Using Educational Game for Improving Students’ Knowledge and Interest in Investing in the Capital Market
Tan Kuang, Lidya Agustina, Yani Monalisa
2021
Abstract
This study examines the impact of using a card simulation game named STOCKLAB to improve students’ knowledge and interest in investing in the capital market. Additionally, this study examines the effects of adding explanation—where an instructor explains the educational contents of the game to the players—during the game. A total of 172 undergraduate students from three private universities in Indonesia participated in this study and a randomized control trial with a three-group pretest/posttest research design was used. The results showed that STOCKLAB with explanation is more effective than STOCKLAB without explanation in assisting students in acquiring knowledge about capital market, but it is as effective as traditional approach. The three approaches are equally effective for improving students’ interest in investing in the capital market. However, both STOCKLAB with and without explanation group reported a significantly higher level of agreement that the game is an interesting way to study capital market compared to the traditional group. This study implies that STOCKLAB can be used as an alternative approach to introduce capital market to the students if it is coupled with explanation.
DownloadPaper Citation
in Harvard Style
Kuang T., Agustina L. and Monalisa Y. (2021). Using Educational Game for Improving Students’ Knowledge and Interest in Investing in the Capital Market. In Proceedings of the 1st International Conference on Emerging Issues in Humanity Studies and Social Sciences - Volume 1: ICE-HUMS, ISBN 978-989-758-604-0, pages 52-62. DOI: 10.5220/0010743000003112
in Bibtex Style
@conference{ice-hums21,
author={Tan Kuang and Lidya Agustina and Yani Monalisa},
title={Using Educational Game for Improving Students’ Knowledge and Interest in Investing in the Capital Market},
booktitle={Proceedings of the 1st International Conference on Emerging Issues in Humanity Studies and Social Sciences - Volume 1: ICE-HUMS,},
year={2021},
pages={52-62},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010743000003112},
isbn={978-989-758-604-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 1st International Conference on Emerging Issues in Humanity Studies and Social Sciences - Volume 1: ICE-HUMS,
TI - Using Educational Game for Improving Students’ Knowledge and Interest in Investing in the Capital Market
SN - 978-989-758-604-0
AU - Kuang T.
AU - Agustina L.
AU - Monalisa Y.
PY - 2021
SP - 52
EP - 62
DO - 10.5220/0010743000003112