Karasek, R. A. (1979). Job Demands, Job Decision
Latitude, and Mental Strain: Implications for Job
Redesign. Administrative Science Quarterly, 24(2),
285.
Kirkpatrick, D. L. (1998). Evaluating training programs:
The four levels (2 Aufl.). Berrett-Koehler Publishers.
Kolb, D.A. (1985). Experiential learning. Experience as the
source of learning and development. Upper Saddle
River, NJ: Prentice-Hall.
LG AuO (2021). Arbeits- und Organisationspyschologie,
[online] shorturl.at/lCRZ9.
LG MMIA (2021). MMIA, [online] shorturl.at/ivyE9.
Lersch, H. (2020). Implement an extension of the KM-EP
Course Authoring Tool (CAT) to associate
competencies with learning activities and an interface
to export competencies to the LMS Moodle.
Lohman-Haislah, A. (2012). Psychische Belastungen was
tun? Verhältnisprävention geht vor Verhaltens-
prävention. BAuA: Aktuell, 2, 6-7. Bonifatius.
Marr, A. C. (2010). Serious Games für die Informations-
und Wissensvermittlung - Bibliotheken auf neuen
Wegen. Deutschland: Dinges & Frick.
Moodle docs (2021). Moodle- Quiz activity, [online]
https://docs.moodle.org/311/en/Quiz_activity.
Moodle.org (2021). Moodle- Der Einstieg ist leicht,
[online] https://moodle.org/?lang=de.
Schönpflug, U., Hoy, A. W. (2008). Pädagogische
Psychologie. Deutschland: Pearson Deutschland.
Seif El-Nasr, M., Drachen, A., & Canossa, A. (Eds.).
(2013). Game Analytics - Maximizing the Value of
Player Data. London: Springer-Verlag.
SoLAR (2011). What is learning analytics? [online]
shorturl.at/joBW4.
Spinath, B., Antoni, C., Bühner, M., Elsner, B., Erdfelder,
E., Fydrich, T., Vaterrodt, B. (2018). Empfehlungen zur
Qualitätssicherung in Studium und Lehre.
Psychologische Rundschau, 69(3), 183–192.
Srbecky R., Frangenberg, M., Wallenborn, B., Then, M.,
Perez-Colado, I. J., Alonso-Fernandez, C., Fernandez-
Manjon, B., & Hemmje, M. (2021a). Supporting the
Mapping of Educational Game Events with
Competency Models considering Qualifications-Based
Learning. CERC 2021 Proceedings.
Srbecky, R., Frangenberg, M., Wallenborn, B., Then, M.,
Perez-Colado, I. J., Alonso-Fernandez, C., Fernandez-
Manjon, B. & Hemmje, M., (2021b). Supporting
Learning Analytics in Educational Games in
consideration of Qualifications-Based Learning. In:
Kienle, A., Harrer, A., Haake, J. M. & Lingnau, A.
(Hrsg.), DELFI 2021. Bonn: Gesellschaft für
Informatik e.V. (S. 187-192).
Srbecky, R., Krapf, M., Wallenborn, B., Then, M., &
Hemmje, M. (2021a). Prototypical Implementation of
an Applied Game with a Game-Based Learning
Framework. ECGBL 2021 - Proceedings of the 15th
European Conference on Game Based Learning.
Srbecky, R., Krapf, M., Wallenborn, B., Then, M. &
Hemmje, M. (2021b). Realization of a Framework for
Game-based Learning Units Using a Unity
Environment. ECGBL 2021 - Proceedings of the 15th
European Conference on Game Based Learning.
Srbecky, R., Then, M., Wallenborn, B., M. Hemmje (2021).
Towards Learning Analytics In Higher Educational
Platforms In Consideration of Qualification-based
Learning. Edulearn21 Proceedings, doi:
10.21125/edulearn.2021.1046.
Then, M., Hoang, M., Hemmje, M. (2019). A Moodle-
based software solution for Qualifications-Based
Learning (QBL). Hagen, FernUniversität in Hagen.
Then, M. (2020). Supporting Qualifications-Based
Learning (QBL) in a Higher Education Institution's IT-
Infrastructure. Hagen, FernUniversität in Hagen.
Ulich, E. (2005). Arbeitspsychologie (6., überarb. u. erw.
Aufl.). Stuttgart: Schäffer-Poeschel.
Urhahne, D., Dresel, M., Fischer, F. (2019). Psychologie
für den Lehrberuf, Springer-Verlag GmbH
Deutschland, ein Teil von Springer Nature, Springer,
Berlin, Geidelberg.
Wagner, E., Ice, P. (2012). Data Changes Everything:
Delivering on the Promise of Learning Analytics in
Higher Education. Educause Review. [online]
shorturl.at/bfqGR.
Wallenborn, B. (2018). Entwicklung einer innovativen
Autorenumgebung für die universitäre Fernlehre.
University Library Hagen.
Wilson, C. (2013). User Interface Inspection Methods: A
User-Centered Design Method, Elsevier Science,
Niederlande.
Winterhagen, M., Heutelbeck, D., Wallenborn, B., &
Hemmje, M. (2020). Integration of Pattern-Based
Learning Management Systems with Immersive
Learning Content. CERC2020 Proceedings. (13), 211–
221.
Winterhagen, M., Hoang, M. D., Lersch, H., Fischman, F.,
Then, M., Wallenborn, B., Hemmje, M. (2020).
Supporting Structural Templates For Multiple Learning
Systems With Standardized Qualifications. In L.
Gómez Chova, A. López Martínez, & I. Candel Torres
(Eds.), EDULEARN Proceedings, EDULEARN20
Proceedings (pp. 2280–2289). IATED.
Winterhagen, M., Hoang, M. D., Wallenborn, B.,
Heutelbeck, D., & Hemmje, M. L. (2021). Supporting
Qualification Based Didactical Structural Templates for
Multiple Learning Platforms. In H. R. Arabnia, L.
Deligiannidis, F. G. Tinetti, & Q.-N. Tran (Eds.),
Springer eBook Collection. Advances in Software
Engineering, Education, and e-Learning: Proceedings
from FECS'20, FCS'20, SERP'20, and EEE'20 (1st ed.,
pp. 793–808). Cham: Springer International Publishing;
Imprint Springer.
Winterhagen, M., Salman, M., Then, M., Wallenborn,
B., Neuber, T., Heutelbeck, D., Hemmje, M. (2020).
LTI-Connections Between Learning Management
Systems and Gaming Platforms. Journal of Information
Technology Research, 13(4), 47–62.
https://doi.org/10.4018/JITR.2020100104.