Integrating Agile Human-Centered Design with Lean UX and Scrum
Jenny Pilz
1
, Jana Deutschl
¨
ander
2
, J
¨
org Thomaschewski
1 a
and Eva-Maria Sch
¨
on
3 b
1
University of Applied Sciences Emden/Leer, Emden, Germany
2
Beuth University of Applied Sciences, Berlin, Germany
3
Hamburg University of Applied Sciences (HAW), Hamburg, Germany
eva-maria.schoen@haw-hamburg.de
Keywords:
Agile Development, Agile UX, Human-Centered Design, Lean UX, User Research.
Abstract:
The integration of Human-Centered Design into agile product development can be challenging. In particular,
the application of established user research and UX design methods within short feedback cycles frequently
leads to discussions. This article provides an overview of the development and current state of research in
Agile UX. In particular, we analyse Lean UX and answer the following questions: How can user research
be implemented in agile product development and which best practices can be used to achieve it? For this
purpose, we conducted a literature review and analysed how user research in agile product development has
progressed in recent years. We discuss an approach that leverages identified best practices for Agile UX by
introducing a new model for integrating Lean UX with Scrum to address the needs of the users more strongly
in agile product development. We conclude that existing best practices and patterns already aim to adapt
established user research methods to the agile framework. Lean UX provides a suitable approach to integrate
such user research methods for use in agile product development. This approach has the potential to improve
the user experience.
1 INTRODUCTION
The annual “State of Agile” study (VersionOne Inc.,
2020) shows that the interplay of agility and user cen-
tricity in product development has taken on an im-
portant role for companies. In this context, the study
points to a widespread use of agile practices and pro-
cess models. In addition, the study shows that custo-
mer/user satisfaction is one of the most frequently
cited criteria for measuring project success.
As a result, interdisciplinary teams (Beck et al.,
2001) are often faced with the challenge of imple-
menting stakeholder requirements in a user-centric
manner and reacting flexibly to rapidly changing re-
quirements from both stakeholders and disruptive in-
novations (Sch
¨
on et al., 2020). In particular, the inte-
gration of classical user research methods of Human-
Centered Design (HCD) (ISO 9241-210, 2020) into
the short feedback cycles of agile product develop-
ment is a constantly recurring point of discussion.
The frequent and regular involvement of customers
and users in product development is indispensable
a
https://orcid.org/0000-0001-6364-5808
b
https://orcid.org/0000-0002-0410-9308
for the HCD process. However, the availability of
sufficiently suitable test persons over the short feed-
back cycles cannot always be guaranteed. As a result,
the classical user research methods are perceived by
agile teams as too slow, too costly, and too cumber-
some. Ultimately, UX design and user research are
neglected. To help interdisciplinary teams solve this
problem, the integration of HCD into agile product
development has assumed an important role in re-
search (Salah et al., 2015; Silva et al., 2018). Addi-
tionally, the integration of methods such as Lean
Startup (Ries, 2011) and Lean UX (Gothelf and Sei-
den, 2016) have been listed in the literature as a way
to better engage customers and users in the agile prod-
uct development cycle (Zorzetti et al., 2021).
The motivation of this article is to show a way for-
ward for solving the aforementioned problems that
enables UX professionals and agile teams to collabo-
ratively and human-centeredly develop products that
meet the needs of users and stakeholders. This arti-
cle examines which best practices already exist for
integrating user research into agile product develop-
ment. It also proposes a model based on Lean UX that
can be used for best practices. According to Aarlien
Pilz, J., Deutschländer, J., Thomaschewski, J. and Schön, E.
Integrating Agile Human-Centered Design with Lean UX and Scrum.
DOI: 10.5220/0010713800003058
In Proceedings of the 17th International Conference on Web Information Systems and Technologies (WEBIST 2021), pages 467-473
ISBN: 978-989-758-536-4; ISSN: 2184-3252
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
467
and Colomo-Palacios (2020) as well as Zorzetti et al.
(2021), an essential aspect of Lean UX is the combi-
nation of agile and human-centered methods with the
concepts of Lean Startup. Therefore, this article ad-
dresses the following two research questions:
RQ1: What methods and practices can be used for
Agile UX?
