restriction for two reasons: 1. there is an infinite
number of players which implies that each player has
a minor contribution to the value of the
coalition.2.players are anonymous, and given the
simplest RoH, the maximum contribution of each
player is bounded by uniformity.
However, the method represented by de Keijzer et
al. (2010) requires excluding dummy players and
identifying a superset, i.e. a super coalition that is
always winning, then iteratively identifying the
maximum-weight losing coalition. The previous
approach is close to identifying the best response
profiles in partially observable infinite games
(Reeves and Wellman, 2012). Usually, computing the
linear best response strategies in infinite games, such
as the work of Reeves and Wellman (2012), needs a
number of steps: 1.developing an algebraic formula
for predicting the utility given a strategy and a set of
parameters. 2. The action space of agents is then
partitioned, and the maximum utility action, i.e. the
action with the potential to maximize the utility
expression, is identified. This method depends
heavily on effectively identifying partitions such that
the maximum utility action is the best one for
generalization.
To study false name manipulation, Bachrach and
Elind (2008) studied a game that consists of all
players in the grand coalition, and weights are
distributed fairly among players. In addition, a value
function ๐
๎ฏ
๏บ
๐ฃ
๏ป
๎ต2 describes the gain and each
player can split his weight fairly between two false
identities. For example ,in a game ๐บ:๏ผ2,2,2,โฆ;2๐๏ฝ,a
player can split his weight equally among 2 identities
resulting in the game ๐บ
๏ฑ
:
๏ผ
2,2,โฆ2,1,1;2๐
๏ฝ
. Indeed, in
such game the shapely value for any player is 1/๐ (
given that this is the only permutation that
exists).Therefore, the maximum gain for the last two
players with false identities is 2๐/๏บ๐๎ต
1๏ป.Due to our
RoH we have considered the game ๏ผ2,1,1;๐๏ป ,and
given our stochastic process , the maximum gain of
this coalition is ๐๎ต
1.Moreover, to model an infinite
game of this sample we have generalized our formula
to model any sequence of size 2๐ ๎ต
1.
5 CONCLUSIONS
Infinite sequential games are now important in
internet open anonymous environments, such as the
Wikidata case study presented in this paper. We have
reached the best approximation of the voting power
index at infinity for a coalition. In light of the waiting
queue problem described in this paper, we identified
a voting game with only one pivotal player. In
particular, for a partially observable sequence of size
2๐๎ต
1, we have found that the only pivotal player is
the one at the order ๐๎ต1 given a utility function that
identifies the coalitional value gained through
cooperation. Moreover, we have found that ๐ is a
good approximation of the power index at infinity,
and it is difficult to achieve. This result is based on
the simplest rule of heterogeneity which prevents
anonymous players from conducting consecutive
votes.
We have applied our game formula to Wikidata
editing sequences of many entities and a sample of
the results has been presented. Using a discrete-time
stochastic process, we have modelled Wikidata
editing events as infinite sequential voting games.
The quality of cooperative patterns, identified in
terms of the degree of real-time heterogeneity, has
played a key role in yielding higher coalitional values.
An interesting line of research for future work is
identifying the threshold beyond which cooperative
patterns need to be refreshed to yield higher
coalitional values or to maintain a winning strategy.
ACKNOWLEDGEMENTS
The author would like to thank the anonymous
reviewers for their constructive comments which
contributed to improving the final version of the
paper.
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