(a) proposed (b) stereo
(c) ground truth
Figure 7: The high resolution 3D structures recovered from
low resolution images.
(a) proposed (b) bi-cubic (c) ground truth
Figure 8: The high resolution textures recovered from low
resolution images.
bi-cubic interpolation in Fig. 8. Again, the proposed
method is superior to the standard bi-cubic method.
From these results, we find that the proposed met-
hod is very efficient to recover accurate high resolu-
tion 3D structures and textures.
6 CONCLUSION
In this paper, we proposed a novel method for recon-
structing high resolution 3D structure and texture of
the scene. For this objective, we extended the 2D
image super-resolution into 3D space, and showed
that it is possible to recover high resolution 3D struc-
ture and high resolution texture of the scene from low
resolution images taken at different viewpoints.
We showed the efficiency of the prop osed method
by using real and synth etic image experimen ts com-
paring with the existing methods.
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