pillars that support significant learning, in the activity
proposed in this study it is possible to identify all
these characteristics (MOREIRA, 2021).
Engagement on the part of the student and the
teacher is the central gear of all the processes that
make the learning active and meaningful. For Gandin:
“A planning process requires, when the good of all is
sought, that participation happens at every moment,
in every action.” (GANDIN, 1993). Therefore, it is
very difficult to have a positive return from
something applied in a passive way. Passively, many
teachers leave their teaching plans in their Virtual
Learning Environment (VLE) and do not even detail
it with the student. This ends up causing a disruption
in the teaching process. Therefore, changes are
necessary and this article will present a successful
practice for the most significant approach to the
Teaching Plan.
The focus of the proposed activity is on detailing
the Teaching Plan actively so that the student can
understand and contribute by asking about future
improvements. Corroborating this, we seek to answer
the following problem situation: How to present the
teaching plan to students in a meaningful way?
As specific objectives, for that it will be
necessary:
1. Bring interactivity in the presentation of the
teaching plan;
2. Evidence that an active approach applied to an
exhibition process can make the student
understand better the teaching plan of a discipline;
3. Use tools based on the principle of active
methodology and technologies so that the student
works collaboratively;
4. Create an activity that the student works with what
is in the discipline's teaching plan;
5. Analyse qualitatively if students understand the
teaching plan.
In the next sections, development, methodology,
analysis of results and final considerations will be
discussed. In addition to these items, the
bibliographic references that served as a theoretical
basis for this study are also presented.
2 DEVELOPMENT
Proposing something different to present the teaching
plan is not an easy task, as it is the time to understand
the discipline. This becomes more challenging when
seeking to bring interactivity to this process. For this,
it is necessary to understand that currently
interactivity, in most cases, occurs with group
activities and with the use of some technology. The
relevance of an activity performed in the classroom is
linked to how much it arouses the student's curiosity
and interest. Therefore, the use of intuitive
technologies and tools is paramount.
In view of the various tools available on the web
to support teachers in their classes, a freeware
application for mind mapping on the web, known as
COGGLE, stands out. With it, the student can
perform the activity collaboratively, as the app allows
more than one user to edit the file in real time,
working like Google Docs. (COGGLE, 2020).
Moreover, using the Microsoft Teams environment,
students are able to discuss and perform online
activities. With the help of Moodle, Virtual Learning
Environment (VLE), the student has access to
documents, guidelines and videos related to the
activity.
As defined by Almeida and Valente (2011), it is
not enough to put the student in front of the electronic
interaction device, it is necessary to have the
mediation of the teacher, who is responsible for
assisting in defining the project's theme, clarifying the
doubts that will arise, dialogue stimulating students
and guiding them in the moments when difficulties
arise. However, at no time should the academic
protagonist be taken away. Then, to analyse the result,
with each new insertion in the mind map, the teacher
opens a moment for discussion among all students in
the class.
The student researches, reflects and analyses
possible situations for decision making with the
teacher as his facilitator (Berbel, 2011). Thus, active
education happens when the student interacts with the
activity and through Information and Communication
Technologies (ICTs) proposed by the teacher in the
proposed activity. (Rêgo and Garcia, 2020).
The methodology strategy used as the basis for
this study was the Inverted Classroom (SAI), but it is
possible to show that the characteristics of another
strategy: Project Based Learning (ABProj), which are
present in the proposed activity. SAI aims at dynamic,
interactive and creative learning. In the proposal of
this article, the student receives the activity that
requires a study prior to its execution. After
conducting the study, the groups discuss each other
and carry out the main activity, which is the creation
of the collaborative mind map. Soon the student
actively participates in the discussions and practices.
At ABProj, the project is authentic based on a
question, challenge or motivating problem. The
student will only be challenged if he understands the
meaning of the proposed challenge. Therefore, for
this study the role of the facilitator is of paramount