Serious Games Serving Integration of Graduated Students: Review and Study Cases

Sabri Zineb, Moumen Aniss, Youssef Fakhri

2021

Abstract

Education systems have been applying games for a long time. Use serious games to increase the accessibility and inclusion of graduated students to the job markets are considering by our research. We intend to make it easy and more efficient. We started by conducting a systemic literature review of the application of games and gamification in learning, and it proved to be an effective and interactive tool. We found insightful results concerning the applications of game elements and mechanics in education. This paper will present an updated literature review; we collected hundreds of documents from multiple research databases discussing the learning theories, game theory and design, game development process, and tools. Then we will be presenting a practical work we conducted in the context of our research as an open workshop to create starting games. The first one is a drag and drop game to prepare a resume which is the first step of a laureate's career to set himself apart from others. The second one is a quiz game to prepare the laureate for interviews, make the best impression and show his qualification.

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Paper Citation


in Harvard Style

Zineb S., Aniss M. and Fakhri Y. (2021). Serious Games Serving Integration of Graduated Students: Review and Study Cases. In Proceedings of the 2nd International Conference on Big Data, Modelling and Machine Learning - Volume 1: BML, ISBN 978-989-758-559-3, pages 181-186. DOI: 10.5220/0010730700003101


in Bibtex Style

@conference{bml21,
author={Sabri Zineb and Moumen Aniss and Youssef Fakhri},
title={Serious Games Serving Integration of Graduated Students: Review and Study Cases},
booktitle={Proceedings of the 2nd International Conference on Big Data, Modelling and Machine Learning - Volume 1: BML,},
year={2021},
pages={181-186},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010730700003101},
isbn={978-989-758-559-3},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 2nd International Conference on Big Data, Modelling and Machine Learning - Volume 1: BML,
TI - Serious Games Serving Integration of Graduated Students: Review and Study Cases
SN - 978-989-758-559-3
AU - Zineb S.
AU - Aniss M.
AU - Fakhri Y.
PY - 2021
SP - 181
EP - 186
DO - 10.5220/0010730700003101