Ontology based UX Personalization for Gamified Education
Zsigmond Imre
2020
Abstract
Gamification techniques are increasingly used in education, both in private and public sectors. These game design elements need to be carefully tailored to the students, considering a variety of factors if we want positive results. The key hindrance is the lack of systematic basic research in mapping out the connections between the metrics of the student and the game mechanics used. In this paper we present a conceptual framework for gamification implementation improvement. We show how ontologies and ontology-based reasoning can improve the basic research and the application of gamification in education.
DownloadPaper Citation
in Harvard Style
Imre Z. (2020). Ontology based UX Personalization for Gamified Education.In Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE, ISBN 978-989-758-421-3, pages 415-422. DOI: 10.5220/0009414804150422
in Bibtex Style
@conference{enase20,
author={Zsigmond Imre},
title={Ontology based UX Personalization for Gamified Education},
booktitle={Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE,},
year={2020},
pages={415-422},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009414804150422},
isbn={978-989-758-421-3},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE,
TI - Ontology based UX Personalization for Gamified Education
SN - 978-989-758-421-3
AU - Imre Z.
PY - 2020
SP - 415
EP - 422
DO - 10.5220/0009414804150422