& Karadeniz, 2014). Various technologies, such as
online technologies, simulations, interactive
presentations and digital exhibition are more and
more favoured by museum educators whether it is
online or onsite. With the help of technology,
exhibitions able to showcase personal or social
stories and memories which presented through video
or film presentations as touch screen and interactive
thus, accessible for every kind of visitors from
various age group. Today, in interactive exhibition
environment, museums exhibit objects at a less
number (Çıldırl, Z., & Karadeniz, 2014). The use of
technology not only popular in modern museums
abroad, but also in various exhibition space in
Indonesia. Although still relatively small in number,
in the last 5 years digital technologies started to
enrich exhibition spaces, such as one newly
renovated museum; Bank of Indonesia Museum
which use various technologies as part of the
exhibition as well as some art exhibitions which
applied augmented reality that can be accessed from
visitors’ smartphones. Not only used as part of
exhibition, one gallery, the Indonesia Kaya Gallery
even replaced all real objects with digital and virtual
objects. Here, the overall exhibition consists of
multimedia and interactive devices such as
touchscreen, sensory play and virtual reality.
Museum visits should not be about looking at
objects, it is also an experience. Museum visitors as
the active learner should be informed, provoked,
moved or inspired by the objects they see, or the
subject-object engagement. So many possibilities
with subject-object engagement in museum, not only
to read the text panel that explain historical story
associated with an object, but also to experience an
embodied engagement with that object and thus
form their own ideas and a tangible physical
connection with those who made and used it in the
past (Dudley, 2013). Past studies showed that
contemporary visitors interested in a more
interactive technology based-exhibition. However,
by replacing real objects with digital images or other
interactive technologies, how about the human-
object engagements? As it is also mention that
originals and reproductions or replicas are
experienced in different ways (Saunderson, H. M.,
Cruickshank, A. G., & McSorley, 2009), how does
visitors engagement with digital objects different
from seeing real objects?
Even though research in digital technologies in
museums context are still in infancy as well as its
application in Indonesian museum, the topic is
urgently needed to be discussed and applied to
developed Indonesian museums. This study will
look further subject-object engagement by
comparing a conventional exhibition space, which
only display real objects in conventional manner
without any use of technology and a technology-
based exhibition, which only use multimedia and
interactive presentations without any real objects.
Both exhibition spaces display similar objects;
Indonesia’s art and culture, such as traditional
clothes, architecture and both have strong
educational purpose; to introduce and educate
visitors about Indonesia’s art and culture. 1 out of 34
pavilions erected in Taman Mini Indonesian Indah,
the largest open-air museum in Jakarta, will be used
as the conventional model, while a recently opened
Indonesia Kaya Gallery in Grand Indonesia, Central
Jakarta will be used as the technology-based model.
This study aims to analyse and compare the
engagement between local visitor with display
objects in a conventional exhibition space and a
technology-based exhibition space.
Museum history in conventional sense dated
back to 17th century, where collection of strange and
rare treasures were preserved and maintained
(Ambrose, T., & Paine, 1993), while to some
surprise the use of technologies in museums and
exhibition spaces begun not long after that. It begun
in the 18th century, as Christensen summarised the
development of technology in four steps
(Christensen, 2011). It was in Boydell Shakespeare
Gallery (1789-1805), where for the very first-time
artwork were mass produced using stipple engraving
technology. Not only this change the relationship
between the work of art and its audiences, but it is
also made possible for public to experience and own
the artwork physically. Using this technology,
visitors could have relatively cheap reproduction of
the oil paintings at home. It is an early example of
how museum exhibition has taken part in the
development of technologies, as a new stipple
engraving technology was applied and it was the
technology that made the mobility of the work of art
possible from gallery to the home of the visitors. In
the post-photographic museum (1850s),
reproduction of work of art continued using
photography, however not only as tools for
reproduction, photography can also be an object of
exhibition in its own right or used as museum tools.
With combination of printed and verbal text and
photos on graphic panel then digitally converted and
added interactivity using various multimedia such as
touchscreens, making it possible for visitors’
participation. This digital exhibition mode can be
expanded spatially as it may take place outside the
walls of the museum through the internet and mobile