Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge
Klara Žnideršič, Nik Jan Špruk, Matija Marolt, Matevž Pesek
2025
Abstract
The study explores the possibility of virtual reality (VR) games to support language learning, focusing on their impact on motivation and knowledge consolidation. We developed a VR game for language learning and investigated its effects on high school students. This immersive role-playing game enables students to experience language learning in a virtual environment. As they explore the digital world, interact with non-playable characters, and engage with objects, students reinforce their vocabulary through associative learning techniques. We conducted the experiment with first-year high school students who had no prior knowledge of German. The VR game showed a positive effect on traditional exam performance and language learning outcomes. Students’ scores in German language exams increased, suggesting that immersive and interactive learning can improve language skills. Participants also took part in focus groups in which they expressed satisfaction with the game and saw its potential as a complementary tool to reinforce traditional learning methods.
DownloadPaper Citation
in Harvard Style
Žnideršič K., Špruk N., Marolt M. and Pesek M. (2025). Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-746-7, SciTePress, pages 102-110. DOI: 10.5220/0013347400003932
in Bibtex Style
@conference{csedu25,
author={Klara Žnideršič and Nik Špruk and Matija Marolt and Matevž Pesek},
title={Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2025},
pages={102-110},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013347400003932},
isbn={978-989-758-746-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge
SN - 978-989-758-746-7
AU - Žnideršič K.
AU - Špruk N.
AU - Marolt M.
AU - Pesek M.
PY - 2025
SP - 102
EP - 110
DO - 10.5220/0013347400003932
PB - SciTePress