motorcycle. This will allow us to test our hypothesis
(*) by changing haptic feedback modalities without
risk of uncontrolled changes in those modalities
caused by reasons inherent to the system.
Furthermore, our POC system provides the rider with
good quality haptic feedback on motorcycle
handlebars, which we believe is necessary to ensure
the controllability of any motorcycle driving
simulator.
4 CONCLUSIONS
We argue that Simulator Sickness comes from
inadequacy between the complexity of the vehicle
model and the fidelity of the sensory cues to be
reproduced. We have taken a special interest in
motorcycle riding simulators and in particular in the
issue of providing good quality haptic feedback on
the motorcycle handlebars. Indeed, this feedback
significantly affects the simulator’s controllability
and is not often taken into account.
We aim to demonstrate the cruciality of the
coherence between both of those aspects. To do so,
we have designed a Proof-Of-Concept system that
takes into account the specific constraints of human
sensory systems. This design philosophy, detailed in
this work, will thus allow us to modulate visual and/or
haptic feedback. By doing so, we will be able to
compare the results in terms of (1) controllability and
task performance and (2) anxiety, discomfort, and
eventual SS symptoms severity of a motor control
task when the complexity of the vehicle model and
the fidelity of the sensory cues (a) when they are
coherent and (b) when they are mismatched. The
exploration of our hypothesis in the case of a “simple”
task using this POC system will be our next step. Our
haptic feedback subsystem will allow us to explore
the impact of the adequacy of the motorcycle
dynamic model’s complexity with the complexity of
the simulator architecture on trajectory control,
presence, and SS occurrence in a future experiment.
We plan to compare these aspects for coherent and
mismatched modalities defined by: (1) two dynamic
motorcycle models of different complexity, and (2)
disabled or enabled haptic restitution for the same
motorcycle riding simulator platform.
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