able to see some limitations that still must be
mitigated, which therefore provides opportunities for
researchers in the area to develop further, using the
experiences presented in related works.
This SLR will serve for the next stage of
research, as an instrument for the elaboration of an
applicability guide using the gamification elements
described by Soares (2021) in software
organizations. In this line, we plan future works to
use gamification as a tool to mitigate barriers during
the implementation of an SPI initiative in a company
that opted for an SPI framework such as CMMI and
/ or MPS.BR, and to develop a guide of applicability
using gamification in SPI so that it can be used by
software organizations.
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