5 CONCLUSIONS
We envision new design environments and markets
for virtual things as the bridge over the gap between
unmatched entrepreneurial initiatives and
manufacturing capabilities of the value creation
ecosystem today. The goal is to catalyze the agility,
accessibility, and predictability of the ecosystem. As
discussed in Section 3, significant research problems
need to be overcome, including (1) V-things Math
Framework, Composition, Search and Decision
Guidance; (2) Design Tools for V-things for
Manufacturers; (3) Intelligent Computational Design
Tools for Entrepreneurs.
ACKNOWLEDGEMENTS
Lap-Fai Yu is supported by an NSF CAREER grant
(award number: 1942531) in this work.
Yotam Gingold was supported by the United
States National Science Foundation (IIS-1453018)
and a gift from Adobe Systems Inc.
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