Storytelling in Gamified Rhythmic Training
Matevž Pesek, Zala Pregelj, Klara Žnideršič, Matija Marolt
2025
Abstract
As virtual reality becomes more accessible, new applications, including those focused on music, are becoming more widespread. In addition, gamification and storytelling elements have already shown positive effects on learning. In this study, we observe the effects of storytelling on the user experience and the development of rhythmic skills in the VR game Steady the Drums! Players use the headset’s controllers to perform rhythmic patterns and command troops in a medieval setting. Two versions of the game — one with and one without narration — were developed to compare participants’ performance. Improvement in rhythmic skills was measured using the Tapping-PROMS test, while user experience was assessed using questionnaires. The results showed that skills improved overall, with the non-narrated version achieving slightly higher success rates. However, the narrated version received better hedonic ratings, suggesting that while narrative elements may somewhat hinder immediate skill growth, they could increase long-term motivation and encourage continued play.
DownloadPaper Citation
in Harvard Style
Pesek M., Pregelj Z., Žnideršič K. and Marolt M. (2025). Storytelling in Gamified Rhythmic Training. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSME; ISBN 978-989-758-746-7, SciTePress, pages 641-649. DOI: 10.5220/0013489200003932
in Bibtex Style
@conference{csme25,
author={Matevž Pesek and Zala Pregelj and Klara Žnideršič and Matija Marolt},
title={Storytelling in Gamified Rhythmic Training},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSME},
year={2025},
pages={641-649},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013489200003932},
isbn={978-989-758-746-7},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSME
TI - Storytelling in Gamified Rhythmic Training
SN - 978-989-758-746-7
AU - Pesek M.
AU - Pregelj Z.
AU - Žnideršič K.
AU - Marolt M.
PY - 2025
SP - 641
EP - 649
DO - 10.5220/0013489200003932
PB - SciTePress