Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics

Yuliia Kovalenko, Yuliia Kovalenko, Ieva Gintere, Alvis Misjuns

2025

Abstract

The study presents a prototype of the educational artistic virtual game CineGame Ukraine, designed to improve skills in film narration and storyboarding. The project aims to adapt a digital learning environment as a methodological model to deepen filmmakers’ visual cinematic thinking. The target audience for the project includes film and audiovisual students. The educational game will be used as a representation of the creative process for creating a cinematic narrative. However, the prototype is constructed as an open matrix for other content, as well. It is being used as a medium to teach trends of aesthetics today (glitch, noise, and others). The aim of the project is to develop digitization of cultural education and support serious art gaming based on research of contemporary culture. The empirical testing of the project is still ongoing and will be implemented following the studies of visitors’ experience in contemporary art museums that underline communication between the users.

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Paper Citation


in Harvard Style

Kovalenko Y., Gintere I. and Misjuns A. (2025). Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-746-7, SciTePress, pages 342-348. DOI: 10.5220/0013274800003932


in Bibtex Style

@conference{csedu25,
author={Yuliia Kovalenko and Ieva Gintere and Alvis Misjuns},
title={Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2025},
pages={342-348},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013274800003932},
isbn={978-989-758-746-7},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics
SN - 978-989-758-746-7
AU - Kovalenko Y.
AU - Gintere I.
AU - Misjuns A.
PY - 2025
SP - 342
EP - 348
DO - 10.5220/0013274800003932
PB - SciTePress