Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning
Waldir Moura, Edgar Delbem, Juliana Baptista dos Santos França, Angélica Fonseca da Silva Dias
2025
Abstract
This study examines the integration of personalized gamification as a strategy to increase student engagement and academic performance, based on the analysis of behavioral profiles and game user personas. Using Detroit: Become Human as a tool to identify collaborative and competitive tendencies, the research aims to address the limitations of traditional methods, which often fail to engage students. The application of Game Theory, combined with the personalization of pedagogical interventions according to each student's profile, enabled the creation of more adapted and motivating approaches. The final results indicate a significant improvement in grades and student engagement levels, with 38.6% of students who were initially below average reaching or exceeding expected performance, along with a marked increase in interest in classroom participation. These findings reinforce the potential of gamified and personalized methodologies to transform the educational experience, adapting it to the individual traits and needs of students.
DownloadPaper Citation
in Harvard Style
Moura W., Delbem E., França J. and Dias A. (2025). Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-746-7, SciTePress, pages 307-314. DOI: 10.5220/0013247000003932
in Bibtex Style
@conference{csedu25,
author={Waldir Moura and Edgar Delbem and Juliana França and Angélica Dias},
title={Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2025},
pages={307-314},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013247000003932},
isbn={978-989-758-746-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning
SN - 978-989-758-746-7
AU - Moura W.
AU - Delbem E.
AU - França J.
AU - Dias A.
PY - 2025
SP - 307
EP - 314
DO - 10.5220/0013247000003932
PB - SciTePress