Using VR Games in Learning Spoken English: A VR Instructional Design
Lingfang Li, Wenqi Li, Leyi Wang
2022
Abstract
In recent years, with the continuous development of international exchanges, fluency in spoken English has become the need and goal of more and more Chinese students. However, domestic classroom teaching cannot meet such needs. In order to solve the problem that oral English is difficult to learn and challenging to practice, this paper designs a spoken English learning system based on VR technology. Creating a language environment with rich interaction not only stimulates and maintains the interest of learners but also allows players to interact with personalized guiding characters. The character is dubbed by native English speakers, assisted by various cultural environments, to create a very close-to-real speaking practice environment for learners. Another feature of this system is that players can improve their English speaking and communicative skills in the game, and learners of different levels can improve from the communication that suits them. It is hoped that this system can provide some reference and inspiration for the new oral English teaching in the future. It is believed that with the support of VR technology, there will be a broader picture for oral English learning in the future.
DownloadPaper Citation
in Harvard Style
Li L., Li W. and Wang L. (2022). Using VR Games in Learning Spoken English: A VR Instructional Design. In Proceedings of the 2nd International Conference on New Media Development and Modernized Education - Volume 1: NMDME; ISBN 978-989-758-630-9, SciTePress, pages 414-420. DOI: 10.5220/0011913000003613
in Bibtex Style
@conference{nmdme22,
author={Lingfang Li and Wenqi Li and Leyi Wang},
title={Using VR Games in Learning Spoken English: A VR Instructional Design},
booktitle={Proceedings of the 2nd International Conference on New Media Development and Modernized Education - Volume 1: NMDME},
year={2022},
pages={414-420},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011913000003613},
isbn={978-989-758-630-9},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 2nd International Conference on New Media Development and Modernized Education - Volume 1: NMDME
TI - Using VR Games in Learning Spoken English: A VR Instructional Design
SN - 978-989-758-630-9
AU - Li L.
AU - Li W.
AU - Wang L.
PY - 2022
SP - 414
EP - 420
DO - 10.5220/0011913000003613
PB - SciTePress