systems implemented, we would, of course, have
more knowledge and skills overlap and give more
usefulness to our JS.
For our second axis, the improvement of the
module is twofold. First, we need to upgrade our
existing tool. To do so we intend to rely more on
previously acquired data in order to change the way
priorities are decided for our objectives. At the
moment our current adaptive tool tries to improve
knowledge maintenance by making the player/learner
redo the activities at increasing intervals. We intend
to further fine-tune this aspect in the future.
Secondly, we need to make our module more
versatile for it to accept more adaptive tasks than just
the objectives adaptation (note that an objective can
be professional and/or playful and is not limited to
pedagogical objectives). A way to reach this goal is
to create new tools that could be used by our designed
systems. For example, we intend to add adapted
opponent generations by using the shared logs and
profiles to establish adapted behavior and difficulties.
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