solutions tend and are able to cooperate, how they
may share their results and what level of efficiency is
reached in simulations prepared by students’ teams.
The paper is organized as follows. After an
overview of the state-of-the-art current and available
research (in the next section), short characteristics of
the platform are presented. Then, two cases of
applying FlexSim in two courses are demonstrated. In
these cases, we aimed to detect how the applied
platform is equipped with mechanisms and measures
useful in monitoring students’ activities during their
work on models. Finally, a discussion of the obtained
results with conclusions is described. There is a
tangible research gap in the knowledge of using
simulation tools in business informatics, in our
opinion.
2 LITERATURE REVIEW
The use of simulation techniques in education is
considered an important teaching tool; it makes it
possible to create a reality adequate to the level of
education, directs the student to the appropriate
attitude, motivates to them learn, inspires them, and
enables their development (Bock and Wiener. 2017).
Simulation-based education refers to the use of
simulation software, tools, techniques and serious
games to enrich learning processes (Ibezim., Asogwa,
2020); (Campos, Nogal, Caliz, Juan, 2020). Games
based on simulation offer challenges and autonomy
for students while involving them more in cognitive
processes. This format is especially attractive for
students who are keen on intensive intellectual effort
(Chernikova, Heitzmann, Stadler, Holzeberger,
Seidel, Fischer, 2020).
The largest number of articles related to
simulation modeling concerns ecological modeling.
However, as recent studies show, simulation
modeling has shifted to healthcare issues (Story,
Yukhymenko-Lescroart, Deitz, 2020). Therefore, it is
most
often used for teaching in the field of medicine.
Distinguished simulation methods defined criteria
and steps that need to be applied when designing a
simulation course as well as developing a skills
checklist to ensure that simulation is successfully
applied to medical education (Jadrić, Mijač , Ćukušić,
2020). Interactive methods based on computer
simulation bring the expected results in improving
communication knowledge and self-efficacy among
medical students and are well received by them
(Heeseung, Ujin, Ye, Chanhee, 2020). In the case of
educating students in other fields of study, there are
fewer examples of the use of simulations.
Simulation techniques are also successfully used
in sports (Eshama, 2020) or in simulating business
processes and designing information systems
(Emerson, Dunn, Takito, 2020). Previous studies
indicate different models of games and simulations
and usually refer to the tools used and provide their
detailed description. Business process management
focuses on various methods, techniques, or
frameworks, such as the business process model and
notation (BPMN), identification, simulation,
evaluation, the improvement (ISEI) method, process
based on events, event-driven simulation modeling,
educational process management (EPM) structure,
social network analysis (SNA), agent-based
simulation and TOGAF (The Open Group
Architecture Framework), rapid analysis and design
(RAD), educational process management (EPM) and
the serious game-based method for business process
management (Paul, Serano, 2004).
Simulation models fully or partially simulate real
processes or systems. Introducing them into the
student learning process enables students to find
themselves in a variety of realistic circumstances
when real practice is unavailable. They can try their
hand at running a software development company or
carrying out various business processes (Bosilj,
Vuksic, Tomicic-Pupek, Bach, 2018).
Teachers are under increasing pressure to
empower students to directly apply what they are
learning. It is forced by the development of ICT; also,
it is required by both students and the industries in
which they will work. Implementing business
simulations that put students at the center of different
scenarios allows them to make their own decisions
about real-world business problems (Vakaliuk,
Kontsedailo, Antoniuk, Korotun, Mintii, Pikilnyak,
2020).
Publications in this thematic area indicate the
following:
• Simulations provide a wide range of practical
possibilities/options, enhanced by using the
latest technology.
• A higher level of authenticity is related to a more
precise design of the simulation-based learning
environment.
Simulations offer one of the most effective ways
to design learning environments in higher education.
The combination of simulation in teaching with the
latest technologies is an area that is still relatively
little explored. The research gap is to test usability by
using simulation methods in the learning process in
Business Informatics field.