hancing academic competence, and offering freedom;
(Wolfensberger, 2012). In this paper we want (1) to
unveil if the Children’s Congress offers the potential
to provide these requirements and, if it does, (2) to
reach the effects of these three pillars in the school
context. Results of the questionnaires of 183 pupils
were examined to answer the following questions:
1. Does the Children’s Congress support participants
to create a community, enhance academic knowl-
edge and offer freedom for the pupils?
2. How are the pupils’ experiences with these 3 pil-
lars of Honors Pedagogy in the project?
2 THE CHILDREN’S CONGRESS
2.1 Aims
The concept of the children’s congress was developed
as part of the ”Informatics - A Child’s Play?!” project
(Sabitzer et al., 2014; Sabitzer and Demarle-Meusel,
2018). The main aim of the Children’s Congress is to
foster and implement computational thinking in reg-
ular classes in the medium or long term. Computa-
tional thinking is understood as the application of IT
concepts to various ”non-IT” problems (Wing, 2006).
Experience has shown that short-term interventions
(e.g. individual workshops) have only minor effects.
With its setting, the Children’s Congress offers the
possibility of a long-term discussion of a topic by
working on a project for one semester. A specific fea-
ture is the collaboration of various stakeholders and
target groups of education: these are scientists, uni-
versity students, teachers and pupils. Such a collab-
oration creates synergies, which are beneficial for all
target group. It is particularly important that project
work implemented in the Children’s Congress specif-
ically supports pupils. It is encouraged that the Chil-
dren’s Congress has a different focus each year, where
it should be emphasized that focus is chosen broad
enough allowing to host a wide range of projects and
subjects. The creativity of the participants is encour-
aged as soon as they come up with ideas. The only
requirement is that the project idea must be linked to
computational thinking. For this, the schools are sup-
ported by the university (scientists and students). The
project implementation at school should be interdis-
ciplinary and problem-based. In addition to the fun
and learning success that the pupils have when im-
plementing the project, the overriding goal is to pro-
mote interest in IT and STEAM. The highlight and
conclusion of the Children’s Congress is the congress
day, on which all projects and developed products are
presented and tried out. At the end a jury awards
the best three projects. Besides promoting compu-
tational thinking the Children’s Congress aims at de-
tecting new talents and inspire interdisciplinary teach-
ing. Furthermore, it interweaves teacher pre- and in-
service training with regular school lessons in a way
that anyone (any target group) can benefit or learn
from each other.
2.2 Setup
The project teams are made up of pupils (aged 7 to 14
years), university students and teachers. The pupils
have to work as researchers and developers. They
have to solve a real-world problem and to develop an
innovative, creative (digital) product. In this process
they get support by their teachers and students from
university. The students are from the education pro-
gram or from the honors program of our university.
The project starts with the Kick-Off Event, where
the teachers present the first ideas of their pupils.
Based on these presentations project teams are built,
which consist of one or two teachers and one or
two students. Following this first Kick-Off Event the
project work in the Preparation Phase starts. The
pupils have half a year to work on their project. In
this process they regularly visit the university to at-
tend workshops in the STEM field and for students’
support. At the end the final event brings together
all teachers, classes and students: The Children’s
Congress. At this event the pupils present their ideas,
their work and their final products, which can be
tested by all attendees. A jury consisting of univer-
sity professors evaluates the projects and awards the
best three teams.
2.3 The Children’s Congress 2019
Every congress has a main topic very general, which
is open to every school subject. Thus, it is elaborated
as interdisciplinary projects. At the Johannes Kepler
University (JKU) in Linz (Austria), the topic of the
2019’s congress was “From the problem to the solu-
tion: Computational Thinking in everyday life”. A
total of 230 pupils worked with 23 teachers and 12
university students on 12 projects. The participating
pupils were from 12 different schools in Upper Aus-
tria and from grades 1 to 8. An overview about the
projects and the participating pupils can be found in
Table 1.
Most of the project ideas were developed and fi-
nalized at the Kick-off event. The pupils itself de-
veloped research questions during the Preparation
Phase. This phase, where all of the project members
CSEDU 2020 - 12th International Conference on Computer Supported Education
278