games and information about cognitive functions such
as working and declarative memory.
2 COGNITIVE DECLINE IN
DAILY TASKS. OUR PROPOSAL
A possible case of study is the following: Brian is a
70-year-old man with mild cognitive impairment that
lives alone. He wants to watch TV in the evening after
the dinner as usual. To do that, he walks into the liv-
ing room, sits on the couch, picks up the remote and
turns on the TV. After some time the TV show fin-
ishes and Brian leaves the room but he does not turn
off the TV. Later, maybe the next day at night, Brian
decides to play by means of the smart speaker that is
installed at home. The smart speaker proposes a quite
naive game with special interest in working memory
assessments. For example, remembering the names of
his grandchildren sorted by gender (first the names of
the girls and then the name of the boys). Then, when
the game is finished, or when a given game level is
finished, the smart speaker starts a small talk by say-
ing something like “Did you watch a TV show last
night?”. Brian answer is: “Yes, I was watching a TV
show”.
The key point in these everyday scenes is the
recognition of anomalies such as wrong or inappro-
priate answers to naive questions when playing or for-
getfulness such as keeping the TV on when leaving
the room and going to bed. When these anomalies
are frequent enough and/or occur in conjunction with
other similar faults, they may not be read as minor
forgetfulness but as indicators of a possible cognitive
decline.
From the point of view of the present work, the
formalization, management and analysis of the sce-
nario described above requires the following tasks:
firstly, the neuropsychologist describes the steps that
define the ADL (go to the living room, sit down, get
the TV remote and so on) and the relationship be-
tween these steps, the cognitive domain and possible
anomalies (e.g., getting a wrong object to turn the TV
on would give us a clue about a possible gnosis), and
supervises the design of the games with the aim to
help to make assessments about memory. Secondly,
the monitoring system installed at home is revised and
modified if required to support ADLs identification,
and the software in the server side is accordingly ex-
panded (see Section 5). Finally, some degree of in-
teraction is introduced by means of a smart speaker,
intended as human-computer interfaces with an intel-
ligent conversational agent that implements straight-
forward small talks and voice-based games designed
in collaboration with the neuropsychologist with the
aim to obtain additional clues about the cognitive do-
main of interest, more concisely the working memory.
This process will be iteratively applied up to obtain-
ing a minimal smart environment that could be imple-
mented at seniors’ homes to monitor as many ADLs
as possible. However, we have to remark that this pa-
per describes a very preliminary stage of CODA, and
our aim is to design, implement and test a functional
proof of concept rather than a complete system; there-
fore the number of supported scenarios, ADLs, games
and cognitive domains to study is very limited at this
moment.
A contribution of the present paper is the de-
scription of the ontology OSLE. In order to de-
scribe ADLs, we propose the Ontology SmartLab El-
der (OSLE). This ontology is related with Telehealth
Smart Homes and enables us to describe the whole
system: from sensor’s readings, how these readings
should be interpreted as isolated events and how the
sum of these events are matched as ADLs performed
by the elderly. At the moment of writing this paper,
we have created a formal model of a first ADL using
OSLE: watching TV. This ADL is integrated in the
course of five quite naive voice-based games: remem-
bering names of cities whose first letter is a specific
one, names of relatives of a given type (grandchildren,
sons, daughters and so on) and repeating sequences of
words in inverse order as said.
The rest of this paper is organized as follows. The
next section introduces Telehealth systems, then sec-
tion 4 enumerates the three types of ADLs that con-
cerns to the present proposal. Section 5 describes the
architecture of our proposal, CODA. Next, we intro-
duce OSLE, the ontology that is part of CODA. Sec-
tion 7 describes very briefly the games based on voice
interaction that are implemented at this moment. Fi-
nally, conclusions and future works are introduced.
3 TELEHEALTH IN THE
DOMAIN OF THE ELDERLY
COGNITIVE DECLINE
Telehealth Smart Home is defined as an adequate
model of a smart home designed to care for someone
with loss of ognitive functioning (Rialle et al., 2002).
Focusing on the specific field of smart environments
applied to cognitive decline in aging, (Latfi et al.,
2007) and (Dawadi et al., 2013) described the ap-
plication of machine-learning algorithms to perform
automated assessment of task quality based on smart
home sensor data that are collected during task per-
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