Kibo: A MIDI Controller with a Tangible User Interface for
Music Education
Mattia Davide Amico
1
and Luca Andrea Ludovico
2 a
1
Kodaly S.r.l., Via Gian Battista Bazzoni 8, 20123 Milano, Italy
2
LIM, Laboratorio di Informatica Musicale, Dipartimento di Informatica, Universit
`
a Degli Studi di Milano,
Via Giovanni Celoria 18, 20133 Milano, Italy
Keywords:
Music, Education, Tangible User Interfaces, MIDI Controller, Preschool, Primary School, Special Needs.
Abstract:
This paper presents Kibo, a MIDI controller equipped with a simplified tangible user interface. Entirely made
of wood, Kibo presents eight geometric extractable solids that can be used to trigger note events and to control
musical parameters. In the framework of the cooperation with the Music Informatics Lab of the University of
Milan, the distinctive features of the device and their applicability to the field of music education have been
investigated. Kibo aims to offer intuitive interaction with music parameters and fosters the acquisition of spe-
cific skills in a non-formal learning environment. Benefits are particularly evident for specific target categories
of users, including preschool and primary school children and people with both physical and cognitive special
needs.
1 INTRODUCTION
Digital music technology is a broad definition that
encompasses digital instruments, computer devices,
electronic effects, ad-hoc software, etc., aiming to
produce, perform or record music. In this work, we
will narrow the field to a specific category of digital
equipment, namely musical instruments with a tan-
gible user interface (TUI), employable in a specific
domain, namely music education. Some considera-
tions will be easily extensible to other contexts, such
as music creativity and computational thinking, where
the binomial music–technology can bring a number of
benefits. For instance, improving music experience
for beginners through simplified interfaces is a way to
foster early music education by tearing down the wall
of potential frustration and disaffection; and, from the
opposite point of view, an educational initiative that
uses technology-enhanced tools and gamification pro-
cesses can draw young users into the sphere of music
creativity, also acting as a springboard to formal mu-
sic education.
The paper is organized as follows: Section 2 will
describe the state of the art concerning digital tech-
nologies for music education, Section 3 will provide
technical details about Kibo, Section 4 will address
a
https://orcid.org/0000-0002-8251-2231
the applicability of Kibo to music learning, in partic-
ular for beginners and people with special needs, and
Section 5 will draw conclusions.
2 STATE OF THE ART
In this section we will review some relevant initiatives
based on digital technologies that can help music be-
ginners and people with disabilities in producing mu-
sic through an embodied approach, with evident ben-
efits (also) for music education.
A research field to mention is the one of
technology-enhanced music embodiment. The con-
cept of embodiment implies a corporeal process that
enables the link between music as experienced phe-
nomenon and music as physical energy, or the physi-
cal environment in general (Leman et al., 2008). Such
a concept can be instanced in multiple ways in music
education, ranging from immediate music awareness
to the acquisition of specific competences. To cite
but a few examples, concerning the former aspect, we
can mention a social music game where two groups of
participants have to collaborate by dancing in a syn-
chronous way (Leman et al., 2009); regarding the lat-
ter aspect, it is worth mentioning a computer-based
approach to teach tonal harmony to young students
who walk within a prepared environment (Avanzini
Amico, M. and Ludovico, L.
Kibo: A MIDI Controller with a Tangible User Interface for Music Education.
DOI: 10.5220/0009805206130619
In Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020), pages 613-619
ISBN: 978-989-758-417-6
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
613
et al., 2019b).
This kind of approaches is not merely confined
to academic research: there are also commercially-
available and successful devices that foster intuitive
control of music parameters through the detection of
body movements. In this sense, it is worth men-
tioning Microsoft Kinect (Yoo et al., 2011; Kadakal
et al., 2014; Graham-Knight and Tzanetakis, 2015),
Nintendo’s Wiimote (Kiefer et al., 2008; Reed et al.,
2008; Wong et al., 2008), and Leap Motion (Silva
et al., 2013; Perdana, 2014; Barat
`
e et al., 2019).
