ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training

Priscila Cedillo, Jefferson Arias, Emily Arteaga, Cristina Sánchez-Zhunio, Daniela Prado-Cabrera

2021

Abstract

Over the years, cognitive deterioration appears, which is even more evident as age increases; therefore, it requires attention and treatment. Among the older adults' primary needs are learning and entertainment. These needs promote older people, caregivers, and health personnel to seek technological solutions that help during their free time while training the executive functions in the home or gerontological centers. Hence, serious games can teach without neglecting entertainment and fun. Thus, it is necessary to develop techniques, methods, tools, or standards for creating serious games by following a process that considers all the needs and specific characteristics of older adults. Hence, this paper presents a method named ADE2 that aims to facilitate the development of serious games for older adults aligned to usability standards, human-computer interaction (HCI) techniques, and healthcare and software engineering experts' considerations. Evaluating the feasibility of the method has been presented the construction of a serious game and a case study that evaluates the game's use perception. The evaluation was developed from the point of view of the psychological area and the end-user (older adult).

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Paper Citation


in Harvard Style

Cedillo P., Arias J., Arteaga E., Sánchez-Zhunio C. and Prado-Cabrera D. (2021). ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training. In Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE, ISBN 978-989-758-506-7, pages 46-56. DOI: 10.5220/0010456900460056


in Bibtex Style

@conference{ict4awe21,
author={Priscila Cedillo and Jefferson Arias and Emily Arteaga and Cristina Sánchez-Zhunio and Daniela Prado-Cabrera},
title={ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training},
booktitle={Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,},
year={2021},
pages={46-56},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010456900460056},
isbn={978-989-758-506-7},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,
TI - ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
SN - 978-989-758-506-7
AU - Cedillo P.
AU - Arias J.
AU - Arteaga E.
AU - Sánchez-Zhunio C.
AU - Prado-Cabrera D.
PY - 2021
SP - 46
EP - 56
DO - 10.5220/0010456900460056