structures that commonly operate on smaller
timescales.
Tyche also allows for modelling of external
assets; those that could be chartered or assumed
available (based on a given probability) from
another source. This allows for simple modelling of
assets about which little knowledge is available.
The concept of “level” is introduced as a key
element in the modelling of assets. Levels are used
to model the different states or working conditions
of the assets such as the readiness states,
breakdowns, maintenance, training, and leave. In
essence, the levels allow the modelling of variations
of the capability supplied by the assets under user-
defined circumstances. An asset type’s levels are
prioritized, so that critical tasks can override (or
bump) less important tasks. Associated with each
prioritization instruction between two given levels
are a bump time, a bump penalty, and rescheduling
instructions for the bumped level.
In addition, levels are characterized by type, a set
of capability supply and demand, and the optional
inclusion of constraints with regards to the possible
asset assignment. Level types include random (e.g.,
to model unforeseen breakdowns), scheduled (e.g.,
to model maintenance periods), on-demand (e.g., to
model mission assignment), and follow-on (e.g., to
model a quality of life break following a long
mission assignment). The set of capability supply
and demand associated with the asset type is specific
to each level. For example, a user may model levels
of readiness with different degrees of capability and
response time associated with each. Synergistic
effects can also be captured; as when two assets are
assigned together to produce a higher level
capability of either alone (e.g., a helicopter
embarked on a frigate to increase the effectiveness
of the frigate’s surveillance capability).
The association of capability demand to assets
leads to the ability to model multi-layer and co-
dependent capability demand chains. An asset may
demand capability, just as a scenario would. This is
common with static assets requiring transportation
into theatre. Co-dependent demand arises when a
demanded asset requires capability supplied by the
asset requiring it. For example, a helicopter requires
transportation to theatre which can be provided by a
frigate, and in reverse the frigate requires a
helicopter to provide surveillance.
A distinction between capability supply and
capability demand is in the number of associated
attributes. Capability supplies have only an assigned
quantity and quality which specify the number and
the degree to which the capability is provided. On
the other hand, in addition to a quantity, capability
demands have two quality values specified: the
required and marginal quality levels. The required
quality determines the degree of desired quality for
satisfactory performance, and the marginal quality
provides the degree needed for minimum
performance standards. The quantity determines the
number of requested capabilities to support a single
asset type at the level being defined. In addition to
the quality and quantity, the capability demand also
requires a weight, which is used to quantify the
importance of this capability demand with regard to
other capability demands. Finally, a capability
demand can be deemed “essential”. If an essential
capability demand cannot be satisfied at the required
quality with a capability supply from another asset,
then this asset will not be able to go to this level. For
example, for a ship to leave a port, it needs to be
manned by a crew. If there is no crew available, then
the ship will stay alongside. Thus, the crew provides
a capability that is essential to the ship when it is
requested to leave the port.
Constraints on maximum or minimum duration
or on the number of occurrences of one or more
levels over a given period of time can also be
imposed to mimic scheduling limitations such as
maximum time used (e.g., annual flight hours for
aircraft), or frequency of usage in long-term high-
intensity missions to maintain personnel tempo.
2.1.3 Bases and Theatres
Bases are locations where assets are stationed when
not assigned to a mission and theatres are locations
where missions occur. Neither is given physical
coordinates, merely relative distances to one
another. No units of distance are specified, allowing
the user to determine a physical route for travel that
is compatible with the speed unit that will be
associated with the assets using these locations. For
example, two bases could be used to represent a
single location from which air and sea assets depart.
An over-land great circle arc distance would be used
for the distance that air assets travel, while an over-
water distance (often much larger, when taking into
account land mass detours) would be used for the
sea assets.
In this formulation, a simple model of one home
base for each asset, which then travels to a single
theatre for a scenario, is used. Waypoints for
intermediate activities (such as resupply), and
forward stationing of assets, are more complex
behaviours that are under consideration to better
model aspects of joint force operation.