RQ2: How can user research be practically imple-
mented in agile product development?
Section 2 provides an overview of related work.
Section 3 explains the research methodology used to
analyse the evolution and current state on Agile UX.
Section 4 presents best practices for Agile UX and a
model for integrating Lean UX into the Scrum pro-
cess. This is followed by a discussion in Section 5
on the use of the developed model. Finally, Section 6
summarises the findings and provides an outlook.
2 RELATED WORK
The following studies can be cited for the integra-
tion of classic user research methods according to
HCD into agile product development. For instance,
Bertholdo et al. (2014, 2016) describe that there is
not enough time for user research under agile con-
ditions. They therefore recommend regular meetings
with the team, customers, and users in which usability
tests and user research methods are conducted. This
approach of collaborative and participatory design en-
sures that the results of the last Sprint are evaluated
and the requirements for the following Sprint are de-
fined. Olsson and Bosch (2015) created a conceptual
model that highlights the need to combine qualitative
user feedback in the early stages of product develop-
ment with quantitative user observation in the later
stages of product development. Bellucci et al. (2015)
examined in a field study, how users interact with pro-
totypes. They combined methods of Extreme pro-
gramming (Beck and Andres, 2004) with co-design
sessions to develop the product with strong user in-
volvement. The case study by Kautz (2010) examines
how stakeholders are involved in practice within agile
product development using participatory design. He
states that the involvement of customers and users in
the design and development process has a positive in-
fluence on usability. Users were thus enabled to per-
form their tasks to their own satisfaction and in an
effective, efficient, and economical manner. Further-
more, studies by Sch
¨
on et al. (2019, 2020), prove that
agile methods and practices have an impact on how
user research is conducted. They conclude that agile
teams have problems, among other things, to contin-
uously involve all relevant stakeholders in the agile
development process. Furthermore, the authors found
that companies regularly face the challenge of de-
veloping requirements together with the users of the
product. For this reason, among others, Sch
¨
on et al.
recommended building a user pool and developed a
pattern that enables UX professionals to jointly de-
velop solutions for the aforementioned challenges.
From all the above studies, it can be concluded
that research has already been conducted on the topics
of user research and the direct involvement of users
and customers in agile product development. How-
ever, the approaches presented in the literature do not
show a structured process of how the continuous in-
tegration of users and customers as well as methods
of HCD should take place in the agile product devel-
opment cycle. The goal of this paper is to show how
Agile Human-Centered Design (Agile HCD) can be
done by using a model for integrating Lean UX into
Scrum.
3 RESEARCH METHOD
The motivation of this paper is to help UX profes-
sionals and agile teams to better understand user and
stakeholder requirements and to show how Agile and
HCI methodologies can be combined in a single feed-
back cycle. Therefore, this work aims to capture ex-
isting best practices for Agile UX and to develop a
model for the practical application of these best prac-
tices. For this purpose, we chose the following pro-
cedure (see Figure 1) to answer RQ1: Which meth-
ods and practices can be used for Agile UX? and con-
ducted literature research in Step 1 and Step 2. Based
on the results from RQ1, a model was developed to
help answer RQ2: How can user research be practi-
cally implemented in agile product development?
petsdr3 petsdr3 petsdr3 petsdr3 petsdr3 petsdr3
Define Modell for
Lean UX in Scrum
1st step
2nd step
3rd step
Identify Agile Methods &
Practices for Agile UX
Best Practices for
Agile UX in Lean UX
Figure 1: Overview of research approach.
WEBIST 2021 - 17th International Conference on Web Information Systems and Technologies
468
The first step is to identify the existing methods
and practices for Agile UX via a literature review. For
a more complete overview of existing research on
Agile UX, we use the systematic literature reviews by
Silva et al. (2011, 2018) and Sch
¨
on et al. (2017a) as
well as the studies by Bertholdo et al. (2014, 2016);
Burkart and Sch
¨
on (2019), and Sch
¨
on et al. (2017b,
2020).
