Through the results collected, LogMe proved to be
a satisfactory product, achieving an excellent similar-
ity rate in contrast to other applications, proving to be
efficient and effective in capturing details of the user’s
behavior without interfering with their experience. It
also allows the understanding of user behavior, and
the extension of the utility to test any types of applic-
ations that require behavior inference.
As future work, we intend to expand the use of
the application by creating a multiplatform version of
LogMe, as well as adding support for more sensors,
registering the name of the application used in the
foreground, and allowing automatic sharing of the log
files. Besides, there is also a need to validate LogMe
together with other applications, since in this paper,
the data were compared only with an immersive ap-
plication.
ACKNOWLEDGMENT
This research, carried out within the scope of the
Samsung-UFAM Project for Education and Research
(SUPER), according to Article 48 of Decree no
6.008/2006(SUFRAMA), was funded by Samsung
Electronics of Amazonia Ltda., under the terms
of Federal Law no 8.387/1991, through agreement
001/2020, signed with Federal University of Amazo-
nas and FAEPI, Brazil. Also supported by Coordin-
ation for the Improvement of Higher Education Per-
sonnel - Brazil (CAPES) - Financing Code 001, CNPq
process 311494/2017-0, and Foundation for Research
Support of the State of Amazonas (FAPEAM) - POS-
GRAD and process 062.00150/2020.
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