Process Model for Flexible Orchestration of Learning
Environments. In: Multikonferenz
Wirtschaftsinformatik 2018. Lüneburg: Leuphana
Universität Lüneburg, Institut für
Wirtschaftsinformatik, pp. 795–806.
Häusler, Robert; Staegemann, Daniel; Volk, Matthias;
Bosse, Sascha; Bekel, Christian; Turowski, Klaus
(2020): Generating Content-Compliant Training Data
in Big Data Education. In: Proceedings of the 12th
International Conference on Computer Supported
Education. 12th International Conference on Computer
Supported Education. Prague, Czech Republic,
02.05.2020 - 04.05.2020: SCITEPRESS - Science and
Technology Publications, pp. 104–110.
Hevner, Alan; R, Alan; March, Salvatore; T, Salvatore;
Park; Park, Jinsoo et al. (2004): Design Science in
Information Systems Research. In Management
Information Systems Quarterly 28, p. 75.
Hwang, M. I. (2018): Relationship between teamwork and
team performance: Experiences from an ERPsim
competition. In Journal of Information Systems
Education 29, pp. 157–168.
Jacob, Axel; Teuteberg, Frank (2017): Game-Based
Learning, Serious Games, Business Games und
Gamification –Lernförderliche Anwendungsszenarien,
gewonnene Erkenntnisse und Handlungsempfehlungen.
In Susanne Strahringer, Christian Leyh (Eds.):
Gamification und Serious Games, vol. 4. Wiesbaden:
Springer Fachmedien Wiesbaden (Edition HMD),
pp. 97–112.
Lainema, Timo (2003): Enhancing organizational business
process perception. Experiences from constructing and
applying a dynamic business simulation game. Turku:
[Turku School of Economics and Business
Administration] (Turun kauppakorkeakoulun julkaisuja.
Sarja A, 5:2003).
Léger, Pierre-Majorique (2006): Using a Simulation Game
Approach to Teach ERP Concepts. In Journal of
Information Systems Education 17, pp. 441–447.
Léger, Pierre-Majorique; Robert, Jacques; Babin, Gilbert;
Lyle, Derick; Cronan, Paul; Charland, Patrick (2010):
ERP Simulation Game: A Distribution Game to Teach
the Value of Integrated Systems. In developments in
business simulation and experiential learning 37.
Leyh, Christian (2017): Serious Games in der
Hochschullehre: Ein Planspiel basierend auf SAP ERP.
In Susanne Strahringer, Christian Leyh (Eds.):
Gamification und Serious Games, vol. 15. Wiesbaden:
Springer Fachmedien Wiesbaden (Edition HMD),
pp. 151–166.
Leyh, Christian; Strahringer, Susanne; Winkelmann, Axel
(2012): Towards Diversity in ERP Education – The
Example of an ERP Curriculum. In Charles Møller,
Sohail Chaudhry (Eds.): Re-conceptualizing Enterprise
Information Systems, vol. 105. Berlin, Heidelberg:
Springer Berlin Heidelberg (Lecture Notes in Business
Information Processing), pp. 182–200.
Lukita, Henrica; Sujana, Yudianto; Budiyanto, Cucuk
(2017): Can Interactive Learning Improve Learning
Experience? A Systematic Review of the Literature. In:
Proceedings of the International Conference on Teacher
Training and Education 2017 (ICTTE 2017).
International Conference on Teacher Training and
Education 2017 (ICTTE 2017). Surakarta, Indonesia,
07.10.2017 - 07.10.2017. Paris, France: Atlantis Press.
McGonigal, Jane (2011): Reality is broken. Why games
make us better and how they can change the world.
New York: Penguin Press.
Pohl, Klaus (2010): Requirements engineering.
Fundamentals, principles, and techniques. Berlin:
Springer.
Prensky, Marc (2008): Students as designers and creators
of educational computer games: Who else? In British
Journal of Educational Technology 39 (6), pp. 1004–
1019.
Robertson, Suzanne; Robertson, James (2011): Mastering
the requirements process. 2. ed., 9. print. Upper Saddle
River, NJ: Addison-Wesley.
Seuring, Stefan; Müller, Martin (2008): From a literature
review to a conceptual framework for sustainable
supply chain management. In Journal of Cleaner
Production 16 (15), pp. 1699–1710.
Stretton, Alan (2010): Identifying and classifying
program/project stakeholders. In PM World Today 12.
Stretton, Alan (2018): A commentary on program/project
stakeholders. In PM World Journal 7.
Tao, Yu-Hui; Cheng, Chieh-Jen; Sun, Szu-Yuan (2009):
What influences college students to continue using
business simulation games? The Taiwan experience. In
Computers & Education 53 (3), pp. 929–939.
Trautwein, Christina (2011): Unternehmensplanspiele im
industriebetrieblichen Hochschulstudium. Analyse von
Kompetenzenerwerb, Motivation und Zufriedenhiet am
Beispiel des Unternehmensplanspiels TOPSIM-
General Management II. 1. Aufl. Wiesbaden: Gabler
(Gabler Research).
Utesch, Matthias; Heininger, Robert; Krcmar, Helmut
(2016): Strengthening study skills by using ERPsim as
a new tool within the Pupils' academy of serious
gaming. In: 2016 IEEE Global Engineering Education
Conference (EDUCON). 2016 IEEE Global
Engineering Education Conference (EDUCON). Abu
Dhabi, 10.04.2016 - 13.04.2016: IEEE, pp. 592–601.
Weppel, Sheri; Bishop, M. J.; Munoz-Avila, Hector (2012):
The Design of Scaffolding in Game-based Learning: A
Formative Evaluation. In Journal of Interactive
Learning Research 23, pp. 371–402.
Wilkinson, Phil (2016): A Brief History of Serious Games.
In Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust,
Maic Masuch, Katharina Zweig (Eds.): Entertainment
Computing and Serious Games, vol. 9970. Cham:
Springer International Publishing (Lecture Notes in
Computer Science), pp. 17–41.