The second step is a literature review on Lean UX
to identify the concepts of the approach and the best
practices for Agile UX contained therein. This inte-
grative approach has not yet received sufficient crit-
ical attention in the scientific literature (Liikkanen
et al., 2014; Aarlien and Colomo-Palacios, 2020).
For this reason, the systematic literature review by
Aarlien and Colomo-Palacios as well as the case study
by Zorzetti et al. (2021) and the Converge model by
Ximenes et al. (2015) were used.
In the third step (see Figure 1), the practical ap-
plication of the Agile UX best practices identified in
RQ1 and their positive impact on improving the user
experience (UX) were investigated. For this pur-
pose, a model was developed based on the findings
on Lean UX using Scrum (Schwaber and Sutherland,
2020) as an example. The given framework condi-
tions with regard to team composition, dependencies
on other teams, and the continuous involvement of
users and stakeholders were taken into account when
determining the sprint length.
4 RESULTS
As described at the beginning, the motivation of this
work is to present a development approach to interdis-
ciplinary teams to develop human-centered and value-
added products. The literature review identified sev-
eral studies that present methods and practices for
Agile UX. These studies demonstrate, among other
things, that the increasing prevalence of agile ways
of working has an impact on how user research and
UX design are practiced.
4.1 RQ1: What Methods and Practices
Can Be Used for Agile UX?
Silva et al. (2018) state that integrating agility and
HCD requires mutual team understanding across
three domains and they are understood differently:
The Processes and Practices domain is understood
and People and Social is nearly understood. For the
Technology and Artefacts domain, a full understand-
ing does not yet exist. An important aspect here is that
agile teams understand HCD methods as a team dis-
cipline rather than a role, and a common understand-
ing of both disciplines should be developed. There-
fore, Silva et al. (2011, 2018) recommend developing
clear integration guidelines and evaluate them empiri-
cally. Bertholdo et al. (2014, 2016) define patterns for
the phases of the HCD cycle (ISO 9241-210, 2020).
For example, they recommend a UX expert as part of
the agile team for planning the human-centered de-
sign process (Bertholdo et al., 2014). For the creation
and evaluation of design solutions, Bertholdo et al.
(2016) recommend collaborative as well as partici-
patory design on the one hand. On the other hand,
performing user tests and exploratory tests during
Sprints is useful as evaluation by inspection. Sch
¨
on
et al. (2017a,b, 2020) developed the pattern Lean User
Research based on their findings on Agile Require-
ments Engineering (RE). It enables interdisciplinary
teams to adapt user research methods according to
HCD to agile procedures and to anchor basic user
research skills in the team. For this purpose, Sch
¨
on
et al. recommend adapting the extensive methods of
user research and the documentation to the agile cycle
for shorter lead times, among other things. Further-
more, the authors, recommend continuously integrat-
ing UX evaluations as well as user research methods
into the agile development process in order to develop
value-added products. Burkart and Sch
¨
on (2019) de-
veloped another framework for Agile UX. Six work
steps show that continuous user research and UX
design as well as continuous UX evaluations are in
focus. To support agile teams, Burkart and Sch
¨
on
suggest a set of agile methods and practices as best
practices for each work step. For example, for the
step of understanding problems, they recommend,
among others, contextual interviews, and for the step
of experimenting, they recommend, for example, the
Minimum Viable Product (MVP) approach or Agile
Usability/UX testing.
The identified case studies on Lean UX deal
with the combination of the agile product develop-
ment concepts (Beck et al., 2001), Design Think-
ing (Brown, 2008) or HCD (ISO 9241-210, 2020)
and Lean Startup (Ries, 2011). Here, according to
Signoretti et al. (2019) and Zorzetti et al. (2021),
Lean Startup complements the disciplines of agile and
HCD with the approach of validated learning using
the Build-Measure-Learn cycle. Design Thinking, ac-
cording to the Converge model of Ximenes et al.
