Development of Augmented Reality Based Learning Applications in Introducing Types of Animals after the Covid-19 Pandemic
Andy Rachman, Sulistyowati, Rachman Arief, Nanang Fakhrur Rozi, Zakky Fatahilah Hasan, Ach. Khafid Salim, Mohadi, Yusuf Effendi, Marsetya Aditia Arifiandi, Ahmad Hafid Holy Saputra
2023
Abstract
Augmented Reality is a trending topic in the industrial era 4.0, utilized in all areas of society. The existence of Augmented Reality is currently a major requirement for companies, hospitals, and even in the field of education. The COVID-19 pandemic has changed learning methods in Indonesia from face-to-face learning to information technology-based learning. During the COVID-19 pandemic, the learning process was carried out online (online) to break the spread of the COVID-19 virus. This condition causes the education sector to think hard about delivering existing material so students can better understand the material. One way that can be done is to develop game-based learning applications. Researchers develop learning applications based on augmented Reality to introduce animals based on augmented Reality using extreme programming models. The application has been implemented and tested by 54 students with a score of 85.3% based on the usability factor of ISO 9126-3, which means that the application is very useful for Ribath Darut Tauhid madrasah students in studying animal introduction material. Learning applications have been applied to Islamic elementary schools. From the results of the pre-test and post-test, it was found that the application was able to improve students’ abilities between 13% and 75%.
DownloadPaper Citation
in Harvard Style
Rachman A., Sulistyowati., Arief R., Rozi N., Hasan Z., Salim A., Mohadi., Effendi Y., Arifiandi M. and Saputra A. (2023). Development of Augmented Reality Based Learning Applications in Introducing Types of Animals after the Covid-19 Pandemic. In Proceedings of the 4th International Conference on Advanced Engineering and Technology - Volume 1: ICATECH; ISBN 978-989-758-663-7, SciTePress, pages 9-16. DOI: 10.5220/0012107700003680
in Bibtex Style
@conference{icatech23,
author={Andy Rachman and Sulistyowati and Rachman Arief and Nanang Fakhrur Rozi and Zakky Fatahilah Hasan and Ach. Khafid Salim and Mohadi and Yusuf Effendi and Marsetya Aditia Arifiandi and Ahmad Hafid Holy Saputra},
title={Development of Augmented Reality Based Learning Applications in Introducing Types of Animals after the Covid-19 Pandemic},
booktitle={Proceedings of the 4th International Conference on Advanced Engineering and Technology - Volume 1: ICATECH},
year={2023},
pages={9-16},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012107700003680},
isbn={978-989-758-663-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 4th International Conference on Advanced Engineering and Technology - Volume 1: ICATECH
TI - Development of Augmented Reality Based Learning Applications in Introducing Types of Animals after the Covid-19 Pandemic
SN - 978-989-758-663-7
AU - Rachman A.
AU - Sulistyowati.
AU - Arief R.
AU - Rozi N.
AU - Hasan Z.
AU - Salim A.
AU - Mohadi.
AU - Effendi Y.
AU - Arifiandi M.
AU - Saputra A.
PY - 2023
SP - 9
EP - 16
DO - 10.5220/0012107700003680
PB - SciTePress