A Pervasive Game for Elderly People with Augmented Reality: Description and First Validation
Álvaro Pérez, Jesús Gallardo, Raquel Lacuesta, Silvia Hernández
2021
Abstract
The rise of videogames in our culture has caused that they are no longer seen as simple games for kids and have spread to all the segments of population. The use of videogames by elderly people can help to improve their quality of life, exercising their mental functions. Inside the field of videogames, the concept of pervasive game appeared with intensity some years ago. This kind of games exceed any of the classic dimensions of games: temporal, spatial or social. In order to achieve this evolution, pervasive games use to take advantage of non-traditional interaction technologies and novel paradigms, such as augmented reality. In this paper we introduce a novel pervasive game oriented towards elderly people that makes use of augmented reality. The game has been developed following a user-centered approach with participative design. In the game, players have to find certain elements in their environment (e.g., in a nursing home) so that they unlock memories that they store in an album and can value. Here, we describe the game in detail and show a first validation that we have carried out in order to test its usefulness. In that validation, users find the game useful and easy to play with.
DownloadPaper Citation
in Harvard Style
Pérez Á., Gallardo J., Lacuesta R. and Hernández S. (2021). A Pervasive Game for Elderly People with Augmented Reality: Description and First Validation. In Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE, ISBN 978-989-758-506-7, pages 103-109. DOI: 10.5220/0010532001030109
in Bibtex Style
@conference{ict4awe21,
author={Álvaro Pérez and Jesús Gallardo and Raquel Lacuesta and Silvia Hernández},
title={A Pervasive Game for Elderly People with Augmented Reality: Description and First Validation},
booktitle={Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,},
year={2021},
pages={103-109},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010532001030109},
isbn={978-989-758-506-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: ICT4AWE,
TI - A Pervasive Game for Elderly People with Augmented Reality: Description and First Validation
SN - 978-989-758-506-7
AU - Pérez Á.
AU - Gallardo J.
AU - Lacuesta R.
AU - Hernández S.
PY - 2021
SP - 103
EP - 109
DO - 10.5220/0010532001030109