8 CONCLUSION
An online study was designed to understand if sim-
pler forms of social learning (i.e. simpler than imita-
tion) can be observed between artificial agents and hu-
man participants being present in a virtual, game-like
experimental environment. Results from objective
and subjective data collected during the online game,
which was carefully designed to perform stimulus
pairing, point towards successful social transmission
between a robotic virtual agent and human partici-
pants of information utilizing a mixture of methods,
as identified in the literature as Observational Con-
ditioning, Stimulus Enhancement and possibly Re-
sponse Facilitation. The study closely emulates work
done previously in the form of mother-child interac-
tion, (Gerull and Rapee, 2002), and to some extent,
human-animal interaction (Mineka and Cook, 2013).
Neither gender nor previous gaming experience seem
to play any significant role in the efficacy of social
transmission of information in our study.
The study, to the best of our knowledge, is a novel
approach in the field of Human Interaction with Arti-
ficial Agents, inspired by experiments in behavioural
sciences. Further studies with in-person participation
and real robots would be beneficial, once such re-
search is possible, to verify and extend the results.
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