Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality
Guillaume Bataille, Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi
2021
Abstract
This paper describes a mixed interactive system managing mutual occlusions between real and virtual objects displayed by virtual reality display wall environments. These displays are physically unable to manage mutual occlusions between real and virtual objects. A real occluder located between the user’s eyes and the wall hides virtual objects regardless of their depth. This problem confuses the user’s stereopsis of the virtual environment, harming its user experience. For this reason, we present a mixed interactive system combining a stereoscopic optical see-through head-mounted display with a static stereoscopic display in order to manage mutual occlusions and enhance direct user interactions with virtual content. We illustrate our solution with a use case and an experiment proposal.
DownloadPaper Citation
in Harvard Style
Bataille G., Gouranton V., Lacoche J. and Arnaldi B. (2021). Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - Volume 1: GRAPP; ISBN 978-989-758-488-6, SciTePress, pages 37-44. DOI: 10.5220/0010213800370044
in Bibtex Style
@conference{grapp21,
author={Guillaume Bataille and Valérie Gouranton and Jérémy Lacoche and Bruno Arnaldi},
title={Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality},
booktitle={Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - Volume 1: GRAPP},
year={2021},
pages={37-44},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010213800370044},
isbn={978-989-758-488-6},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - Volume 1: GRAPP
TI - Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality
SN - 978-989-758-488-6
AU - Bataille G.
AU - Gouranton V.
AU - Lacoche J.
AU - Arnaldi B.
PY - 2021
SP - 37
EP - 44
DO - 10.5220/0010213800370044
PB - SciTePress