
245
Consensus Aggregation of Learning Objectives.
When designing learning objectives, different focuses
should be considered in the early planning process of
complex teaching-learning arrangements, especially
in the case of cross-university arrangements. For
example, Universities of Applied Sciences tend to
focus on concrete learning outcomes with a close
practical orientation, while full universities focus on
more abstract, generalised knowledge. In the
planning process and in the process of preparing the
case study, these differences repeatedly became
apparent and were discussed in a consensus-oriented
form. As a compromise, the subtasks of the case study
were each designed in such a way that they showed
increasing degrees of freedom and complexity in the
solution design while applied in practical context.
The cooperative preparation of case studies with
different learning objectives leads to an increased
need for coordination, which has to be considered in
the planning process. Therefore, an early start with
sufficient preparation time is a crucial criterion for
case study design.
Independent Work as Learning Objective. Some of
the participants described personal insecurities due to
the open character of their assignments. Independent
work should be clearly formulated as an assignment
and the development of media competence should be
emphasised as an explicit learning objective. In
addition, methodological e-lectures should be made
available in which the “do’s and don't’s” of project
management as well as assistance for a task-specific
social media tool selection are prepared.
Content Related Feedback. The evaluations revealed
that participants requested feedback on the content of
their work directly after finishing the different
assignments. Since e-tutors do not necessarily have to
have expertise in the respective subject area, detailed
sample solutions should be created. In order to
enhance the feedback quality, the following measures
should be taken:
Extending Support: Support should be
extended by the role of a subject-specific
expert. E-tutors collect content related
questions and pass these on to the subject
experts in regular intervals. To facilitate
coordination, communication channels and
responsibilities should be coordinated in
consensus. An organisational chart should be
generated to clarify the responsibilities for the
individual question types and clarify the
responsibilities of the e-tutors.
Extension of the Sample Solution and
Development of a Content FAQ: Based on
frequently asked questions, a content FAQ
should be created, which could be provided for
future e-tutors. It is also advisable to adapt the
level of detail of sample solutions to the needs
of non-specialists. These steps facilitate faster
response times to content related questions.
(Online) Expert Consultations: In order to offer
content related feedback and the opportunity
for subject-specific questions to the groups
after completion of the respective work
assignments, the subject experts should provide
slots for synchronous (online or in person)
consultations after completion of the respective
assignments.
Evaluation for Further Development. The retrieved
evaluations showed a wide range of suggestions for
further development, especially regarding the
organisation of the cooperation, the case study
material the assignments as well as technical aspects.
The high adaptability and creativity of the
suggestions for improvement in terms of content were
very helpful. Evaluations offer the opportunity to
receive insight to the needs and difficulties of the
students. They are essential for the continuity of
cooperation. They significantly facilitate the
identification of improvement potentials and the best
possible design for improvement. Both quantitative
and qualitative evaluations are an important
component in the design of virtual collaborations. Not
only students, but also e-tutors and the teaching staff
should be involved.
5 CONCLUSION
This article demonstrates the potential of VCL in
cross-university collaboration. On the one hand, the
paper shows how to decrease university boundaries,
on the other hand, how modern collaboration skills,
which are crucial for working in a digital
environment, can be conveyed to students. However,
it also becomes clear that the design of VCL scenarios
is a complex task. The evaluations show design
measures that facilitated successful cross-university
collaborative group work on different levels. On the
macro level the success of such teaching formats
depends on the individual institutional conditions
(curriculum, equipment and culture) of the partners
involved. In addition, successful cross-university
VCL concepts are characterized on the micro level by
the e-tutorial support of the group work, transparent
learning objectives and evaluation criteria, the
selection of relevant, realistic and job related topics
and assignments, the intensive participation of the
learners, formative feedback and learning analytics.
CSEDU 2020 - 12th International Conference on Computer Supported Education
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Based on lessons learned during the cross-university
online collaborations concrete design measures for
the implementation of VCL programs are derived.
Concrete design advices for the consensus
aggregation of learning objectives, the
communication of independent work as learning
objective, content related feedback and the evaluation
for further development are presented.
The framework presented as well as the lessons
learned and design recommendations derived from
them can provide targeted support for the planning of
collaborative online blended learning arrangements.
They should be understood as recommendations and
give guidance in the sense of best practices. They
should be flexibly adapted in view of existing
framework conditions.
Especially in the application of learning analytics
and the use of gamification measures there is a clear
research potential. It should be analysed how a
learner-centred support of learning processes and the
engagement of the learners can be supported by
automated analysis of data.
ACKNOWLEDGEMENTS
In 2017 the cooperation of case 2 „Personalwirtschaft
integrativ und virtuell (LiT PIV)“ as part of the
cooperative project "Teaching Practice in Transfer
plus" was financed by the German Federal Ministry
of Education and Research.
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