Another approach is based on fiducials. A fiducial
marker, or fiducial, is an object placed in the field of
view of an image-recognition system which appears
in the image produced, employed as a point of refer-
ence or a measure. This approach is well exemplified
by the reacTable, a digital musical instrument devel-
oped by the Music Technology Group at the Universi-
tat Pompeu Fabra in Barcelona, Spain (Jord
`
a, 2010).
The reacTable adopts fiducials to generate and control
music and sound parameters. This device has a table-
top tangible user interface formed by a round translu-
cent table used as a backlit display. By placing blocks
called tangibles on the table, and interfacing with the
visual display via the tangibles or fingertips, a vir-
tual modular synthesizer is operated, creating music
or sound effects. Other frameworks based on fidu-
cials have been described in literature, such as Au-
dio D-TOUCH (Costanza et al., 2003) and TuneTable
(Xamb
´
o et al., 2017).
Concerning technology-enhanced TUIs for music,
scientific literature describes a number of theoreti-
cal approaches, prototypes and available products. A
tangible interface – implying something “real”, “con-
crete” offers a physical way to interact with music
and sound parameters. Most traditional musical in-
struments are played through this kind of interaction,
but the advent of digital technologies paved the way to
innovative and original approaches. To cite but a few,
Paradiso et al. (2001) review TUIs based on mag-
netic tags, Newton-Dunn et al. (2003) describe a way
to controls a dynamic polyrhythmic sequencer using
physical artifacts, and Schiettecatte and Vanderdonckt
(2008) present a distributed cube interface based on
interaction range for sound design. Kibo, the device
the paper is focused on, implements a music-oriented
tangible interface, so this subject will be further dis-
cussed below.
Figure 1: The interface of Kibo.
3 KEY FEATURES OF THE
DEVICE
Kibo is an interactive instrument produced by Kodaly
S.r.l., entirely made of wood, with a simplified tangi-
ble interface that embeds a number of controls. The
goal of Kibo is to translate musical parameters into
geometric shapes through the development of visual,
tactile, auditive and mnemonic capacities. From this
point of view, the most relevant feature is the presence
of eight geometric extractable solids; in addition, the
interface includes a multi-function rotating knob (see
Figure 1). The device also integrates an accelerome-
ter.
From a technical point of view, Kibo is a
MIDI-compatible controller that can communicate
with other MIDI devices (e.g., synthesizers and se-
quencers) thanks to the MIDI-over-Bluetooth proto-
col (Bartolomeu et al., 2006). MIDI, standing for Mu-
sical Instrument Digital Interface, is a standard and
well-documented communication protocol that sup-
ports the connection of a wide variety of electronic
musical instruments, computers, and related audio de-
vices for playing, editing and recording music.
Kibo triggers MIDI events through its tangibles
and knob. Specifically, each tangible object gener-
ates Note On and Note Off messages sent over the
base channel of the device. These messages are pro-
duced both when tangibles are inserted into / extracted
from the base, and when they are pressed / released
if already in place. Besides, after the activation of a
note, each tangible is able to recognize pressure vari-
ations, transformed into Polyphonic Aftertouch mes-
sages. The rotating knob can detect: a prolonged
pressure, used to turn Kibo on/off; a single click, asso-
ciated with Control Change 119; a double click, asso-
ciated with Control Change 118; clockwise and coun-
terclockwise rotations, mapped onto step-by-step in-
creasing and decreasing values of Control Change
CSME 2020 - Special Session on Computer Supported Music Education
614
117 or sending Program Change messages.
1
In this
way, the knob is a multi-function control that allows
to scroll among different choices, set and confirm val-
ues.
Kibo can be used also inside a standard music
class, namely in conjunction with traditional musi-
cal instruments, given the availability of a MIDI syn-
thesizer. This aspect is not particularly limiting, as a
PC or even a smartphone can host a dedicated app to
parse MIDI messages and produce sound.
However, a characteristic particularly relevant in
the field of music education is the possibility to con-
nect up to 7 Kibo devices to the same receiver, thus
supporting collaboration within the same musical per-
formance. If a single Kibo in itself would be suffi-
cient to achieve cooperative performances by letting
multiple users act on different tangibles (see Figure
2), this aspect opens new scenarios, such as creating
a Kibo ensemble and playing different parts on up to
7 federated Kibos (see Figure 3). The limitation of
maximum 7 independent devices is due to the limited
bandwidth supported by MIDI-over-Bluetooth, espe-
cially in a context where MIDI choking is a serious
risk.
