REFERENCES
Alves, C., de Oliveira, J. A. P., and Jansen, S. (2017). Soft-
ware ecosystems governance-a systematic literature
review and research agenda. In ICEIS (3), pages 215–
226.
Banaschak, P. (1999). Early east asian chess pieces: An
overview. Issue August.
Barbosa, O., Santos, R. P., Alves, C., Werner, C., and
Jansen, S. (2013). A systematic mapping study on
software ecosystems from a three-dimensional per-
spective. In Software Ecosystems. Edward Elgar Pub-
lishing.
Berg, N. (2015). Business model evolution in the game soft-
ware ecosystem. Master’s thesis.
Bosch, J. (2009). From software product lines to software
ecosystems. In SPLC, volume 9, pages 111–119.
Corbin, J. and Strauss, A. (2014). Basics of qualitative
research: Techniques and procedures for developing
grounded theory. Sage publications.
Dhungana, D., Groher, I., Schludermann, E., and Biffl, S.
(2010). Software ecosystems vs. natural ecosystems:
learning from the ingenious mind of nature. In Pro-
ceedings of the Fourth European Conference on Soft-
ware Architecture: Companion Volume, pages 96–
102.
Engstr
¨
om, H. (2019). Gdc vs. digra: Gaps in game produc-
tion research. In DiGRA 2019.
Finkel, I. L. (2007). On the rules for the royal game of ur.
Ancient Board Games in Perspective, pages 16–32.
Fleury, A., Sakuda, L. O., and Cordeiro, J. H. D. (2014). I
census of the brazilian digital games industry. NPGT-
USP e BNDES: S
˜
ao Paulo e Rio de Janeiro. (in Por-
tuguese).
Garc
´
ıa-Holgado, A. and Garc
´
ıa-Pe
˜
nalvo, F. J. (2018). Map-
ping the systematic literature studies about software
ecosystems. In Proceedings of the Sixth International
Conference on Technological Ecosystems for Enhanc-
ing Multiculturality, pages 910–918.
Jansen, S., Finkelstein, A., and Brinkkemper, S. (2009). A
sense of community: A research agenda for software
ecosystems. In 2009 31st International Conference
on Software Engineering-Companion Volume, pages
187–190. IEEE.
Kasurinen, J., Palacin-Silva, M., and Vanhala, E. (2017).
What concerns game developers? a study on game
development processes, sustainability and metrics. In
2017 IEEE/ACM 8th Workshop on Emerging Trends
in Software Metrics (WETSoM), pages 15–21. IEEE.
Manikas, K. (2016). Revisiting software ecosystems re-
search: A longitudinal literature study. Journal of Sys-
tems and Software, 117:84–103.
Manikas, K. and Hansen, K. M. (2013). Software ecosys-
tems - a systematic literature review. Journal of Sys-
tems and Software, 86(5):1294–1306.
M
¨
antym
¨
aki, M., Hyrynsalmi, S., and Koskenvoima, A.
(2019). How do small and medium-sized game com-
panies use analytics? an attention-based view of game
analytics. Information Systems Frontiers, pages 1–16.
Martins, G., Veiga, W., Campos, F., Str
¨
oele, V., David,
J. M. N., and Braga, R. (2018). Building educa-
tional games from a feature model. In Proceedings
of the XIV Brazilian Symposium on Information Sys-
tems, pages 1–7.
McKenzie, T., Trujillo, M. M., and Hoermann, S. (2019).
Software engineering practices and methods in the
game development industry. In Extended Abstracts
of the Annual Symposium on Computer-Human Inter-
action in Play Companion Extended Abstracts, pages
181–193.
Nahar, N., Huda, N., and Tepandi, J. (2012). Critical
risk factors in business model and is innovations of
a cloud-based gaming company: Case evidence from
scandinavia. In 2012 Proceedings of PICMET’12:
Technology Management for Emerging Technologies,
pages 3674–3680. IEEE.
Neto, B., Fernandes, L., Werner, C., and de Souza, J. M.
(2009). Reuse in digital game development. In
Proceedings of the 4th International Conference on
Ubiquitous Information Technologies & Applications,
pages 1–6. IEEE.
Sakuda, L. and Fortim, I. (2018). II census of the brazilian
digital games industry. (in Portuguese).
Santos, R. (2017). Ecossistemas de software no projeto e
desenvolvimento de plataformas para jogos e entreten-
imento digital. Anais do XVI SBGames, pages 2–4. (in
Portuguese).
Santos, R., Barbosa, O., Alves, C., et al. (2012). Software
ecosystems: trends and impacts on software engineer-
ing. In 2012 26th Brazilian Symposium on Software
Engineering, pages 206–210. IEEE.
Santos, R. and Werner, C. (2012). Reuseecos: An approach
to support global software development through soft-
ware ecosystems. In 2012 IEEE Seventh International
Conference on Global Software Engineering Work-
shops, pages 60–65. IEEE.
Serebrenik, A. and Mens, T. (2015). Challenges in soft-
ware ecosystems research. In Proceedings of the 2015
European Conference on Software Architecture Work-
shops, pages 1–6.
Shull, F., Singer, J., and Sjøberg, D. I. (2007). Guide to
advanced empirical software engineering. Springer.
Sormunen, J. et al. (2019). Sustainability of revenue models
and monetization of video games.
Stol, K.-J., Ralph, P., and Fitzgerald, B. (2016). Grounded
theory in software engineering research: a critical re-
view and guidelines. In Proceedings of the 38th Inter-
national Conference on Software Engineering, pages
120–131.
Toftedahl, M. and Engstr
¨
om, H. (2019). A taxonomy of
game engines and the tools that drive the industry. In
DIGRA International Conference 2019: Game, Play
and the Emerging Ludo-mix.
Software Ecosystems and Digital Games: Understanding the Financial Sustainability Aspect
457