(2015), provides an approach how interdisciplinary
teams within continuous product development work
together and create a common understanding of ap-
plication problems on the one hand. On the other, the
study shows how teams can overcome the challenge
Integrating Agile Human-Centered Design with Lean UX and Scrum
469
Understand the problem
Understand & specify
context of use
Similarities
Lean UX specific HCD specific
Produce design
solutions
Specify user
requirements
Create a hypothesis
Evaluate design
solutions
Figure 2: Comparison of the HCD process with the Lean UX Cycle.
of involving customers and users more closely in the
process. For this purpose, the authors of the afore-
mentioned work recommend the use of different best
practices such as interviews, the 5-W method, paper
prototypes, and Likert scale questionnaires. Zorzetti
et al. conclude that adopting an integrative approach
to Lean UX can bring about positive changes in mind-
sets, activities, practices, and techniques. The teams
in these case studies recognised that agile methods
alone do not help to identify whether they are building
the right product for users. Validated learning through
build-measure-learning, on the other hand, provided
the teams with a comprehensive understanding of the
goals and needs of customers and users.
4.2 RQ2: How Can User Research Be
Practically Implemented in Agile
Product Development?
In order to examine the practical use of user research
methods according to HCD in an agile environment,
a model was developed based on the findings from
RQ1 and the Lean UX approach (Gothelf and Seiden,
2016; Zorzetti et al., 2021) using Scrum (Schwaber
and Sutherland, 2020) as an example. The model is
applicable for interdisciplinary teams that work ac-
cording to Scrum. For this model, they consist of
representatives from different disciplines such as soft-
ware development, user research, UX design, man-
agement, and are characterised by a high degree of
interaction and collaboration (Schwaber and Suther-
land). However, they can be confronted with hetero-
geneous target groups as well as plan-oriented devel-
oper teams and the associated technical dependencies.
Therefore, based on Scrum, we assumed that a sprint
length of three weeks reduces the risk of sprint can-
cellation due to excessive complexity.
As shown in Figure 2, the Lean UX approach and
the HCD process have clear similarities in compari-
son. Both approaches are iterative and put people at
the centre of the design process. HCD and Lean UX
focus on understanding the application problem and
evaluating solutions until the result is the right prod-
uct for users and customers. Since Lean UX is based,
among other things, on the concept of Lean Startup
(Ries, 2011), this approach dispenses with the strong
focus on user research before the actual design or de-
velopment.
Figure 3 presents our model for integrating
Lean UX and Scrum. Before Sprint Planning, a work-
shop is held with the team and all relevant stakehold-
ers. The goal of this workshop is to understand the
problem to be considered as well as the users and
to visualise it, for example, using a customer jour-
ney map. Based on this, hypotheses are created in
the team and recorded, for example, as user stories
in the hypothesis backlog for Sprint Planning. Ac-
cording to Hinderks (2021), the application of the UX
Poker method can support the interdisciplinary team
in better assessing the influence of a User Story on
selected UX factors such as attractiveness, depend-
ability or convenience. In the subsequent Sprints, the
hypotheses are verified collaboratively through exper-
iments with the users. The interdisciplinary team en-
sures, among other things, that all team members de-
velop a common understanding of the goals and needs
of the users through continuous usability tests with
prototypes and the Minimum Viable Product (MVP).
In addition to weekly user tests, we also introduced
short interviews and online questionnaires. To en-
sure knowledge transfer to the team, two independent
preliminary studies showed that the weekly user tests
could be conducted on a Thursday, which allows their
results to be evaluated on Friday. The findings from
the tests and evaluations thus flow directly into the
current product development cycle and the hypothe-
ses are continuously adjusted. The result is a prod-
uct with obvious added value (outcome) and both cus-
tomers and users are satisfied (Ximenes et al., 2015;
Sch
¨
on et al., 2017b; Zorzetti et al., 2021). To ver-
ify the success of this product, it is recommended to
WEBIST 2021 - 17th International Conference on Web Information Systems and Technologies
470
3-week Sprint
Understand the problem
Create a hypothesis
User testing
Evaluation
Sprint Planning
Sprint Review
Epic = set of Sprints on the same topic
3rd week
Development
Development
2nd week
Design
1st week
Outcome
Figure 3: Model for Lean UX using the example of Scrum.
conduct further usability tests shortly after the Sprint
Review, for example, with subsequent questionnaires
to evaluate hedonic and pragmatic quality, such as the
UEQ+ (Schrepp and Thomaschewski, 2019). A fi-
nal UX Retrospective according to Hinderks (2021)
offers the interdisciplinary team an opportunity to re-
view the results of the last Sprint in terms of UX fac-
tors and optimize them for the next feedback cycle.
