Ontology based UX Personalization for Gamified Education

Zsigmond Imre

2020

Abstract

Gamification techniques are increasingly used in education, both in private and public sectors. These game design elements need to be carefully tailored to the students, considering a variety of factors if we want positive results. The key hindrance is the lack of systematic basic research in mapping out the connections between the metrics of the student and the game mechanics used. In this paper we present a conceptual framework for gamification implementation improvement. We show how ontologies and ontology-based reasoning can improve the basic research and the application of gamification in education.

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Paper Citation


in Harvard Style

Imre Z. (2020). Ontology based UX Personalization for Gamified Education.In Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE, ISBN 978-989-758-421-3, pages 415-422. DOI: 10.5220/0009414804150422


in Bibtex Style

@conference{enase20,
author={Zsigmond Imre},
title={Ontology based UX Personalization for Gamified Education},
booktitle={Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE,},
year={2020},
pages={415-422},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009414804150422},
isbn={978-989-758-421-3},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 15th International Conference on Evaluation of Novel Approaches to Software Engineering - Volume 1: ENASE,
TI - Ontology based UX Personalization for Gamified Education
SN - 978-989-758-421-3
AU - Imre Z.
PY - 2020
SP - 415
EP - 422
DO - 10.5220/0009414804150422