2
In order to make Kibo a ready-to-use instrument,
it can be directly connected to an iPhone, iPad or a
Mac thanks to a dedicated app, thus creating a min-
imal controller-synthesizer MIDI chain. In addition,
the app provides a fast way to configure some mu-
sic parameters (e.g., the current timbre, the musical
scale associated to tangibles, etc.) and set the operat-
ing mode (see Section 3.2).
3.1 Tangibles
The main control over music parameters in Kibo is
realized through a set of 8 easily-recognizable tan-
gibles, shown in Figure 4. Each object has a differ-
ent shape fitting in a single slot. From a physical
point of view, tangibles present symmetry properties
so that they can be rotated and flipped before being
inserted in their slots. They have a magnetic core,
consequently they can be also stacked one on top of
the other.
The body of Kibo contains a multi-point pressure
sensor that allows to detect the insertion and removal
of tangibles. The characteristics of the sensor make
the instrument both extremely sensitive and very re-
sistant. Concerning the former aspect, it is sufficient
1
Details about the MIDI protocol and a complete ref-
erence guide for its messages are available at https://www.
midi.org/.
2
MIDI choking occurs when MIDI data are sent at a rate
exceeding what the channel is capable of transmitting.
Figure 2: Multiple users playing the same Kibo.
Figure 3: Distributed performance over different Kibos.
to bring a tangible closer to the body to trigger a re-
action; similarly, the gentle touch of fingers over an
already plugged tangible is recognized as a pressure
variation. Concerning robustness, Kibo has been de-
signed to tolerate strong physical stresses, like fists
and bumps.
A distinctive feature, supported by the MIDI pro-
tocol since its birth but uncommon in MIDI con-
trollers, is the possibility to detect pressure variations
over tangibles.
Potentially, different colors can further remark the
difference among tangibles and reinforce connections
with pitches or musical instruments. It is worth men-
tioning that color has been often employed in music
Kibo: A MIDI Controller with a Tangible User Interface for Music Education
615
education for beginners (Rogers, 1991; Kajs et al.,
1998; Poast, 2000; Oshima et al., 2002; Kuo and
Chuang, 2013). In some cases, color information is
so useful that even traditional instruments embed it to
help musicians in identifying pitches. A well-known
example is provided by the harp, whose strings are
color-coded for quick reference: all C strings are red
and F strings are black or dark blue.
3.2 Operating Modes
As mentioned before, Kibo is basically a MIDI-
compatible controller. Consequently, its operating
modes can be extended through ad-hoc applications
that associate MIDI messages launched by the device
to music and sound production.
In origin, tangibles have been conceived as event
triggers, and the knob as a scrolling selector. Such a
vision has inspired three operating modes, so far:
1. Advanced Keyboard. In this scenario, appar-
ently the most obvious one, tangibles are mapped
onto pitches. Associations between shapes and
notes can be customized. In this way, the device
is not limited to the C-major scale but it support
key changes, other scale models, unusual note po-
sitions, etc. Through software processing of MIDI
messages, a single pressed key could also pro-
duce custom chords or arpeggios. The metaphor
of a keyboard controller is further extended by the
availability of the aftertouch effect, namely the
possibility to change the pressure on the key af-
ter the note attack;
2. Percussive Instrument. As a variation of the
previous scenario, tangibles are mapped onto sin-
gle percussive instruments. The pressure sensor,
resistant but also extremely sensible, allows ef-
fects ranging from hard mallet beats to delicate
brush rubbing. From an educational point of view,
such an operating mode limits the number of mu-
sic parameters to be managed (e.g., there is no
note release and no melodic contour), thus mak-
ing the performance more intuitive for beginners;
1/2/2020 Risorsa 10
file:///C:/Users/micio/Desktop/CSEDU 2020/kibo/originali/kibo_logo.svg 1/1
Figure 4: The shapes of Kibo tangibles.
