Video Gaming and its Association with Classroom Attention, Problem Solving and Pro-Social Behaviour in Adolescents During Pandemic
Mahendra Vishwakarma, Tanuja Khan, Ghousiya Parveen, Anitta Jomy
2023
Abstract
Examining whether any association exists between video games and cognitive abilities in children could inform ongoing prevention and management of any possible harm. The objective of this study was to investigate the associations between video games, and classroom attention, Problem Solving and Pro-social Behaviour of adolescents. Present study, conducted on ninety enrolled middle school children aged between 12 and 15 years. Four schools were chosen randomly for this study. The results showed that video gaming was significantly positively associated with classroom attention, problem solving and pro-social behaviour of adolescent during Pandemic. The results suggest a correlation between video games and classroom attention, problem solving and pro-social behaviour in of adolescent during Pandemic is positive especially during pandemic. Those findings indicate the need for more extensive research, and serve to highlight vital next steps needed in future papers, such as identifying predicting factors that could aid in early detection of video gaming in children.
DownloadPaper Citation
in Harvard Style
Vishwakarma M., Khan T., Parveen G. and Jomy A. (2023). Video Gaming and its Association with Classroom Attention, Problem Solving and Pro-Social Behaviour in Adolescents During Pandemic. In Proceedings of the 1st Pamir Transboundary Conference for Sustainable Societies - Volume 1: PAMIR; ISBN 978-989-758-687-3, SciTePress, pages 391-396. DOI: 10.5220/0012488900003792
in Bibtex Style
@conference{pamir23,
author={Mahendra Vishwakarma and Tanuja Khan and Ghousiya Parveen and Anitta Jomy},
title={Video Gaming and its Association with Classroom Attention, Problem Solving and Pro-Social Behaviour in Adolescents During Pandemic},
booktitle={Proceedings of the 1st Pamir Transboundary Conference for Sustainable Societies - Volume 1: PAMIR},
year={2023},
pages={391-396},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012488900003792},
isbn={978-989-758-687-3},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 1st Pamir Transboundary Conference for Sustainable Societies - Volume 1: PAMIR
TI - Video Gaming and its Association with Classroom Attention, Problem Solving and Pro-Social Behaviour in Adolescents During Pandemic
SN - 978-989-758-687-3
AU - Vishwakarma M.
AU - Khan T.
AU - Parveen G.
AU - Jomy A.
PY - 2023
SP - 391
EP - 396
DO - 10.5220/0012488900003792
PB - SciTePress