heuristics. It is noteworthy that all refinements have
already been included in the description of heuristics
in Section 2.4 so that each description already
represents the final version for ease of understanding
and use by other researchers, designers, among
others.
A refinement occurred in H10, as users reported
the hand drawing as a decisive factor to indicate
clickable options, as the drawing somewhat
illustrates the action they should take. Therefore, in
this heuristic, it was explicitly described the
possibility of using a symbol that represents the
action that must be done.
The H12 was changed to reinforce that multiple
users can interact at the same time, but one user’s
action cannot interfere with another user’s action.
The use of icon and textual description was rewritten
on H2 because icons like arrows "menu rotate -
arrow" can allow many interpretations such as
returning an action or rotating, then a text can
facilitate this interpretation.
3 CONCLUSIONS
In short, adapting usability heuristics for tabletop
applications is relatively new compared to the
proposed web and mobile heuristics. In this context,
this research adapted usability heuristics and defined
some observations that can be useful during the
design of interactive interfaces for the tabletop
context. As future work, it is proposed to use these
heuristics for other systems contexts and to invite
other researchers/developers to use these heuristics
to develop and evaluate other systems.
ACKNOWLEDGEMENTS
We thank the Brazilian Army for the financial
support through the SIS-ASTROS Project
(813782/2014), developed in the context of the PEE-
ASTROS 2020.
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