3. DJ Console. — The third scenario consists in us-
ing Kibo as a controller for already available mu-
sic loops. In this case, tangibles are associated
with independent but synchronized tracks within
a multi-track environment. When tangibles are
inserted, the corresponding tracks are activated;
when they are removed, tracks are muted (but
still running, so as to preserve global synchroniza-
tion). This is a completely different form of inter-
action with music content, particularly suitable to
engage users who are not able or do not wish to
create their own music.
Thanks to the adoption of MIDI, possibilities are end-
less. Other operating modes could be easily imple-
mented via software, by reading MIDI messages and
giving them other meanings, even extra-musical ones.
Examples may include the use of tangibles to select
and rearrange the sections of a score, to quickly pro-
vide answers in a musical quiz, or to animate an object
or a character in a music-oriented video game.
4 APPLICATIONS FOR MUSIC
EDUCATION
Kibo is a hardware device which has potential appli-
cations in multiple fields, from pure entertainment to
music creativity. In this context, we are particularly
interested in scenarios dealing with music formal and
non-formal education, a category that ranges from in-
troductory courses for preschool children to the in-
clusion of people with disabilities in music perfor-
mances.
4.1 Music Education in Preschool and
Primary School
A first scenario where Kibo can present advantages
with respect to traditional approaches and methodolo-
gies is early music education.
Kibo allows to investigate basic music parame-
ters, one by one or combining them in multiple ways.
For example, the keyboard mode allows to explore
melodic (pitch, intensity, scale models, etc.) and tim-
bral aspects; the percussive operating mode encour-
ages rhythm awareness (tempo, note lengths, accents,
etc.); the simultaneous use of multiple tangibles al-
lows to explore harmonic aspects as well. Thanks
to suitable settings or ad-hoc software applications,
user experience can be customized in order to respond
to specific educational needs. For instance, several
methods aiming to develop musical skills and teach
CSME 2020 - Special Session on Computer Supported Music Education
616
theoretical concepts to very young children empha-
size the adoption of the pentatonic scale, which plays
a significant role, e.g., in Orff, Kod
´
aly, and Waldorf
methodologies at an early stage (Landis and Carder,
1972). In this context, Kibo tangibles can be mapped
onto the pitches of the pentatonic scale, moving to-
wards major/minor scale models at a more advanced
stage.
Another application, linked to the use of clearly
recognizable shapes to identify pitches, is the intro-
duction of an alternative music notation for preschool
or primary school beginners. Scientific literature
describes many initiatives, including binary systems
(Bukspan, 1979), LEGO building blocks (Barat
`
e
et al., 2017), 3D printed models (Avanzini et al.,
2019a), and a number of graphical notations invented
by children themselves (Upitis, 1990). Kibo’s shapes,
potentially reinforced by color associations, let the
facilitator describe music tunes through drawings,
which is particularly useful for children unable to read
or affected by cognitive impairments.
Finally, Kibo can be applied to the development
of computational thinking, thanks to the use of pat-
terns whose musical meaning is made explicit. By
associating pitches, or note sequences, or chords, or
instrumental patches to specific tangible layouts, a re-
lationship among shape, position and musical mean-
ing can be established. Such a structure, after a suit-
able explanation by the facilitator, can be practiced
alone (individual exploration, self-regulation, etc.) or
in group (cooperatively, in a peer-to-peer review con-
text, etc.). Moreover, associations can be modified, in
order to foster reasoning and abstraction skills.
For the sake of clarity, let us present a simple use
case. With Kibo working in the keyboard operating
mode and configured to follow C-major grades, the
sequence of tangibles can be altered with respect to
the ascending diatonic scale (C, D, E, F, G, A, B,
C), so as to associate the same (transposed) interval
e.g., a third or a fifth – to vertically paired tangibles.
In this way, the user learns to associate an interval
model to a physical layout, and simultaneously devel-
ops harmonic awareness. After a number of training
sessions, the associated interval can change: on one
side, the palette of known intervals is extended; on
the other, the action “press two vertically-aligned tan-
gibles” is no more linked to a predefined interval, but
means “repeat the current interval model on another
scale grade”, or, in other terms, “transpose the current
interval”.
