2004; Camerer et al., 2004; Henrich et al., 2005))
is a response to the desire to introduce psychologi-
cal realism and social influence into game theory by
incorporating notions such as fairness and reciprocity
into preferences in addition to considerations of ma-
terial benefit. The closely related field of psychologi-
cal game theory (cf. (Geanakoplos et al., 1989; Duf-
wenberg and Kirchsteiger, 2004; Colman, 2003; Bat-
tigalli and Dufwenberg, 2009; Gilboa and Schmeid-
ler, 1988)) also employs preferences that account for
beliefs as well as actions and takes into consideration
belief-dependent motivations such as guilt aversion,
reciprocity, regret, and shame. The concept of “team-
reasoning” has been promoted by (Sugden, 2015) and
(Bacharach, 2006), where individuals view themsel-
ves as members of a team, and therefore are moti-
vated to modify their behavior to conform with team
aspirations. (Hedahl and Huebner, 2018) focus on va-
lue sharing and discuss processes for providing nor-
mative grounding for pursuing shared ends. (Reisch-
mann and Oechssler, 2018) introduce a mechanism
for public good provision using conditional offers ba-
sed on the willingness of others to contribute.
A thread common to these approaches is that they
rely on ex ante linear preference orderings that are sta-
tic, immutable, global, and unconditional—they are
categorical. We argue that this single thread must be
replaced by a richer interweave of preference relati-
onships that involve explicit social influence.
The perspectives that comport most closely with
this paper are the views held by (Ross, 2014) and
(Bratman, 2014). Ross asserts that individual prefe-
rences are not formed in a social vacuum; rather, they
are the consequence of social processes, and must the-
refore be dependent on the social environment. Brat-
man argues similarly, and introduces a notion of aug-
mented individualism, where the intentions of an indi-
vidual are composed of relevant interrelated attitudes,
leading to a notion of shared agency. Essentially, con-
ditional game theory is the operationalization of these
two perspectives.
6 CONCLUSIONS
Conditional game theory offers a significant extension
of standard game theory as a framework for both the
analysis of human networks and the design and synt-
hesis of artificial social influence networks.
• Social influence is ex ante incorporated endoge-
nously into the payoffs rather than exogenously
imposed via an ex post solution concept.
• An operational definition of coordination is gene-
rated as a group-level attribute that is considered
parallel to the individual-level attribute of prefe-
rence.
• Individual coordinated decisions are deduced as a
consequence of the diffusion of social influence
throughout the network.
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