Finally, students were asked for suggestions to im-
prove the process of creating exercises on the plat-
form, the ideas were: upload files and images to the
questions, use a mark-down statement to facilitate the
elaboration of the questions, the possibility for stu-
dents to edit their questions, help from the teacher
in this process, possibility to create essay questions,
promote more interaction between students, chat to
exchange ideas with the question creator, make the
option to create questions more visible and intuitive
on the platform and there were also some suggestions
for exchange the platform to increase the usability and
responsiveness.
6 CONCLUSIONS
The COEXA model focuses on increasing student in-
teraction during the use of educational environments
through questioning and consequently develop skills
such as critical thinking and responsibility for their
own learning. Therefore, its main proposal is to allow
students to create their own questions and to answer
and evaluate the questions of their colleagues.
Based on the model, a tool was developed in
AdaptWeb
R
, where the creation of questions by the
students and the management of the exercise system
by the teacher was implemented, the students also has
the possibility to answer, evaluate and report the ques-
tions of their classmates.
After the tool created, an experiment was carried
out, and analyzing the results it was possible to no-
tice, based on the responses to the questionnaire sur-
vey, that the students thought it is interesting to be
able to create exercises to test their knowledge and
interact with others, but they had difficulty with time
management, insecurity and doubts about the creation
process. Based on the results obtained, it is believed
that the results could have been better if the experi-
ment had been carried out over a longer course, be-
cause the course of the experiment last just five days,
so that students would have more time to dedicate to
the exercise system, and not just focus on the content
provided.
As future work it is suggested the use of the CO-
EXA model combined with other techniques to sup-
port learning such as learning analytics and gamifi-
cation, and the implementation of other elements of
the model in the tool, especially the social elements,
because as a suggestion many students reported that
they would like to interact more with their class.
ACKNOWLEDGMENTS
The authors would like to thank the Coordenac¸
˜
ao
de Aperfeic¸oamento de Pessoal de N
´
ıvel Superior
– Brasil (CAPES) – Finance Code 001 and the
Conselho Nacional de Desenvolvimento Cient
´
ıfico
e Tecnol
´
ogico - Brasil, Conselho Nacional de De-
senvolvimento Cient
´
ıfico e Tecnol
´
ogico(CNPq) grant
308395/2020-4, FAPESC (public call FAPESC/CNPq
No. 06/2016 support the infrastructure of CTI for
young researchers, project T.O. No.2017TR1755 -
Ambientes Inteligentes Educacionais com Integrac¸
˜
ao
de T
´
ecnicas de Learning Analytics e de Gamicac¸
˜
ao),
and FAPESC/UDESC n
o
04/2018 – Apoio
`
a In-
fraestrutura para Grupos de Pesquisa da UDESC,
definido no
ˆ
ambito do Acordo do Cooperac¸
˜
ao T
´
ecnica
e Financeira - T.O N
o
2019TR585.
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