On the other hand, the presentation of environ-
mental information by VisualSLAM does not give the
subject a sense of discomfort, but is given as infor-
mation, and can play a role close to reality in the in-
teraction between the subject, the opponent, and the
environment. For sport training, it makes a sense to
use the musculoskeletal model. But for reproducing
real environmentin VR world, it is assumed that using
more human-like models is more important. It is as-
sumed that it is more important to use models that do
not give the subject a sense of discomfort while keep-
ing the joint positions close to the actual one, rather
than using a musculoskeletal model for the presenta-
tion of the passing partner, in order to reproduce the
passing gait in the VR world, not in sport training.
6 CONCLUSION
The results of musculoskeletal analysis were rendered
in VR space, which is useful for ecological training in
interpersonal sports. The environmental information
was well reproduced, but the general human model
was more effective in the walking motion experiment.
In the future, it is necessary to reproduce the subject’s
own information in order to use it for ecological train-
ing.
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