on the Digital Twin, which he defined as a virtual
representation of a physical asset fed with data from
the real machine and sending data to the real twin.
The DT consists of the machine data (called Digital
Shadow) and a model of the machine, see Figure 1.
The virtual representation enhances
conceptualization, comparison, and collaboration in
production processes since it provides a more
intuitive perspective compared to 2D sketches or data
in tables or regular graphs. As sight is the most
important human sense, a realistic visual view is
valuable. Different users can easily classify the
current state of the machine which is also consistent
for different users.
A Cyber-Physical System (CPS) is the
combination of the physical asset and the Digital
Twin with its corresponding communication
infrastructure. CPS are important building blocks of
Industry 4.0. Digital twins of different machines can
communicate with each other. Application areas of
the Digital Twin include health monitoring,
production planning (PLM), and the design of new
products. An advantage over conventional planning
software is that all data related to one product is stored
together in one place (the Digital Twin). This
presentation has massively increased the value of the
data. Although simplified, it tries to model accurate
behavior of the real twin.
In (Werner Kritzinger et al., 2018) the terms
Digital Model, Digital Shadow, or Digital Twin are
used to classify the level of communication between
the digital and physical assets. Whereas a Digital
Model is independent of its real asset, a Digital
Shadow only receives data and only the Digital Twin
allows bidirectional communication between digital
and physical assets. However, “Digital Twin” is often
used for Digital Models and Shadows as well. The
literature on actual Digital Twins however is scarce.
Especially there is a lack of case studies on a higher
level of integration.
When combined with modern simulation
technologies (such as FEM, fluid dynamics,
multibody dynamics), the digital twin becomes an
experimentable Digital Twin (Schluse & Rossmann,
2016). The digital twin ensures that results of several
simulations are stored in the digital twin and thus
through co-simulation exchanged between them
thereby circumventing incorrect results if those
simulations were carried out independently. With the
introduction of simulation to the Digital Twin not
only visualization of the current data becomes
feasible but also the generation of new data, hence “a
look into the future”. It opens the digital twin to
artificial intelligence techniques that can optimize the
assets behavior.
As a mediator, the Digital Twin can process the
machine data, find suitable settings for a given task,
and display valuable information, that is otherwise
invisible, in an understandable way, such as
suggesting actions to be taken through a human-
machine interface. In (Cichon, 2019) a concept to
facilitate the interaction of humans and machines is
presented. Among others, joysticks, screens and
Augmented or Virtual Reality (AR/VR) allow direct
interaction with the Digital Twin. The user interacts
with the virtual machine like with the real machine
and can observe its status via the Digital Twin.
(Andre Schult et al., 2019) have developed an
assistance system that records machine data and then
uses machine learning algorithms to estimate the state
of the machine. This state is compared with a user
created database with common faults to detect faults
and give recommendations to fix those.
In the project virtual textile learning, (Haase et
al.) work on assistance systems in the textile sector.
Their focus is on using digitalization and 2D/3D
visualization for learning in the textile sector.
(Minoufekr et al., 2019) built an assistance system
based on the Microsoft HoloLens for CNC machine
tools that allows for much quicker and error tolerant
testing of the machining process. Like the tufting
machine used in our project, their model was based
on kinematic chains, that they modelled in the game
engine unity.
3 CONCEPTS
A tufting machine stitches yarn into a backing
material. It is commonly used to produce carpets or
artificial grass. A shaft continuously rotates and
thereby moves the tools. The tools commonly consist
of grippers, knives, and needles, although variations
exist. The needle stitches the yarn through a backing
material which is then grabbed by the gripper. When
the needle moves back up the knife cuts through the
loop formed by the gripper.
The assistance system proposed is based on an
experimentable digital twin of the tufting machine.
The experimentable digital twin was first presented in
(Hüsener et al., 2022). A digital model of the machine
was created that accurately describes the kinematics
of the machine. It is possible to adjust the machine
just like the real machine, but much simpler and much
more settings can be tried. The behavior of tools such
as needle, gripper and knife can be estimated.