4.2 Music Education for People with
Special Needs
In literature, the term enabling technology identifies a
technology that alleviates the impact of disease or dis-
ability. Four categories of enabling technology were
pointed out by Hansson (2007):
Therapeutic Restore the original biological
function that has been lost or prevent further
losses;
Compensatory Fully or partially replace a lost
biological function by a new function of a general
nature;
Assistive Allow users to perform a task or an
activity despite an uncompensated disability or
lack of function;
Universal — Intended for general use.
When focusing on education, Kibo can be consid-
ered an assistive technology from multiple points of
view. It becomes therapeutic when used in a reha-
bilitation context, for both cognitive and physical im-
pairments. In this case, music expression can be seen
as a way to push the limits, e.g. as an engaging goal
to achieve through embodiment. The attribution of
a physical identity to music parameters eases the use
of the instrument for visually impaired people as well
as people with dysfunctions like autism. The educa-
tional aspect may concern both the acquisition of mu-
sic awareness and the improvement of extra-musical
abilities, such as motor or cognitive ones.
Kibo can also be a compensatory enabling tech-
nology, since its fine sensing capabilities let it detect
even small movements. For instance, it is possible
for a quadriplegic user to hit drums by slight pressure
variations on tangibles. Similarly, the unique shape
of each tangible make it simple for a blind or visually
impaired (BVI) user to trigger music events, whereas
many traditional instruments are not accessible with-
out ad-hoc additions. In music education the avail-
ability of a simplified, but expressive music interface
is a key aspect to engage this category of users.
Finally, Kibo is also an assistive enabling technol-
ogy, since it fosters creativity and encourages partic-
ipation in musical performances also in case of un-
compensated disabilities and disorders. For example,
the “DJ console” operating mode is a way to produce
potentially complex musical structures and interac-
tions even in case of serious physical or cognitive im-
pairments.
Kibo: A MIDI Controller with a Tangible User Interface for Music Education
617
4.3 Advanced Music Education
Among potential applications in the educational field,
it is worth mentioning the use of Kibo as a simple
but powerful device to study and put into practice a
number of concepts typical of sound and music com-
puting.
Since Kibo is a MIDI controller, a first case study
is learning the theoretical principles and practical
rudiments of the MIDI protocol, with the possibility
to deepen non-trivial aspects such as distributed mu-
sical performances, articulated MIDI chains, MIDI
choking in presence of fine-granularity continuous
controllers, etc.
Moreover, even if Kibo is basically a controller,
sound production is demanded to a synthesizer, which
in turn can be controlled via Kibo. Exploring different
MIDI programs, i.e. instrumental patches and sound
banks, can stimulate the study of sound-synthesis
models, such as sound sampling and table lookup
methods. Other advanced subjects can be explored,
such as the SoundFont technology that uses sample-
based synthesis to play MIDI events.
Finally, the features of Kibo can arise exquisitely
technical discussions, concerning issues such as the
resolution of MIDI choking and MIDI-over-Bluetooth
bandwidth limitations, or the characteristics of a pres-
sure sensor capable of detecting fine variations and
withstanding strong stresses as well.
Needless to say, this kind of approach is suitable
mainly for students with a musical and technological
background.
From a pedagogical point of view, it is pos-
sible to frame Kibo-based activities in the context
of the Think-Make-Improve model (Martinez and
Stager, 2013), by recording students’ performances,
e.g. through a MIDI sequencer connected to Kibo, and
inviting them to self-reflect about their actions.
5 CONCLUSIONS
Kibo is a MIDI controller presenting a simplified tan-
gible interface that conjugates research in the artis-
tic, scientific and social field in order to foster music
expression and creativity. When properly integrated
within a pedagogical method, Kibo can promote mu-
sic education through technology so as to facilitate
cooperation, social inclusion and cultural exchange.
Concerning future work, Kibo requires a thor-
ough experimentation in specific educational con-
texts. From this point of view, we are planning ad-
hoc educational labs in cooperation with Fondazione
Clerici Milano, addressing specific user categories,
specifically BVI people and learners with cognitive
special needs.
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