5 DISCUSSION
Agile practices and process models are used for dy-
namic stakeholder requirements, among other things
(Beck et al., 2001). Our presented model (see Fig-
ure 3) provides an approach which is particularly suit-
able for use in agile product development (Ximenes
et al., 2015; Burkart and Sch
¨
on, 2019; Zorzetti et al.,
2021). Since Lean UX is based on the concepts of
Lean Startup and agile product development (Zorzetti
et al., 2021), the approach integrates well with exist-
ing agile process models such as Scrum (Schwaber
and Sutherland, 2020). The concepts of hypothe-
sis, experimentation, and minimum viable product
(MVP) enable the team to develop a better under-
standing of the customers’ and users’ application
problems through continuous involvement of users
and relevant stakeholders (Zorzetti et al.). For this
purpose, the methods of user research, UX design,
and UX evaluations do not take place as an upstream
phase to development, but are carried out continu-
ously throughout the entire product development cy-
cle. In this way, interdisciplinary teams are supported
in developing human-centered and value-added prod-
ucts (Ximenes et al., 2015; Silva et al., 2018; Sch
¨
on
et al., 2020; Zorzetti et al., 2021). Consequently, inte-
grating the Lean UX approach into the Scrum frame-
work can help to increase UX.
For the successful use of the model, it is neces-
sary that a fundamental understanding of the prin-
ciples of the two disciplines of agility (Beck et al.,
2001) and HCD (ISO 9241-210, 2020) exists in the
team. Otherwise, the relevant user research meth-
ods will not be adapted to the agile pace and will be
perceived by the team as too extensive (Sch
¨
on et al.,
2018). The single case study by Zorzetti et al. (2021)
shows that integrating UX professionals into the ag-
ile team as user advocates helps the team to develop
user research skills. The interdisciplinary teams of
the aforementioned study came to the conclusion that
the approach as well as the participation in user in-
terviews brings a number of benefits. These range
from better code quality and more trust between team
members to quick feedback and reduced development
effort. As UX has become a relevant quality attribute
for companies (VersionOne Inc., 2020), UX profes-
sionals will increasingly take on a business analyst or
coach role to also support companies in their culture
change (Silva et al., 2018).
The chosen methodology of the literature research
can be seen as a limitation of this work. Due to
the restriction to already existing systematic litera-
ture reviews, further research results on Agile UX and
Lean UX may not have been considered.
6 CONCLUSION AND FUTURE
WORK
This article provides the successful answer to the re-
search questions RQ1: Which methods and practices
can be used for Agile UX? and RQ2: How can User
Research be practically implemented in agile prod-
uct development? For this purpose, we conducted a
literature review on common methods and practices
for integrating user research methods into agile prod-
uct development (RQ1). Based on this, we developed
a model for integrating Lean UX and Scrum (RQ2).
Our model is based on the three concepts agile prod-
uct development, HCD as well as Lean Startup and
supports the approach of validated learning. In addi-
tion, this model provides a clear requirement to con-
Integrating Agile Human-Centered Design with Lean UX and Scrum
471
duct weekly user tests followed by short interviews
and online questionnaires. This enables the contin-
uous involvement of customers and users throughout
the product development cycle. Agile teams are sup-
ported with this model in the development of user-
centric and value-added products. Further research is
needed due to the lack of evaluation of the model. In
the future, multi-case studies in different companies
will be used to investigate how effective the model is
regarding the continuous integration of all users and
stakeholders in agile product development. To this
end, one of the objectives is to investigate the effec-
tiveness of establishing a pool of users to ensure the
availability of sufficient suitable test subjects in the
short feedback cycles.
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