4 CONCLUSIONS
In this paper, group-wise Temporary Mobile Social
Networking recommender is proposed as a design
paradigm for in-car entertainment. Specifically, in the
context of social music, a functional design is
illustrated. A prototype has been implemented, based
on Spotify Analytics and Raspberry PI3, and
experimented involving six people on various
sessions.
The achieved approval and generalization rates
show that, for increasing number of passengers, the
approval rate decreases, for the smaller common
tracks, artists and genres between passengers.
However, for increasing number of passengers, the
generalization ability increases, providing liked
tracks that are not already known.
Although a more in-depth exploration of the
techniques is needed, together with an enrichment of
the experiments, the early results are promising, and
show the potential of the proposed approach.
An extensive study in this direction can be a future
work to bring a stronger contribution in the field.
ACKNOWLEDGEMENTS
Work partially supported by the Italian Ministry of
Education and Research (MIUR) in the framework of
the CrossLab project (Departments of Excellence,
Lab Cloud Computing, Big Data & Cybersecurity,
Lab Augmented Reality, Lab Advanced
Manufacturing).
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