create an engaging, incremental learning
environment for people living with cognitive
limitations who want to be integrated into the labour
market and society. The environment, called TAQ-
TIC, includes mini-training modules (short video
vignettes), grouped into lessons, that promote
specific learning achievements related to the use of
technology in daily life. These are supported by a
game to encourage learners to playfully review and
consolidate their learning.
This learning environment is to be used to develop
digital skills that PCLs need to function normally as
independent individuals in society, on par with
everyone else (Ruel et al., 2019). Using
communication tools; buying entertainment online;
finding a bus route; creating, storing and filing
documents; downloading applications; doing online
research; and other digital competencies are essential
to integration into society. Consequently, the
development of digital literacy competencies should
increase PCLs’ level of employability and integration
in the workplace, making them more autonomous as
citizens.
In this paper, we first describe the inclusive design
approach used in our research and development to
ensure that the online learning environment meets
design, usability, pedagogical, and readability criteria
specifically for PCLs. According to Tanis et al.,
(2012) and Lussier-Desrochers et al. (2016), it is
necessary to constantly revaluate these aspects when
introducing new devices to PCLs. We then describe
how we adapted our data collection practices with this
clientele to ensure that they were comfortable with
the process and were able to provide us with useful
feedback on the environment’s initial design. Finally,
we present the results obtained during validation of
animated mock-ups that were used to design the
training vignettes and review game, followed by
recommendations for inclusive design for the PCL
population.
2 INCLUSIVE DESIGN
According to Bourget et al. (2020), 42% of Quebec
adults with learning disabilities want more accessible
websites, and these concerns go beyond web
accessibility guidelines. To ensure effective
accessibility and the appropriateness of our design for
PCLs’ learning needs, our methodology relies on an
inclusive design approach commonly used in the
context of digital design. This is a continuous process
of pedagogical and multimedia creation that
considers PCLs’ points of view, experiences, and
situations, realizing that these have often not been
taken into account. The approach, like digital
ergonomics, places the user at the centre of the
creation process and requires a collaborative
approach with practitioner experts in the field
(Hoppestad, 2013; Lallemand & Gronier, 2015) as
well as with the people one wishes to serve. Studies
in the innovation sector show that it is essential to
place the user in the centre of both the design and
development phases for technological solutions
(Boucher, 2015; Quiguer, 2013).
Validation of the animated mock-ups is the first
of three validation steps to be carried out with PCLs.
When the learning environment is programmed, we
plan to test it with a small group in order to confirm
the appropriateness of the ergonomic adaptations
identified during the first validation. Finally we will
carry out real-time testing with a larger group of
PCLs.
Before creating the mock-ups, the project team
met regularly with experts (company personnel and
teachers of PCLs) to identify appropriate digital skills
to be taught, the choice of learning scenarios, and how
best to adapt the learning content for this audience.
After the mock-ups were created, the team met with
PCLs to directly validate the animated mock-ups, as
reported in the rest of this paper.
3 VALIDATION CRITERIA
When validating the TAQ-TIC mock-ups, we focused
on the following dimensions: design adaptability,
usability, and readability (Blanck, 2014; Dagenais,
Poirier, & Quidot, 2012; Langevin et al., 2012;
Williams & Hennig, 2015).
3.1 Design Adaptability
The design of the learning environment’s components
(the user interface, mini-training modules, review
exercises, and review game) must be adapted to the
characteristics of its users (PCLs) (Williams &
Hennig, 2015). Here we are concerned with the type
of screen display, the visual organization of the screen
pages, the choice of colours and contrasts, etc.
(Nogier, Bouillot, & Leclerc, 2013). The role of the
graphical interface is to help PCLs to focus on what
is important. For example, icons should be used
consistently (i.e., a particular icon should be used for
the same function and in the same format throughout
the environment). All pages of a given website must
have the same structure. Consistent formats should be
used for titles, alignment, image layouts, etc. It is