restriction  for  two  reasons:  1.  there  is  an  infinite 
number of players which implies that each player has 
a  minor  contribution  to  the  value  of  the 
coalition.2.players  are  anonymous,  and  given  the 
simplest  RoH,  the  maximum  contribution  of  each 
player is bounded by uniformity.  
However, the method represented by de Keijzer et 
al.  (2010)  requires  excluding  dummy  players  and 
identifying  a  superset,  i.e.  a  super  coalition  that  is 
always  winning,  then  iteratively  identifying  the 
maximum-weight  losing  coalition.  The  previous 
approach  is  close  to  identifying  the  best  response 
profiles  in  partially  observable  infinite  games 
(Reeves and Wellman, 2012). Usually, computing the 
linear best response strategies in infinite games, such 
as the work of Reeves and Wellman (2012), needs a 
number of steps: 1.developing an algebraic formula 
for predicting the utility given a strategy and a set of 
parameters.  2.  The  action  space  of  agents  is  then 
partitioned, and the maximum utility action, i.e. the 
action  with  the  potential  to  maximize  the  utility 
expression,  is  identified.  This  method  depends 
heavily on effectively identifying partitions such that 
the  maximum  utility  action  is  the  best  one  for 
generalization.  
To study false name manipulation, Bachrach and 
Elind  (2008)  studied  a  game  that  consists  of  all 
players  in  the  grand  coalition,  and  weights  are 
distributed fairly among players. In addition, a value 
function  ๐
๎ฏ
๏บ
๐ฃ
๏ป
๎ต2 describes  the  gain  and  each 
player can split his weight fairly between two false 
identities. For example ,in a game ๐บ:๏ผ2,2,2,โฆ;2๐๏ฝ,a 
player can split his weight equally among 2 identities 
resulting in the game ๐บ
๏ฑ
:
๏ผ
2,2,โฆ2,1,1;2๐
๏ฝ
. Indeed, in 
such game the shapely value for any player is 1/๐ ( 
given  that  this  is  the  only  permutation  that 
exists).Therefore, the maximum gain for the last two 
players with false identities is 2๐/๏บ๐๎ต
 1๏ป.Due to our 
RoH  we  have  considered  the  game ๏ผ2,1,1;๐๏ป ,and 
given our stochastic process , the maximum gain of 
this coalition is ๐๎ต
1.Moreover, to model an infinite 
game of this sample we have generalized our formula 
to model any sequence of size 2๐ ๎ต
1. 
5  CONCLUSIONS 
Infinite  sequential  games  are  now  important  in 
internet open anonymous environments, such as the 
Wikidata case study presented in this paper. We have 
reached the best approximation of the voting power 
index at infinity for a coalition. In light of the waiting 
queue problem described in this paper, we identified 
a  voting  game  with  only  one  pivotal  player.  In 
particular, for a partially observable sequence of size 
2๐๎ต
1, we have found that the only pivotal player is 
the one at the order ๐๎ต1 given a utility function that 
identifies  the  coalitional  value  gained  through 
cooperation.  Moreover,  we  have  found  that  ๐ is  a 
good approximation of  the  power index  at infinity, 
and it is difficult to achieve. This result is based on 
the  simplest  rule  of  heterogeneity  which  prevents 
anonymous  players  from  conducting  consecutive 
votes.  
We have applied our game formula to Wikidata 
editing sequences of many entities and a sample of 
the results has been presented. Using a discrete-time 
stochastic  process,  we  have  modelled  Wikidata 
editing  events  as  infinite  sequential  voting  games. 
The  quality  of  cooperative  patterns,  identified  in 
terms  of  the  degree  of  real-time  heterogeneity,  has 
played a key role in yielding higher coalitional values. 
An  interesting  line  of  research  for  future  work  is 
identifying  the  threshold beyond  which  cooperative 
patterns  need  to  be  refreshed  to  yield  higher 
coalitional values or to maintain a winning strategy. 
ACKNOWLEDGEMENTS 
The  author  would  like  to  thank  the  anonymous 
reviewers  for  their  constructive  comments  which 
contributed  to  improving  the  final  version  of  the 
paper. 
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