For most people (30%), efficiency (performance)
is the most important factor. The second place is
price, as many of them take into account the price-
quality radio when choosing a smartphone, etc.
Battery life came in third place, as it allows to enjoy
the aforementioned performance. Whereas, the
quality of photos and videos and the appearance of a
device (dimensions, screen size, weight, etc.) were
slightly less important. Other parameters included,
among others, the operating system, support for
updates, as well as waterproof and dustproof features.
Figure 4: Main activities with a mobile device.
When it comes to the main activities, the most
frequently chosen answer were social media.
It should be noted that this survey itself was realized
with the aid of a social media platform. The second
and third place was playback of multimedia (audio
and mixed audio-video). Whereas activities related
with voice calls and text messaging came next.
Surprisingly, only a small percentage of responders
declared their interest in games. Undeniably, console
or computer games are still more popular.
Other activities included the ability to take pictures,
record movies and navigation purposes. A related
study, carried out in Portugal, may be found in
(Horta et al., 2016).
3 ENERGY EFFICIENCY
There are many mobile device available on the
market and the number of smartphones launched each
year continues to grow. From a user’s perspective,
it is highly desirable to own a device that is both
powerful and resource efficient (Ferroni et al., 2014).
As our survey shown, battery lifetime is one of those
parameters particularly important to a wide group of
recipients.
The battery capacity itself is limited, due to the
size and weight of a portable device (Abdelmotalib
and Wu, 2012). Today’s smartphones have a lot of
different functions and applications. In order to
understand which factors can affect the energy
efficiency of a mobile device, one must determine
which parts of the operating system or daily routine
consume the largest amount of energy under different
circumstances.
A regular cell phone that does not use smart
applications can operate for several days on a single
charge. With modern smartphones, handling multiple
applications in the background, the device needs to be
charger every one or two days (Segata, Bloessl,
Sommer and Dressler, 2014). It is worth mentioning
that smartphones consume more energy compared to
regular cell phones even if their smart applications are
rarely used. While the smartphone’s battery capacity
has increased, battery lifetime proved to be shorter
compared to regular cell phones (Kim, Yun, Lee and
Choi, 2012).
Additionally, graphical capabilities of
smartphones in the last few years have grown
significantly. The progress was possible thanks to the
development of GPU (Graphical Processing Unit)
chipsets. More powerful GPUs increase battery
consumption. Today, smartphones have large, high
resolutions screens that enable to process and present
more demanding graphic data.
Of course other factors can affect battery lifetime,
such as: build-in sensors, enabled wireless modules,
services (applications) running in the background,
brightness of the screen, and of course type of
operating cellular standard or data transfer
technology (Perrucci, Fitzek and Widmer, 2011;
König, Memon and David, 2013; Schlichting and
Sawin, 2017).
4 TESTED MOBILE DEVICES
There are many mobile device available on the
market and the number of smartphones launched each
year continues to grow. From a user’s perspective,
it is highly desirable to own a device that is both
powerful and resource efficient. As the survey shown,
battery lifetime is one of parameter particularly
important to a wide group of recipients. The technical
specification of 4 tested mobile devices is described
in Table 1.
These smartphones come from various different
manufacturers, they differ in both hardware and
software parameters. The oldest of them (Smartphone
3) comes from 2012, and was a flagship model at that
time. Smartphone 4, from 2016, is an unusual model,
not intended for the European market. Smartphone 2
was manufactured in 2017, it is a mid-range phone,
39%
12%
25%
16%
5%
3%
Social media Watching videos
Listening to music Voice/text message
Games Other