this can lead to more detailed recommendations for
game design, and to 3) apply the design
recommendations in practice to evaluate to measure
their effectiveness in engaging the target group to the
healthcare application. Furthermore, we aim to
investigate if certain domains are more important than
others to the overall engagement when developing a
strategy for game design. In future work we aim to
respond to any differences that may be found in
preferences for children with or without chronic
conditions, in order to predict which strategies may
be successful for these children based on game
preferences, besides attitude or different physical
capabilities.
ACKNOWLEDGEMENTS
We would like to thank all participants and their
parents. This work was part of the AIRPlay project
(www.airplay.nl), financially supported by the
Pioneers in Healthcare Innovation Fund (PIHC round
2015). This fund (provided by University of Twente
and the hospitals Medisch Spectrum Twente and
Ziekenhuisgroep Twente) aims to facilitate the
introduction of innovative technology into the clinic.
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